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Neue Rezensionen von 90s 3D Render Silos

Ergebnisse 1–10 von 10
1 Person fand diese Rezension hilfreich
3.3 Std. insgesamt
It's exactly what it says on the tin. I hesitate to dub it a "time waster" but it's a simple and chill little experience with a few cute flourishes.
Verfasst am 27. November.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
7.0 Std. insgesamt
I feel silly complaining over a $2 adventure/puzzle game but eventually the frustration got to be too much. Outside of a few adventure game staples (like lots and lots of and lots of disposable keys and locks) and the odd environmental puzzle almost every puzzle of note in this game is some variant of taking one set of abstract clues and translating them through another set of abstract clues. And usually the output then gets fed into a door keypad or safe or computer password or whatever. There are SO MANY instances of dialing in combinations one click at a time on number wheels.

There's a lot of silly adventure game logic on display like using strange and arbitrary clues for passwords like the number of bottles on a shelf, which can be grating. But it started to just wash over me at some point in the same way you get used to everyone in Professor Layton living, eating, and breathing logic puzzles.

On the positive side, there is a pretty good hint system that will get you through the game though sometimes it does fail to convey the logic of a puzzle and instead just tells you to plug in a code. There's also a bonus chapter where you're out of luck for hints because they have yet to go back and add them for that chapter.

I had hoped the perspective shifting nature of the camera would be put to good use, but unfortunately it doesn't really add anything to the game. In fact, it often gets in the way by obfuscating important items or clues, necessitating methodically checking all four walls of a room, for every room. Navigation is often clumsy because the camera angles also block your view of the various room-to-room nodes and spinning the camera is overall very slow and cumbersome.

There's a lot of tedium in general, with time-wasting red herring interaction spots. Tons of empty cardboard boxes that have nothing 90% of the time but do have something critical the other 10%. The protagonist complains that he's not a raccoon if you try to examine garbage cans, yet there's a couple of instances of finding key items in the garbage! And oh so many desk drawers and filing cabinets that you can rifle through one at a time, finding not a dang thing. Until suddenly one of them has a key you needed.

The story is mildly interesting and has potential but ultimately serves as a threadbare excuse to send you through various scenarios and environments. Alternate dimensions are involved, yet just like the camera movement this somehow doesn't end up playing into a single puzzle whatsoever.

And frankly it feels like the devs started to get bored halfway through development. Sometimes this comes through in the way different chapters will radically shift in style for better or worse - one chapter takes place entirely in first person on a 2D plane for example - but also they threw in a bunch of awkward minigames and diversions. They also start dropping in random pop culture references. And I don't mean a stray meme here or there I mean there's a kitchen sponge in the game that is literally Spongebob for no reason. Two rooms in the game serve no purpose at all other than to make a completely out of place "the cake is a lie" reference! Really??

If you're hooked on the specific flavor of puzzle they feed you for 90% of the runtime, then hey, you can certainly do worse and you can almost treat this like an interactive puzzle book for how consistent the puzzle mechanics tend to be. But alas for me it was 6 hours of increasing tedium and disappointment.
Verfasst am 26. November 2023. Zuletzt bearbeitet am 26. November 2023.
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Niemand hat diese Rezension als hilfreich bewertet
129.7 Std. insgesamt (123.7 Std. zum Zeitpunkt der Rezension)
While Gunfire Reborn lacks the dizzying complexity or endless longevity of other titans in the roguelite space, it gets just about everything else right and solidly nails the goal of meshing Borderlands with an RL.
Verfasst am 22. November 2022.
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1 Person fand diese Rezension hilfreich
6.4 Std. insgesamt (6.4 Std. zum Zeitpunkt der Rezension)
A city builder that's more focused on simple, relatively intuitive relationships and making aesthetically pleasing civilizations almost by accident. Which is just about exactly what I wish more city builders were like.
Verfasst am 26. November 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
2.6 Std. insgesamt (1.4 Std. zum Zeitpunkt der Rezension)
Classic traffic jam puzzles (a LOT of traffic jam puzzles) in a pleasing package. There's nothing much more to say than that.
Verfasst am 29. Juni 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
31.9 Std. insgesamt
Come for the tricky but solid 3D puzzle solving, stay for the philosophy and robots.
Verfasst am 22. November 2017.
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Niemand hat diese Rezension als hilfreich bewertet
26.5 Std. insgesamt (16.5 Std. zum Zeitpunkt der Rezension)
This game might not be for everyone, but if you enjoyed the Twin Peaks-inspired elements of Max Payne 2, Deadly Premonitions, or if you want to jump right into that sort of experience, it's a fine purchase. Alan Wake is a well-written tale, full of detail and atmosphere, and the combat, while sometimes slightly too frequent, is solid. One big tip: What they call "Easy" difficulty in the PC version is in fact "Normal" difficulty from the Xbox version! Playing on PC's Normal mode makes some areas of the game needlessly frustrating, especially in the special episodes.
Verfasst am 13. Juli 2012.
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Niemand hat diese Rezension als hilfreich bewertet
21.6 Std. insgesamt (19.7 Std. zum Zeitpunkt der Rezension)
Takes the addictive qualities of Minecraft and blends it with the exploratory greatness of Metroid. And while it's not as user friendly as it could be, it contains plenty of depth and hearkens back to side-scrollers of old.
Verfasst am 27. Dezember 2011. Zuletzt bearbeitet am 25. November 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
7.7 Std. insgesamt
Despite all of the bugs, and the perhaps dated gameplay, this is the gold standad of RPGs when it comes to actually responding to player choices and building a narrative around the player.

People will tell you to cheese through the gameplay with a pistol/stealth build, but I would only advise that if you absolutely cannot stand the game's limitations. The game's all about making your own choices, after all.
Verfasst am 3. Juli 2011. Zuletzt bearbeitet am 23. November 2016.
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Niemand hat diese Rezension als hilfreich bewertet
14.0 Std. insgesamt (11.6 Std. zum Zeitpunkt der Rezension)
I PILOTED A SPACESHIP POWERED BY QUEEN AND BLEW UP EVERYTHING EVER. IF YOU CAN'T UNDERSTAND WHY THIS IS AWESOME YOU ARE BEYOND HELP.
Verfasst am 27. November 2010.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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