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Recent reviews by Dr. Scallywag

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
6.5 hrs on record
Very slow compared to previous games in the series. Even with every unit (which are limited in this game) firing at the creeper it takes forever to make a dent. A lot of terrain-based crafting elements to memorize. Mostly makes me wish I was playing Creeper World 2.

My favorite part of the series was progressively fighting back the creeper and building a network and power supply, which is absent in this game.
Posted 19 December, 2024. Last edited 19 December, 2024.
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8 people found this review helpful
7 people found this review funny
5.3 hrs on record
Gunvolt's gameplay is a more shallow version of the games it was inspired by.

GAMEPLAY
The game shifts away from platforming and into pointless combo farming. The characters are fun to control but their movement is heavily inspired by Mega Man Zero. Levels are mostly linear hallways with few obstacles and enemies that die with little to no effort. To make an already easy game easier, both characters default abilities allow you to ignore almost all damage and getting hurt only depletes your combo score. Sometimes the game just chooses to respawn you after death with superpowers that make you even more overpowered than usual. This makes going through levels and fighting bosses seem almost pointless if there is little to no chance of dying, and bosses only take 1-2 tries to defeat since you don't need to bother learning their pattern. I could never buy any of the upgrades because you get materials randomly at the end of each level but I never seemed to have enough. The game removes one of your abilities if you use the boss weapons, so I didn't experiment with any of them.

PRESENTATION
Almost all text is presented at a 30 degree angle which gives me a headache, but to make matters worse sometimes it expects you to read this slanted text during a level or boss fight, which makes you stop caring about the tacked-on plot. The music is mostly forgettable, bland techno-stuff and the only memorable songs were remixes from the first game. If you get a combo of 1000 or are resurrected after dying, it plays a Japanese pop idol song over the level music. What made me angry was that it forces you into that mode at the final level making the boss rush a joke and preventing me from hearing the music to the first phase of the final boss which was a genuinely good remix of one of my favorite songs from the first game, so to hear it I had to kill myself (which actually takes effort since I have to actively try to get hurt in this mode), and restart the boss fight. The best part of the presentation were Inti Creates spritework which is always great.

VERDICT
If you like the feeling of playing Gunvolt, play Mega Man Zero instead.
Posted 1 February, 2021. Last edited 3 February, 2021.
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2 people found this review helpful
11.1 hrs on record
Essentially an 8-bit version of Mighty No. 9. They expect you to redo the levels a lot to get all of the collectibles and upgrades.

The ability to customize your weapons is the game's main difference from most Mega Man type platformers. The issue is it gets overpowered very quickly so platforming combat becomes less of a challenge and more of a grind.

It has many different characters but the levels are all the same in each playthrough (which I did multiple times per playthrough to get the unique collectibles) so I didn't even get to playing all of them before getting bored of doing the same things over and over again.

The soundtrack is the an 8-bit version of Mighty No. 9's (the same 8-bit tracks already included in its soundtrack) so there aren't many new songs to look forward to.
Posted 11 January, 2021.
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No one has rated this review as helpful yet
2.5 hrs on record
VVVVVV is a short but full experience. The game makes great use of its one mechanic and builds on it with creative gimmicks each level. There are a small amount of optional collectibles which the map makes easy to find, however the difficulty is completing the challenge to collect them. Beating the game with all collectibles only took me 2.5 hours but it was an enjoyable experience. There are also time trials and other challenges to increase playtime if one is into those. The soundtrack is nostalgic and the whole experience feels like a polished flash game from back in their prime.
Posted 4 August, 2020.
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42 people found this review helpful
1 person found this review funny
0.0 hrs on record
Amazing Soundtrack
but don't buy it on Steam. Kinda expensive at full price, wait for a 50% off somewhere else.
The soundtrack as a whole is nice and ties the whole X series together, but the meat of the soundtrack is the X Challenge boss themes. In Maverick Hunter X, the X1 soundtrack was just revamped into some futuristic techno stuff which was really dissapointing. In this soundtrack, the arranger understood what was great about each boss theme and worked off of that, expanding upon the great song that was already there and making it better. The jewel of this soundtrack is of course the original instrumental boss theme RE;FUTURE, which matches the music of the soundtrack and shows off what an X soundtrack should be on modern platforms.
The issue I had with this soundtrack was when I bought it, I wasn't able to download it. I tried everything, looking at fourms on steam and contacting Capcom support. After a month of concacting support they found that there was an error with steam's download and I could finally listen to it in all its glory. I would say that I might just be unlucky but I am not the only person with this issue, so unforutnately I cannot reccoment that it be downloaded on this platform. If you enjoyed the soundtrack in the game please support Capcom and buy it on another platform.
Posted 2 January, 2019.
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1 person found this review helpful
12.2 hrs on record
Return of the Obra Dinn is not as much a game as an interactive experience. As you play through, the story always leaves itself vague enough for more questions and more backstory. The visuals are gorgeous and the ability to walk around a still scene is fantastical and allows you to solve the many mysteries of the game. The great music and voice acting engage the mood of the scene. Some elements of pacing are reminiscent to Lucas Pope's last masterpiece Papers, Please. The gameplay itself is basically a gigantic whodunnit puzzle on a scale never seen before, identifying the names and cause of death of the entire crew. The clues are laid out geniously, although by the end of the game it is difficult to identify characters who never speak and some logical deductions I read about after completing the game are obscure. I had to exploit the completion system near the end to get some names correct. Playing the game a second time to get all the achivements made me feel like the first time you viewed a death before you can write things down drags on a little bit, and it has basically no replayability. In the end, this is one of the most engaging and satisfying experiences that can be found on Steam. It took ten hours over two days to complete where I just couldn't stop playing, but despite the short playtime compared to other games, the quality of those ten hours is well worth the price.
Posted 2 January, 2019. Last edited 2 January, 2019.
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5 people found this review helpful
1 person found this review funny
19.1 hrs on record (16.0 hrs at review time)
Early Access Review
TL:DR Up and coming platformer that will hopefully continue to be improved up to release. Consider getting it on sale.
(Version: 2.0 Chinese New Year)

After the newest update for Badminton warrior came out, I had to give it another try to check out the update. This review includes things that have not changed as well as my impressions on the changes to the game.

My brother found this game around Christmas and we downloaded the demo. We were very entertained by the idea of a platformer that revolved around badminton, and that’s what drove me to buy the full game. The game is has clear inspirations from Mega Man, my favorite series, so I enjoyed the platforming challenge.

The racquet is a unique idea for a platformer. Swinging the racquet is fun but there is a bit of a delay which makes you have to predict when you need to attack. Relying on enemy attacks means you must often wait for the enemy to attack again before you can kill it. One reason that this mechanic is so great is because it feels like you are outsmarting a boss or enemy and using its own attack against it. It’s satisfying to set up a spike on an enemy. The vertical space required to do a lot of advanced techniques means that some enemies can be jumped over and avoided entirely. The character controls well but feels just a little floaty in mid-air.

The game’s art is alright but doesn’t always have focus. Some of the bosses (for example football, basketball, hunting, and Gorgus who after the update is still the best character) clearly go for a good cartoony art style while other bosses and enemies look less clean. The level art is pretty minimalistic and usually makes sense for the stage, but while the fortress stages have some really good atmospheric backgrounds, other stages are boring or don't match the art style.

The music has an 8-bit style, but a lot of it is pretty forgettable. The exception to this is the boss themes, which really drive the boss fights. The sound effects in the game were very well implemented.

The levels themselves present a lot of fun and unique challenges, but many require a good amount of trial and error, so the creator mercifully gave us infinite lives. There were a fair number of checkpoints in the game, but it would have been much too difficult to complete multiple challenges in a row without them. Because the character can only reflect attacks, it is extremely important that enemies make it clear when they will attack. The game really gets into stride during the fortress stages. The old gimmicks come back being used in ways that weren’t shown off in the early levels, and some of the most fun gimmicks in the game show up.

The bosses seemed to take up most of the game’s playtime in my first playthrough. There were bosses that at first, I believed had not pattern but after a long time I was able to dodge their attacks much more easily. Some of the bosses were greatly improved in the update, so I was less likely to blame the game on dying. Knowing the patterns made my second playthrough much quicker than the first. On the other hand, some I never stopped having trouble on. Even on my second playthrough, the lacrosse boss is still a pain to fight. Again, thank goodness for infinite lives.

Unlike my first playthrough, I can proudly say that I beat the game this time. The fortress bosses were greatly improved and the coolest one was still two Gorguses, double the Gorgus, double the fun. Just like the stage bosses, the final fortress bosses have a difficult pattern that can be learned and exploited to get that sweet, sweet final victory. I can’t wait for the game to have a proper ending.

At this point in Early access, it feels safe to say that the game has improved since December and will hopefully continue to improve until its release. Still has a ways to go to be worth its 10 dollar tag. Anyone looking for a fun, nostalgic, or just “out there” platforming experience and has some money to burn should check this game out.
Posted 18 December, 2018. Last edited 11 February, 2019.
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A developer has responded on 16 Jan, 2019 @ 3:25am (view response)
4 people found this review helpful
3.2 hrs on record
It was a fun exerience, but not a great game. It had a good story and premise, but the problem is that the main selling point of the game, mixing and matching ememy qualities, was barely used. Unless I'm missing something (which if I am please tell me because this game got pretty 4th wall breaking) the only segment were you could do what was advertised was about half of the game, which was just a short, linear segment. The rest of it was watching cutscenes and doing a short dungeon creator minigame. There's not much replayability and I'm dissapointed that I the core gameplay idea was so lacking. Buy it on sale like I did if you want a fun short story.
Posted 8 May, 2017. Last edited 8 May, 2017.
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No one has rated this review as helpful yet
7.5 hrs on record (1.7 hrs at review time)
Good platforming game. The player has a lot more inertia than most platformers I've played so it takes a while to get used to (this review was negative for 4 years after I ragequit). The controls grow on you and pretty soon you can get pretty precise air control despite how floaty it seems. Exciting soundtrack and classic Newgrounds-era art style.

This was the first platformer that made me pick up a controller (only because it berates you for using the keyboard), and even after ragequitting 4 years ago I've never gone back to keyboard. It's intentionally rude especially if you just don't have access to a controller but it was worth coming back to. There's plenty of post-game challenge content even after beating it.
Posted 18 April, 2017. Last edited 16 February, 2021.
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2 people found this review helpful
22.1 hrs on record (14.8 hrs at review time)
Creeper World 2 changes from the first game with a foreward perspective instead of a top down. While the gameplay is similar to the first in the series, there are obvious differences, such as lack of a large spiderlike network and the ability to dig into the rock. Many new gimmicks are introduced into this game, notably the ability to destroy emitters, which carried over to the 3rd game. At first some of the concepts such as the shapes the creeper made were hard to understand, but with time it became clear. Unfortunately, for me it feels like the gimmicks were not used to their full potential, though they were dug into during the bonus missions, and this could be solved with more bonus missions. Specifically, the units given to you during the final level are only available on the last missions of the story and bonus campaigns, and it would have been interesting for them to have seen more use.
In short CW2 is a great addition to the series, and although it has some differences from the other games in the series, any Knuckle Cracker fan should enjoy it for its gameplay and low price.
Posted 15 March, 2017.
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Showing 1-10 of 16 entries