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1st attempt: crash on startup. verified
2nd: crashed,reinstalled
3-5th: crashed
6: started

This is the best taxi driver simulator I've ever played: it perfectly captures the existential crises endemic to urban life. Welcome to a populous yet barren and surreal world. You pilot a shopping cart painted like a taxi cab with the inertia of a battleship along the hidden bumper-car lanes of urban development in a quest to gain the favour of silent invigilators ("fares"). Main features include: ghostly, collisionless pedestrians ("hey! I'm walkin' here!") and blind commuters, no soundtrack (just like IRL), constant brake screeching sound effects and more. I particularly liked the complete lack of roadsigns and constantly looping cars. My first actions as uber-auto-pilot were to try to drive through the park. Sadly this was not die hard 3 and an inivisible wall halted my progress with the sound of crumpling aluminium foil.

Undeterred I picked up my first fare; my cab lurched into 5th gear and barreled down the generously wide lanes of NYC at 115kmh towards a green-dot, lurking like a spider, in the peripheral of my routeless GPS. After many false turns I arrived at my passengers "destiny" (according to the in-game help) and was paid in insults. I swore to improve and picked up a tourist who wanted to go to two different featureless street corners (maybe they were a corner-spotter).

This time I tried to obey the speedlimit (which consists of tapping the up arrow every few seconds) and the few existing road markings (arrows on the lanes) and quickly found myself trapped in an infinite loop along with the other cars. My mind began to shut down as I crawled along the circuit of start-stop traffic. I longed for the glaring sun baking the tarmac to set so I could get out of the sweltering cockpit. I thought about my body-odour wafting around me as I stewed in my own juices on my beaded seat-cover and absently watched my ancient air-freshener dangling from the rear-view mirror. My eyes were dark pits. I had become a taxi driver.

All that broke my immersion is the low pedestrian density and absence of constant horn honking.

Thanks very much luckz

also maybe i should add: the city is not laid-out in a city grid style, one way lanes shouldn't merge into each other and the map is sometimes mis-aligned with the actual road locations. the hud consists only of an oversized clock, a speed indicator, the previously mentioned routeless gps, an xp style bar, and a big "pedestrian' outline to indicate when you have a fare (seems redundant given the timer). conspicuously absent is any sort of metric for tracking infractions or score
Publicada el 5 de agosto de 2016.
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