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Neue Rezensionen von Dmitri

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3 Personen fanden diese Rezension hilfreich
11.3 Std. insgesamt (7.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Airborne Empire is the successor to Airborne Kingdom, and what I would consider the "survival city builder" genre of games, such as Timberborne and Frostpunk. While this game is pretty "light" on the survival, you have to protect against pirate attacks while making sure you collect enough resources to keep your floating city, well, floating!

It expands on the first in the series by adding combat, improved visuals, and more narrative story-telling (While I loved the first game. Its story-telling was different. You'd interact with empires and you'd see their interaction via text. While Airborne Empire provides cute and quirky storytelling by adding popculture references and there are actually visuals to the characters).

I haven't gotten too far in the early access version, but I find the game to be well worth it. Building up your floating city and exploring new lands is super satisfying that only this game has really captured. Haven't found another city builder quite like it yet.

Moreover, the team making this game is super active in their discord, and being able to report a bug and see it in the patch notes is a satisfying feeling!
Verfasst am 17. Januar.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
25.3 Std. insgesamt
An interesting cozy city builder with production chains and logistical elements. I really like the serious yet quirkiness of the game at times. That being said, I found myself getting frustrated with the logistical elements sometimes. Having to "restart" the logistics chain on each island got tiring at times, but it did improve once Airships were researched. One thing I felt was that the game didn't give too much incentive to expand after a certain point. I got all of the resources except milk on the 3 planets and felt no need to go farther. I do also wish there was a storage building that was only a single tile. My struggles was finding space to STORE things, and creating large enough buffers so food and other resources could come in time.

I also feel like resources were too plentiful (I think this is an issue of the difficulty I was on honestly, I should have been on a harder difficulty. If I ran out of stone and iron in my central planets, that would have encouraged me to go farther.) Almost feel like that the closest planet should always be the start, and the farther out you go the rarer resources (an new ones) there should be, with the final planet giving you the final pieces you needed to complete the game.
Verfasst am 15. Dezember 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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