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Affichage des entrées 31-40 sur 48
4 personnes ont trouvé cette évaluation utile
0.6 h en tout
This is a very short demo with optional free roam mode which includes challenges. Basically this is a what can be Spider-Man in VR where you swing or pull yourself around Manhattan.
Évaluation publiée le 16 juillet 2019.
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17 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.0 h en tout (2.6 heure(s) lors de l'évaluation)
Nvidia brings a better version of Pathtraced Quake 2 mod with full suite of RTX features. Beware though, if you are not running on RTX card your FPS will take a heavy hit. Even with 2080 1080p60fps on max settings may be hard to achieve in some areas.
Évaluation publiée le 29 juin 2019.
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5 personnes ont trouvé cette évaluation utile
10.6 h en tout (0.8 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Entering the Strategic Mind on the Pacific


The game is in Early Access and as such is not complete and may change drastically during its development.
The game was run on my current rig i7 8700k, 2080FE, RAM at 3000mhz and on 1440p144 monitor and with 5.1 speakers.

Strategic Mind: The Pacific is a turn-based strategy on a hex grid map set in the turmoiled time of the Second World War depicting the naval warfare between the U.S. and Japanese Empire. In the game’s Campaign you take the role of Admiral C.W. Nimitz as the Commander in Chief of the American Pacific Fleet. There are currently no other game modes available, but this will most likely change during the game’s development.


Technical stuff

The main menu will play a beautifully rendered cinematic trailer of the game on the background, while the game’s main theme plays on the background. The cinematic trailer loops and there is a slight cap between the replay, but one shouldn’t really stay on the main menu for long periods of times. On the left side of the screen there is a ribbon that has the game’s logo and selections for Continue, New Game, Load Game and Settings and of course Exit-button. The ribbon at the time of writing isn’t stretched all the way down at 2560x1440 resolution, leaving a weird blank space between the end of the ribbon and the exit button. At 1080p this problem does not however appear, and I expect that the game developers will fix this by the time you are reading this review.
Speaking of graphics, the game is capped at 60 fps, so for fans of higher framerates and unlocked fps, no luck at this time. The graphic options include settings for Shadows, AA-method (TAA and FXAA), AA-level (up to 8x), Anisotropic filter, which is named as anisotropy and curiously only goes up to 4x, texture quality, foliage quality, post process quality, effects quality, physics & animation and finally resolution. Different resolutions are supported at 16:9, 16:10 and 4:3. The game runs on Unreal Engine 4, so expect more options to be available in the future either through mods or from the developers.
The sound options are your run of the mill level sliders for master, music, speech and effects.
The menu is only in stereo, but once in-game, other channels of your sound setup will be utilized. During my playtime, I experienced some clipping with the music. The music loop is not seamless resulting in a cap that can be disturbing depending on your preferences. The game does not have English voice-acting or speech currently.

The game options have options for key and mouse scrolls, auto-saves, hints and language. At the time of writing the game supports English and Russian. The game has some typing errors with its English translation such as “allways on” instead of “always on”.
At Maximum video settings and at 1440p, the game would use roughly 55% of my 2080 and 25% of my cpu.
The presentation in the game is great. The models are meticulously crafted and detailed, the animations of the ships during the movement and combat really shows the developer’s love for the different kinds of ships. The same can’t be said for aircraft animations which are still work in progress.


Gameplay

Gameplay can be compared to Civilization 6. The map is a hex grid where you direct your units that can occupy one grid’s slot on the map. There are slots for underwater, air, land and of course sea. So at one grid you can have aircraft, submarine and a ship. Combat is very similar to Civilization 6, with the exception that the units can have multiple actions per turn and use multiple weapon subsystems. During combat units can counter-attack or support adjoining units. The enemy units have multiple targets, from hull to sub-systems like sonar or torpedoes.
After using all your actions, you press end turn to proceed to next turn.
The UI can be bit confusing from the beginning and the game, so players should take their time tinkering around the menus and learning the vast amounts of information. The game could use a tutorial, and I’m sure it’s coming up in the future.
Curiously when units move, sometimes the camera zooms in and sometimes not. The camera zooms out before combat actions, which can be a bit jarring.
You are free to zoom in and zoom out during all times though.
The game can feel bit of a slog as the enemies have plenty of health and it takes time to sink the enemy ships, but this may be just part of my own inability to prioritize targets on enemy units.


Conclusion

All in all, Strategic Mind: the Pacific is a fun strategic game. Given time, this will turn out to be great, but for now just be prepared for a rough and very early access experience.
The key was provided to me for review purposes. Opinions are my own and the review hasn’t been read by the developers or their affiliates before posting.
Évaluation publiée le 27 juin 2019.
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3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.0 h en tout (2.9 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
This is essentially Valve's version of the autochess with some improvements and some changes. However, it's not for someone who is not familiar with how the autochess games work.

The tutorial is a bot match with very few explanations and if you don't watch few videos online before starting to play, you will be very confused on what to do.

There is supposedly to be a some kind of comeback mechanic, but I've yet to experience one. As such, this game is VERY RNG based. If you're unlucky or new to the game, multiplayer will be constant losses in the beginning and you wondering why the other players get so lucky with their picks and get so powerful.

On the graphical side, there are basic settings and you can switch between Mobile and PC UI. The game is crossplay and the mobile players are separated with a mobile icon. The ranked mode is not yet in.

I did not enjoy this, but it doesn't mean it's in any way a bad game for those who enjoy autochess. I'd rather take my rng chances with mindless carries in Dota 2.
Évaluation publiée le 20 juin 2019. Dernière modification le 20 juin 2019.
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2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.9 h en tout
Nintendo’s Advance Wars series on GameBoy Advance is one of my favorite series. I spent hours and hours playing the first game. Less so the second game. Now what does this have to do with Wargroove? I’m glad you asked, as Nintendo released only one more game in Advance Wars series on Nintendo DS and after that nothing. Advance Wars has been gone for years and there isn’t a strategy game quite like it on the market. Enter Wargroove. A spiritual successor to Advance Wars-series made and published by Chucklefish, also known for publishing indie hit Stardew Valley.
This review will contain mild spoilers.

Wargroove is a isometric turn-based strategy game for up to 4 players. Players choose a commander from one of the 4 factions. Each faction has 3 different commanders to choose from, and one extra that is unlocked through story mode, with each with their special power, or a groove. A commander will also act as a Hero unit in the game. Unfortunately, choosing a commander doesn’t affect your units like it did in Advance Wars. Commander affects only the usable Groove and what kind of Hero Unit you will have in use.

The gameplay is familiar to anyone who has played Advance Wars or turn-based strategy games. You have different kinds of units, from normal grunt soldiers all the way to fearsome dragons. The three type of soldiers are land-, sea- and air-based. The soldiers move on a squaregrid. Most of the units are melee, so that means your unit has to be next to the other unit to hit it. Exception are ranged units that are few and just land and sea units. Archers have longer attacking range than normal soldiers and longest range are on your artillery units, like trebuchets (no pesky catapults here) or warships, that have massive range, but can’t hit anything next to them. To control your units, you select the unit from the map, move the cursor to the corresponding grid you want and can move to and press the button. After this a contextual menu will show you commands suck as attack, wait, capture or if a unit has special ability, the special ability. Each unit has health value from 0 to 10. If a unit’s health-value reaches 0 it dies.

As in all strategy games, each unit has strengths and weaknesses. For example, sword soldiers have more mobility but are weaker than pikemen. The typical rock-paper-scissor model is present with horsemen devouring most infantry but getting wiped by pikemen or Air units dominating most units but getting one-hitted by most anti-air-units.
Additional strategy comes from the critical hit system. Units are able to do higher damage based on conditions like adjacent units, position on the map or how much your character moves. This brings more planning to your play as you will need to position your troops right to defeat your enemies.

To get units, you need to recruit them from barracks, ports or towers. To recruit them, you need good old gold to pay for the units. You get gold based on the villages you control on the current map, 100 gold per turn for each controlled village. To capture a village, you need to take an infantry unit next to an unoccupied village and select capture action. The village will then be captured and will be appointed a health value from 1 to 10. The health value is half of your unit’s health value. For example, if your capturing unit has 6 health, the captured village will have 3 health. Villages will recover health points 1 per turn. Units won’t recover health by themselves, they instead need to be either resupplied by taking health from village or other buildings or healed by units capable of healing. Unlike in Advance Wars, units can’t occupy villages or other buildings, instead they will be positioned around the villages and buildings.
After obtaining enough gold to recruit unit you want, you recruit it from your recruiting building, like barracks. The unit can be placed to one of four spots around the building, the spot must always be unoccupied. The unit won’t be available until next turn.

The win conditions for the game is usually either defeating your enemy’s hero-unit or defeating their base building. Likewise, if your hero-unit gets defeated, you will lose the game.
As you begin the game, most game modes and commanders are locked. After you start the Campaign and progress through it, you will unlock more commanders for other game modes.
Other than Campaign, you have access to a Puzzle mode and Arcade mode, as well as Multiplayer mode and a Custom Map mode.
Campaign mode has you follow Queen Mercia and her entourage as she has to flee her queendom after a vicious vampire assassinates her father, the king Mercival. The campaign mode slowly teaches you the strategies and gameplay of the game. As story progresses you meet all the commanders and factions of the game. The story is told through main missions and side-missions. The main story itself isn’t anything special and is quite forgettable, but serves as a function for good strategy. The side-stories, especially the Ceasar missions, because Ceasar is a very, very good boy (a golden retriever) defending innocents from evil bandits, feature some of the best writing in the game. If you want to unlock lore about the gameworld and commanders for other modes, you need to play through the sidemissions. The campaign has 7 chapters with usually 3 main missions and sidemissions. After all missions, there is an unlockable epilogue, that requires you to master all story maps.
The mission types are generally kill your enemy commander or destroy the base, but some missions will have you defend your base or try to reach a certain point in the map, or combination of these two. Depending on the mission, you may have ability to recruit more troops or you need to survive with just the troops given to you in the beginning of the mission.
The game is challenging on normal difficulty, or as the game calls it, hard difficulty. Prepare to put your mind on work, as the enemy’s army is usually a lot stronger and you will need to replay missions. Originally you couldn’t save mid-mission, but luckily a later patch brought on a checkpoint system, where you can save one checkpoint in a mission. After finishing a map, your progress will be graded with stars and a grade, with S being the highest grade. The grading system is mostly dependent on how fast you finished the maps. You get up to 3 stars from a map based on your grade. You need 100 stars to unlock the story epilogue.

The arcade mode is series of battles with your chosen commander and difficulty. Finishing a commander’s arcade mode will unlock content on the gallery function. Arcade maps are similar to campaign missions with you fighting against an enemy commander. Puzzle mode will have you beat a battle with predetermined troops. These require more tactical thinking. If you run out of content to play, the game features a robust map maker and you can download more maps from other users. The game also features local and online multiplayer modes. There is also cross-play between console users (except PS4) and PC players and the map maker maps are shareable between platforms. As previously stated, the multiplayer is up to 4 players and now the multiplayer match can be populated with A.I. opponents. On PC the multiplayer also supports Steam’s turn notifier, which means you can close the game and pick up later when your friend has finished his or her turn.

The game also has a extras menu, which houses concept art of the game, a sound test feature and lore feature. Players will need to advance both through story mode and arcade to unlock entries here. The concept art shows both concept art from the game and from the animated opening sequence.
Évaluation publiée le 14 avril 2019.
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27 personnes ont trouvé cette évaluation utile
15.2 h en tout (14.9 heure(s) lors de l'évaluation)
This is not a review of Chrono Trigger. The game has been out for over 2 decades and it’s great. This review is about the Steam version, which is not so great. The Steam version released on 27th of February 2018 on Steam for 14.99. It was a most welcome surprise to everyone. The game is an all-time classic and is definitely a game any RPG-fan should play through at least once at some point. The game has also aged pretty well and doesn’t feel too outdated.

The Steam version is based on the mobile version of the game, which in turn is somewhat based on the DS port, which is based on PS1 port, which is based on the original SNES version.

As this is a sum of many ports, it has received content from all ports and misses content. The translation is based on the DS version’s translation, which is different translation from the original SNES and PS1 versions. The game features SOME of the PS1/DS animated cutscenes. Omission of some of the cutscenes strikes as weird at best. On gameplay side, the 2 bonus dungeons are included, but content like the DS Arena of Ages is gone.
The color scheme is based on the DS version and as a result looks a lot more darker and greyer than the original SNES version. Some of the areas are changed a bit because of the sprite reworks.

The game was plagued with issues on the launch. To resolve this, Square-Enix released 5 patches that fixed many things, such as the awful Mobile interface (that can be still enabled in the settings) and inability to change keybindings. While the game has been patched, it is by no means fixed. It’s improved from the horrible quality it originally was, but there are baffling amounts of game breaking bugs. Critical even. If a certain dll file isn’t in gamefolder or in the system (libegl.dll), the game flat out refuses to start. To fix this you need to create empty dll file. In some cases the frametime can be staggering 200+ms and your fps is limited to 1-10. This is fixed luckily relatively easy by enabling controller remap support in Steam settings. In game bugs are many that you can just tolerate. For example, if you hold more than 1000 money, the game won’t show how much money you have in Shops. Same goes for equipment prices. Knowing if you have enough money to purchase a new sword is practically impossible.

The graphics allow original style sprites and the smoothed mobile version sprites. You can change the used sprites in the settings. The graphics still look good, but the tilesets are plagued with bugs all around. If you look too close to the backgrounds, you will notice some very interesting discrepancies.

If you have no means to obtain the Nintendo DS or SNES versions, then this version is more than playable and even enjoyable now with all the fixes. If you can however get those versions, do yourself a favor and avoid this version as it’s not worth your money.

I recommend the game but not this port of the game.
Évaluation publiée le 10 avril 2019. Dernière modification le 10 avril 2019.
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21 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
46.3 h en tout (44.0 heure(s) lors de l'évaluation)
My Time at Portia is best called a busywork crafting simulator. The gameplay is familiar to all who have played Stardew Valley, Harvest Moon and the likes. You gather resources by smacking the closest wood or ore source, refine the resources to something better and put together parts to assemble better tools for your Workshop. At the same time you earn money by taking commissions from the citizens either through quests or through the commission board. As this game is more akin to Rune Factory, you also have dungeons where you can smack cute monsters to your heart’s content. Killing monsters in these dungeons or in some cases, in the normal world, will yield you with different resources for building more stuff. You are also able to farm plants and tend to farm animals like cows. Socializing with citizens of Portia is an important aspect of the game and the bonuses you get from befriending and even marrying will give you a lot easier time. You can participate in the annual fishing competition or a hotpot event with citizens and take the people you like on dates on hot air balloon rides. As an important note, gay marriages are in the game and you can adopt no matter what your character’s sexual orientation.

The story of Portia is simple, you arrive to the Town of Portia, and take over your father’s workshop. As time passes by the story of Portia will have you meet with killer robots, lovesick robots, talking animals and falling satellites as you start to unravel the mysteries of the world. Portia is set in post-apocalyptic world, where our world was destroyed, and remnants and relics of our time can be found all around.

The game is built on Unity and features the Unity’s data mining tools. The developer has not implemented tools to disable Unity’s datamining of your computer. The game runs well. Unfortunately, it’s only on Windows. The game features a well working surround sound, albeit it’s bit buggy near the waterfalls.

The graphics look nice and clean and the art style is pleasant. The graphics options are basic with toggles for precipitation effects, motion blur, vsync, texture quality, graphics quality, grass quality, shadow quality. There’s also options to lock the frames to 30, 60, 144 and unlimited. It supports also rarer resolutions, but as I don’t have a ultra widescreen monitor, those weren’t tested. Input is both gamepad with xbox buttons supported and mouse + keyboard. The game language has English, Chinese and usual FIGS and Japanese. For voiceovers you can choose either Mandarin Chinese or English. The Chinese voiceovers wary greatly in quality. Some sound fine, some sound like they have been recorded over a phonecall. There are also plenty of lines missing from cutscenes.

It’s important to note that the game only saves when your character goes to sleep, so if you hit game over, you may have to re do a lot of the day’s tasks again.

What I liked was the relaxing atmosphere and focus on building. It was always nice to see what kind of thing I could build next. I didn’t really dabble with the farming aspect of the game, though I planted few trees and some pumpkins now and then.

What I disliked was how the social interactions, while important, felt completely empty and meaningless. I also disliked the waiting in the game. Sometimes you are waiting for that one component to manufacture for a long time and you are gated from progressing.

All in all, if you like Stardew Valley and Rune Factory and enjoy the bigger emphasis on building, then I recommend this game for you. If you dislike the material gathering and farming, then your money is better spent on another game. The game has a free demo, while an older build, it will provide you a good experience on what the final release is like. The demo saves are NOT compatible with the final game however.

Évaluation publiée le 25 février 2019.
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135 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
12.9 h en tout (7.3 heure(s) lors de l'évaluation)
A good Just Cause experience marred by horrible technical issues. Do not buy this game at this point before they fix missing textures and other issues.
Évaluation publiée le 5 décembre 2018.
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Un développeur ou une développeuse a répondu le 22 mai 2019 à 7h07 (voir la réponse)
3 personnes ont trouvé cette évaluation utile
47.7 h en tout (47.4 heure(s) lors de l'évaluation)
A game for nostalgic jrpg fans. This game is very old fashioned and the music is horrible, but with some tinkering it will be a game you will remember fondly for years.
Évaluation publiée le 21 novembre 2018.
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10 personnes ont trouvé cette évaluation utile
37.3 h en tout
While Life is Strange is well made, it's a very big hit or miss. For me, personally, it was one of the most boring games I've ever played, and that is not because the game itself is bad. Rather the episodic approach has been done well. The game performs excellently, the voice actors do stellar job and the soundtrack is great.

My biggest problem with this game is that the story did not resonate at all with me and towards end I just ended up feeling like I wanted the main characters to die.

Thus, do play the first episode and if you get hooked, this will be a stellar game. For me, it wasn't worth it and that's simply because the game was not for me.
Évaluation publiée le 25 septembre 2018.
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