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Recent reviews by Stick

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
62.8 hrs on record (61.9 hrs at review time)
Addicting and fascinating w/ some quirky humor, amusing pop references but also a touch of cliche drama. Still not your typical rpg simulation game.

*contains spoilers*

It was riveting being a graveyard keeper. Game got me hooked from the start. Not only because I really wanted to know why you had to be one after dying (isekai? lmao), but because there's so much more than just burying bodies and eventually raising zombies to work for you.

Before I knew it, I was already a 100 days in -- roughly maybe 21 hours of playtime and I've barely scratched the surface! Well, mostly because I didn't know what I was doing haha. This is especially true when crafting and building stuff early on. And yes, I have to warn you, you need to have lots of patience and dedication cos you'll have to grind your way to make some progress in the story. And by grind, I mean constantly farming, foraging, grave keeping, maintenance, crafting, researching etc. You name it.. even dungeon runs (more on that later)! You do get help after a while after unlocking the zombies which is really something to look forward to haha

some excerpt I had with myself during my early days ig:
"Oh I need to build a wooden anvil so I can craft simple iron parts?"
"Wait, it also requires simple iron parts? wtf?!"
"But I need to build this first so I can craft it!"
"Where else can I get simple iron parts?"

The blacksmith. Apparently. You dummy. duh,

I regularly faced this dilemma which was a bit frustrating ngl whether it was building or crafting. Not to mention, I only knew about the teleportation stone after a 100+ games! I wasn't able to do quests in time and had to wait another week in game just to progress each npc's story. Man I could have saved so much time @!#$.

But yeah that's on me for not exploring haha cos by design, the game really doesn't spoon feed and guide you on everything. It gives a few notes here and there, but you are on your own to learn how to do most of things so you gotta explore. *ehem* alchemy *ehem* . Unless, you're a lazy uncultured swine who googles and wikis everything. I won't judge tho!

And ofc it's debatable whether this "design" is fun or not. The tech tree was straightforward. Nothing to add here. I think it was pretty solid, but like the crafting and building and such, it might be a little too overwhelming for some.

Dialogue was pretty funny. Sometimes dark, sometimes deserved an eye roll but overall, it made the game more quirky and fun. It doesn't take itself too seriously. Some chuckles to look forward to.

I do wish there was more dialogue especially for other npcs in the base game. The village would feel so much more alive especially since the map felt empty and barren in a lot of parts. So much potential there unused, but maybe it was intentional cos devs wanted them as DLCs. CAPITALISM as donkey would say!

Trade tier system was meh. It's not as rewarding as I'd hoped it'd be. Cos yeah no dialog, you just unlock new things to trade.

Ah and yes, there's a dungeon you eventually have to clear. I have to be frank tho, I'm not really a fan. Levels felt repetitive and there's really not much going on. No boss levels, maybe a few notable monsters but that's it really. You clear the level by killing everything there. It's kinda rewarding, but not at the same time.

What can I say? Gameplay is not perfect, but it's better than your average rpg simulation game I suppose. There's so much to do, so much to unravel, you won't notice time fleeting by unless you're stuck and you don't know what to do next haha.

Soundtrack and sound bits, pretty swell. Love the donkey bell and the satisfying sound of earning tech points.

Oh and btw on rare occasions, bugs happen, like npcs seemingly not appearing to items just following you around and not going to your inventory even tho you're not full. Only happened to me twice in my 300+ day run. Just had to restart the game to fix. Not game breaking so not a big deal tbh.

Verdict: 3/5
Posted 21 January, 2023. Last edited 21 January, 2023.
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1 person found this review helpful
11.0 hrs on record (0.4 hrs at review time)
I think this game lacks a lot of things.

First and formost, it's a game where you basically collect berries and fairy tears. The story isn't that interesting though and I died in boredom.

I was hoping for a better intro. But I guess it's okay. But please do put a "press enter to start" so that people would know you have to.

Correct me if i'm mistaken. You can't change the controls in the game. The controls are easy but not everyone has to be forced to use them as is. Plus I think there are controls which the game doesn't really show(?) Like for example the sprint (shift) or zoom (move your mouse) . There should be more tips or if not, a better tutorial.

The music is relaxing I guess. But it's boring having to listen to it when you're in an adventure. A more lively BGM would fix that.

The graphics is good, but it's kinda glitchy and unrefined at some points. The design is kind of original and it looks cute.

The gameplay was okay, i had a hard time in having my perspective fixed because of the camerawork and how the zoom wasn't introduced.

What I'm saying is that 2.99 usd is okay for a game like this. It's fairly cheap but for me, I'd rather get other games cause for me I thought the game wasn't worth playing. Sorry devs but basing from what you guys can pull off, you could've done a better job because the game only went to waste. You guys had so much potential.
Posted 14 July, 2014.
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No one has rated this review as helpful yet
8.5 hrs on record
Early Access Review
simple, fun and enjoyable :)
Posted 3 July, 2014.
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No one has rated this review as helpful yet
7,192.5 hrs on record (3,464.6 hrs at review time)
sheeesh
Posted 28 July, 2012. Last edited 13 January, 2023.
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Showing 1-4 of 4 entries