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Lamora の最近のレビュー

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総プレイ時間:590.9時間
I dont understand why people obsess over this game, the sieges are completely broken and they were always broken and are broken in every mod, rome had working sieges
投稿日 2024年12月29日.
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総プレイ時間:140.2時間
UNFORTUNATELLY THE DEVS SCAMMED THE PLAYERBASE


The coolest strategy games out there, can get 3 or more matched in under an hour, super fast paced, so many builds to try and do, so many different factions, probably the best strategy game ever made close only with Starcraft2
投稿日 2024年7月4日. 最終更新日 1月29日
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総プレイ時間:55.5時間 (レビュー投稿時点:47.9時間)
The fact that people play this game shows you that there is a huge demand for these kind of games. The reason for this is that, while the creators have many nice ideas for this game, many of which they implemented, what they havent implemented is any kind of gameplay
What this game boils down to is really just run around and talk to others, there are monsters who you cant kill and who one hit you, so you usually run away from them or run away and around them while pressing fire button.
There really isnt any core mechanic for this game besides that
The dev team clearly lacks direction and organization for this project
Can it be fun? It can, if you are lucky enough to not instantly die and have a server with fun people, because anything that happens in this game lacks any structure and is entirely luck based and if you turn the sound off, you are left with a very poorly designed running around sim
投稿日 2021年8月15日. 最終更新日 2021年8月15日
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総プレイ時間:43.8時間
Not sure if this is a rule for all diablo like games but my biggest complain with the game are the repetitive levels. As you progress in the game you start noticing it more and more where almost every level is the same pallet of a big map with tight doors and rooms everywhere that are interconnected and have nothing in them, some maps are simply the same room design coppied all over the map so that you have 15+ same looking rooms to explore and then move on. It is extremely boring.

The combat doesnt help this one bit, what I ended up doing at a higher level was either mashing one button or simply pressing it for the entire level to kill mobs. Thats it, pure gring, there were ocasional enemies that I had to focus first or run from because they would do too much damage but thats that when it comes to any variety.
The bosses are about the same where you have to grind their huge HP pool for couple of minutes until they die, sometime they do spells that are better to dodge but thats not very often. Again extremely boring.

The biggest plus of this game is the fact that you have huge variety to chose from when it comes to building up your character, picking any skill, talent and gear you want to go in with. But even this has its dark side as it means you wont find much difference from playing different classes as they all share the same pool of talents, skills and equipment, with only minor differences in talents as far as I know, again making you see little difference between different classes until late in the game.

The story, well it is bad as you could imagine but I have to give the voice acting thumbs up, also you might find some interesting lore in the game. For the majority of the writting and main plot however, it is as meh as it gets, overdramatized and doesnt really capture the game it sets at the stare where you are this survivor at what I understand is a prison colony (Australia)
投稿日 2020年10月29日.
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総プレイ時間:0.0時間
While some of the dlc content is better made than the original game, especialy when it comes to areas and enemies there and it beautifuly expands and gives us much needed info on the story of Dark Souls 1, the bosses are terrible.
For some reason they thought to make them all much harder to kill by significantly increasing their health bars and giving them multiple stages they can enter. But also introduces 0 game play mechanics you could use in beating them, even tried to get rid of strategies that would make killing them easier. So what you are stuck with is like 5-10 minutes of boss fight where the only thing that matters is if you press space at the right time.
So if you are a fan of pressing one button or love the story of Dark Souls 1 a lot, this is great dlc
投稿日 2020年9月13日. 最終更新日 2020年9月13日
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総プレイ時間:113.1時間 (レビュー投稿時点:12.9時間)
After playing and finishing the game and trying out new builds and reading a lot about Dark Souls and its creation process, I can confidently say that Dark Souls 3 has even less in common with Dark Souls 1 than Dark Souls 2. The entire Dark Souls series seem to have changed directors and team who works on it after the first one and the original team has moved on to make Bloodborne and is currently working on Elder Ring as Miyazaki seems to be uninterested in creating sequals. However as he stated himself and as is apparent from the game, he helped in creating story for this game as the story of Dark Souls 3 expands on story of Dark Souls 1 and gives the players a better explanation and finishes it. This is without a doubt the best part of the game(atleast for someone who really enjoyed DS1 like me).

In summary the new team who has been working on the series was told by the company to make the games harder as that became their selling point after DS1 success. However this was never the point of DS1 as Miyazaki stated. DS1 wasnt difficult for difficulty sake, its difficulty came from way the creators wanted the player to become immersed within the game world.
As the new teams goal was to simply add difficulty to the game, this immersion together with clever design of the game gave way to difficulty for difficultys sake, overblown fan service, forcing players into new game + to make them play the game more and straight up copied assets from other FromSoft games.
This have has nothing to do with the inpiring game that DS1, this game is just attemp by the company at making more money off the popularity of the first game. While the game certainly isnt terribly it cant even come close to how good DS1 was and still is.

If I were to choose one thing about DS3 that is the worst, it would definetly be the combat and I honestly dont understand the lack of commentary on this.
The combat and sped up significantly but they completely forgot to make up for this in the game. There is an overbundance of big enemies who rush you or jump on you and keep relentlesly pressing on and the result of that for my playthrought was that about 80 percent of my deaths were me getting stuck in a wall with my camera glitching, meaning I was unable to see what is the enemy doing and dying. And its not just enemies. There bosses like that, for example the demon twins(demon prince)
And especialy when it comes to boss fights, is where the poor decisions in developing this game come to the light, since most bosses in this game are so fast and can so easily turn and catch up to you, what it means is that they essencialy completely got rid of any strategy when it comes to dealing with them, where you stand doesnt matter, where you move doesnt matter, all you are left with is attack and roll and this is what they thought of as game being more difficult. After my fight with Gale I can say that its a great way how to make the game more boring. Its like we are moving into a call of duty category with this game where the directors thought that adding epic sound and visual effects to a 10 minute boss fight where all you can do is roll and attack, would make it impressive and memorable, you are not making a movie geniouses

*
*There are things in this game that made me decide to give it a temporarily thumbs down, as I dont aprove of these design choices

1. There are a few endings to the game. However to get certains endings, you have to complete quite elaborate quests that dont really tell you how to finish them or how you might fail them and for whatever reason, it is very easy to do things in the world that will fail them, like progressing in the game. Yes one of the quests will literaly punish you for progressing in the game and once you did that, there is no way around it which leaves you with three options- -
Either your restarts the game
Or wait till new game +
Or you play the entire game using wiki to know what you are doing
+ Since most people wont know why did they fail the quest(or wtf even happened to their game in particular), the natural response is to pull up a wiki and figure it out, which in turn spoils a lot of the game for the player.
It is very poorly executed



Looking at these this, I believe that since the solution is to restart or starts a new game +, these choices have been implemented to artificialy lenghten the time people play this game, by forcing them to replay it. This is however at the cost of overall quality of the game.

2. The lake with giant shooting crossbow arrows. Worstly designed area in the game
The first giant archer was kinda neat. It was new and extremely cinematic so I can forgive it the fact that the giant could see you through objects and his arrows followed you, sometimes hitting you through objects.
But here it is again, which is already not good but its horribly executed aswell. First of the giant shoots a barrage so its like 4 arrows in a row. Second the area is huge and empty. Second the only way to dodge the arrows is to either roll or hide behind trees. Meaning the natural and most logival thing is to just keep rolling the entire time you are there.
Also the giant crossbow also has a clear position above you, but will shoot even if visualy it isnt able to. It will sometimes hit trees and sometimes hit you, its pretty unconsistant.
And most of all, when you fight the giant worm, the arrows fly throught the worm, I could honestly forget the game all the above but not only being able to see the arrows thanks to the worm being in the way but also the arrows going throught the worm is horrible, immersion breaking, bad design.

3. Constantly screaming enemy in Irithyl dungeon
This one is minor but still, no reason for it to exist. Hearing him screaching for the entire time I was there wasnt scary, it was annoying and immersion breaking.

4. The bosses have tendecy to stun lock you into a corner where your camera glitches and lack of vision ensures a certain death.

5. You can die from fall damage while wearing the ring that protects you from all fall damage
After futher testing, the ring is completely useless expect for anor londo roofs maybe and some small jumps

6. The whole smouldering lake area, giant crossbow, first time I got completely lost in a darksouls dungeon because all rooms look the same + there is an enemy that one shots you with his fire spell that is supposed to give you damage over time as you stand in his spell but the damage recieved was so fast it instantly melted my entire healthbar even with ember on and 30 vigor before I even managed to roll

7. The combat seems clunky
Game is not optimized for many of the enemies (monsters mainly), they tend to pin you to the walls of the level and even their bodies alone tend to completely cover up your whole screen once they get close, which gets even worse when the camera is pinned agansts a wall.

Things that I believe were designed well -

1. DLC contains a way how to get infinite amount of most rare gems. (big +)

2. Most quests are somewhat backtrackable although I were only able to do it with the help of wiki (minor +)

3. Main story lines are really well done while still staying true to its dark soulsy minimalism. Interesting dialogues and even different music in some areas depending on the path you chose aswell as some (very limited) character development. Exceptionaly well executed

4. Design of the world on a large scale.
This is at what I believe DS3 is best in the world right now. The whole world is designed that you can see it from high enough locations
投稿日 2020年8月7日. 最終更新日 2020年9月13日
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1 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:4.5時間 (レビュー投稿時点:1.4時間)
Apperently I will need the newest SSD to be able to load into battles undres 30 minutes. Thank you very much sega and creative assembly for literally drowning your games in content lacking overpriced dlcs but not putting any effort into optimizing your games so people could actually play them. Yes the big rats look really cool but I would preffer better games over nice rats.
0/10 cant play game despite having the system requirements
Please volvo give me money back
投稿日 2020年8月2日.
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総プレイ時間:3.9時間
早期アクセスレビュー
Great golf game. Best when played with friends. Its like in real life
投稿日 2019年3月23日. 最終更新日 2019年3月24日
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:24.3時間
Very cool game. Good campaign. Made me feel like a real soldier
投稿日 2019年3月23日.
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総プレイ時間:26.4時間
Pretty cool game. Made me feel like a filthy peasant getting clubbed to death
投稿日 2019年3月23日.
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