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Intense combat featuring three different weapon and enemy types.
Intense? Not really. It's God of War, but worse.

Beautiful environments and lighting inspired by real-life landscapes.
I'll give you this one, it's true.

Complex AI which groups and attacks the player from unexpected angles.
Braindead and bugged AI that still kill you in 2 hits after minutes of kiting. Before every fight there is a cinematic showing where the enemies come from, so that "unexpected angles" part is bullsh*t.

AAA-quality graphics and gameplay.
Excuse me... what? Most one-man teams produce better gameplay than this.

Beautiful soundtrack and audio
No... no. Just no. It's average, but not beautiful. And the way the music suddenly switches when you enter or leave combat gives me a headache.

Unnecessary and bad cinematics before every fighting sequence, and requires a controller to play. If you decide to torture yourself with a keyboard: A and D to navigate in menus, enter to select, E to skip cinematics and equip bow, RMB to aim and middle mouse button to shoot, LMB for light attack, RMB for heavy attack, Q for blocking and space for dodging.

The good: character design is beautiful and the concept is lovely. Still, it's a no from me.
Publicado a 13 de Julho de 2018. Última alteração: 22 de Novembro de 2018.
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