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Análises recentes de wekk

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A apresentar 1-10 de 18 entradas
Ainda ninguém achou esta análise útil
840.6 hrs em registo
Very first game, I got too curious and opened a strange looking building that I was explicitly warned not to open.

It ended up being a speedrun destroy very first colony at 3 minutes.

Many colonies and mods later, now Im running an ultratech colony that constantly commits heinous acts of human rights violations against any other faction that looks at me funny.

The cycle never ends. Not when there's an unconquered tribe that has yet to be shown the ways of how profitable their own bodies are and how I intend to put them to good use once Im done flattening their villages with superweapons.

Update: I tried making a nice industrial level town on a river as a colony, learned that I have awful city planning skills and ended up losing it to a tribal raid. I have applied for a city planning position in my local city council and I will use this run as my experience in my resume because of the many similarities with the actual city.
Publicado a 22 de Novembro de 2023. Última alteração: 29 de Novembro.
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Ainda ninguém achou esta análise útil
233.8 hrs em registo (225.1 horas no momento da análise)
Análise de Acesso Antecipado
Ghost in an abandoned asylum is not scary.

Incompetent team mates will always scare you far more than anything the ghost can throw at you.
Publicado a 25 de Novembro de 2022.
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446.2 hrs em registo (446.1 horas no momento da análise)
"We've reached the end of development, please enjoy while we think of ideas for our next game." is the biggest lie ever when the game got 2 content drops, one being a major crossover event, and many bugfixes and QoL updates after that.

Excellent post-developmental support updates though.
Publicado a 24 de Novembro de 2021.
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1 pessoa achou esta análise útil
50.2 hrs em registo (32.5 horas no momento da análise)
An example of how remakes should be. Not just some cheap cash grab (like almost every 2020 release was lul), this one is an actual remake made with love from developers dedicated to the series and the original game. And it's still being updated to further improve what can still be improved. Everything was remade to fit modern gaming standards while still staying true to the original source material.

Except Xen, which still sucks and will always suck. But now it sucks in beautiful ultra HDR!
Publicado a 25 de Novembro de 2020.
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1 pessoa achou esta análise útil
20.7 hrs em registo (12.6 horas no momento da análise)
Remember when (some of) you binged played the original C&C games in your childhood? I did (but only for Red Alert, never got the first C&C). This remaster is exactly everything about the original C&C titles but now in ultra HD graphics. It even came with the expansion packs that I never got the chance to play.

For those looking to relieve your nostalgia or have never played the C&C series before, get it now.

If this is your first time playing C&C Remastered, remember that this is a graphical remaster of a classic game made in the 1990's with extended modern features. That means the gameplay will not be up to modern standards such as the lack of attack-moving. But luckily one of the "extended modern features" is Steam Workshop support that allows you to "modernize" the gameplay experience if that's your thing. Hey, I won't judge how you play. That's what official modding support is for.

Also, Hell March remastered by the original composers.
Publicado a 28 de Junho de 2020.
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Ainda ninguém achou esta análise útil
90.2 hrs em registo (63.2 horas no momento da análise)
In its current situation it's one of those "fun to play with friends" game and on some occasions I enjoyed it more than it's "prequel", PAYDAY 2.

A good concept of a game, with its challenges and fun. It had potential. Unfortunately, this one of the many games that fell victim to Starbreeze's notoriously terrible marketing and development direction, if OVERKILL's The Walking Dead being 2018's hardest failed game on record is any indication.

As someone who has played the PAYDAY series for a while, I found the game very comparable to PAYDAY: The Heist (and not PD2) because they're made by the same developers of PDTH despite what the cover box says. I can say that it's PAYDAY: The Heist 2 at most.

The fun and challenging part is that you need to be aware of your situation at all times, else you get punished. Special units are actually dangerous (in a challenging way instead of lol 1-hit down with no cooldown) and need to be taken down fast. Ammo is rare, so you need to take your shots carefully. Health is also rare, so you need to take constant cover from time to time. For those who enjoys challenging and tactical games, this is one of the games I personally had fun with, coming from experience with playing PDTH.

So what went wrong?

Starbreeze.

Starbreeze's terrible and unqualified marketing team decided to market the game solely to PD2 players. Because generally PD2 players are too used to playing a meta game where you have constant (and broken) health and ammo regeneration, aswell as exploiting the terrible AI code to cheese the hardest difficulty at that time and had zero experience playing PDTH, many PD2 players found the game too difficult for them and left negative reviews. Basically, instead of respecting it as a standalone title with zero relevance to the PAYDAY series, they marketed it as the sequel to PD2 and shoehorned PD2 into the game and vice versa.

Personally, I loved this game. I believed it deserved a second chance despite what it went through. I hope the now-indie LGL's next game could deliver now that Starbreeze is basically no longer existent at this point to repeat the mistake they did with marketing RAID and OTWD.

Also fun fact: I got physical harm threats from PD2 fanboys because I said I liked RAID. The horrors of seeing other's personal opinions!
Publicado a 28 de Junho de 2019. Última alteração: 24 de Junho de 2021.
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Ainda ninguém achou esta análise útil
1,461.6 hrs em registo (1,351.0 horas no momento da análise)
If it exists, there's a Skyrim mod of it.

:buymygame:
Publicado a 21 de Novembro de 2018.
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1 pessoa achou esta análise útil
2 pessoas acharam esta análise engraçada
10.0 hrs em registo
Flooded the front of the house with dogs.

What more can you ask for?

they're good dogs brent
Publicado a 1 de Julho de 2017. Última alteração: 1 de Julho de 2017.
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1 pessoa achou esta análise útil
19.6 hrs em registo
Years later, I finally defeated the electronic old men running the world and by extension, finally completed my childhood game.

I also managed to perform the most silent takedown in the game.
Use the GEP Gun on Manderley. Remember what Paul and Alex said?

And witnessed a UNATCO cleaning bot being executed by firing squad after being accursed of terrorism.

Whom I later avenged it's unjust execution while performing the said takedown.

On serious notes though, who would not recommend the best video game to ever exist.
Publicado a 21 de Setembro de 2016. Última alteração: 21 de Setembro de 2016.
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Ainda ninguém achou esta análise útil
97.5 hrs em registo (97.1 horas no momento da análise)
Análise de Acesso Antecipado
A huge middle finger to other open world zombie survival games, because it was solely developed by a lone 18-year old dev who is still in school and with a budget of a sandwich and somehow made a game that outclasses similar games made by companies who put millions of dosh into developing broken, incomplete games and marketing them for $60+.

I bet Nelson Sexton, Scott Cawton and Toby Fox are directly related.
Publicado a 1 de Janeiro de 2016. Última alteração: 1 de Janeiro de 2016.
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A apresentar 1-10 de 18 entradas