Vinhnado
Vinh nado   United States
 
 
-tickrate 128 +fps_max 0 -novid -nojoy -high +fps_max 0 -nojoy -high -fullscreen +mat_disable_fancy_blending 1 +cl_forcepreload 1 -limitvsconst -forcenovsync +r_dynamic 0 +mat_queue_mode 2 -r_emulate_g -softparticlesdefaultoff -disable_d3d9ex cl_disablehtmlm
// crosshair
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0"
cl_crosshair_dynamic_splitalpha_innermod "1.000000"
cl_crosshair_dynamic_splitalpha_outermod "0.3"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_friendly_warning "0"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "4"
cl_crosshaircolor_b "250"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "250"
cl_crosshairdot "0"
cl_crosshairgap "-2.000000"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2.500000"
cl_crosshairstyle "4"
cl_crosshairthickness "1.000000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4"
//viewmodel
cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68"
viewmodel_offset_x "2.500000"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.500000"
viewmodel_presetpos "3"
viewmodel_recoil "1.0"
//sth
cl_bob_lower_amt "21"
cl_bobamt_lat "0.33"
cl_bobamt_vert "0.14"
cl_bobcycle "0.980000"
cl_hud_background_alpha "0.93"
cl_hud_bomb_under_radar "1"
cl_hud_color "2"
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "0"
cl_hud_playercount_showcount "0"
cl_hud_radar_scale "1.020000"
hud_scaling "0.950000"
hud_showtargetid "1"
cl_righthand "1"
cl_color "3"
cl_radar_always_centered "1"
cl_radar_icon_scale_min "0.6"
cl_radar_rotate "1"
cl_radar_scale "0.400000"
cl_radar_square_with_scoreboard "1"

// bind
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow"

// sound
dsp_enhance_stereo "0" // unknown?
snd_mixahead "0.05" // undocumented
snd_headphone_pan_exponent "2" // Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used
snd_musicvolume "0" // Overall music volume
soundscape_flush "1" // Flushes the server & client side soundscapes
sv_deadtalk "1" // Dead players can speak (voice, text) to the living
volume "1"

// ADJUSTABLE VOLUME PAGE UP(+)/PAGE DOWN(-)

bind "pgup" "incrementvar volume 0 1 +0.1"
bind "pgdn" "incrementvar volume 0 1 -0.1"

// footsteps

alias +incvol "incrementvar volume 0 2 0.5;+speed";alias -incvol "incrementvar volume 0 2 -0.5;-speed";bind SHIFT +incvol

//custom

bind c "Toggle cl_righthand 0 1



//longjump
alias +duckjump "+jump; +duck";
alias -duckjump "-jump; -duck";
bind "SPACE" "+duckjump"

//sth

bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
bind "uparrow" " buy hegrenade;"
bind "leftarrow" " buy smokegrenade;"
bind "rightarrow" " buy molotov; buy incgrenade;"
bind "downarrow" " buy flashbang;"

bind "t" "toggle cl_crosshairsize 2.5 1000"
bind shift "+speed; r_cleardecals"



alias +fastswitch slot3; alias -fastswitch lastinv;
bind "q" "+fastswitch"

alias "+spinbot" "m_yaw 666";alias "-spinbot" "m_yaw 0.022";bind "l" "+spinbot"


bind mouse5 "USE weapon_flashbang" ;
bind mouse4 "USE weapon_smokegrenade" ;


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Bóng ma be0s 9 May 2023 @ 21:43 


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