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Đánh giá gần đây bởi tenmachi

Hiển thị 1-4 trong 4 mục
1 người thấy bài đánh giá này hữu ích
2.2 giờ được ghi nhận (1.4 giờ vào lúc đánh giá)
TL;DR = Hell yes you should buy this game, you start out with a laser powerful enough to propel you around.

A LASER. THAT MAKES YOU FLY. I MEAN SERIOUSLY GUYS COME ON.

Now, the real review.

It ain't heavy on plot (or if it is, I haven't seen much of it), but that's okay - the bits that you do get give you enough "wait, WTF?!" moments to keep you eager to get moving. They make you want to see what's over the next spike-studded hill. And those hills *will* be spike-studded: this is something of a hardmode game in the vein of VVVVVV, Super Meat Boy, and the like, requiring both skillful control and a degree of planning in what you're going to do next.

It also ain't really combat heavy. There are bosses, and the ones I've fought were fun and challenging, but aside from some detours from the standard play style it's mostly navigational challenges.

What it has in spades is STYLE. Every stage presents something new you have to work around, and the interaction between your character and the stage just makes things that much more interesting (especially when you end up in a different pair of shoes - or hat).

So yes, I have had a blast with the time I've already spent with it - and I intend to spend more still learning what more it has to offer me. I most strongly recommend picking it up; it has the feel of that rare sort of game that would cause one to brave the wilds of Newgrounds to find the diamond in the rough.
Đăng ngày 2 Tháng 08, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
34.1 giờ được ghi nhận (12.4 giờ vào lúc đánh giá)
I'm going to try very hard to avoid saying "this is like X meets Y" because those types of comparisons kind of annoy me. With that in mind, here goes:

This game is side-scrolling run-and-gun at its very finest. Tight controls meet challenging level design and enemies that aren't (always) simply mooks that charge at you full speed. There's a very interesting crafting system that allows you to mix and match weapon components (receiver, magazine, etc.) to make a gun to suit your desired method of mayhem. This same system also has in place "implants" which confer bonuses (and disadvantages too!)

My favorite part of the game, however, is that it takes item weight into account. Weapon parts, implants, consumables you carry to battle, everything has weight and weight affects your movement speed. This creates an interesting strategic balance: do you bring the massive crush-everything loadout, sacrificing speed in the quest for power? Do you streamline to what you think you need and nothing else, trusting in agility and a quick trigger finger to win through? Or is your path to victory somewhere in the middle? This game doesn't judge, instead setting the options before you and letting you decide how best to assault its varying missions.

And oh, the missions! Not content with simple "run to the right and kill it if it moves" gameplay, the game will present you with sections of a whole area that will become familiar over time, but ask different things of you each visit. Sometimes you'll be gathering items, other times it's search and destroy, still others your task is to seek out and rescue a captive (or more than one!) The variety of tasks you take on keeps the game from feeling repetitive, instead rewarding thorough exploration and familiarization with each map with secret passages and hidden treasures, not to mention helping to get quick times if (when) you go for speed-runs.

TL;DR = This game is a lot of awesome. If you like run-and-gun sidescrollers and you like customization, it's amazing.
Đăng ngày 15 Tháng 04, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
12.9 giờ được ghi nhận (8.5 giờ vào lúc đánh giá)
Imagine, for a moment, that the year is 1985. There's this rather popular company called Atari that keeps making games that everyone has fun with... when someone comes to them with an idea. "What if," this someone says, "we make a game where you're running around inside a dungeon, fighting tooth and nail to survive every step of the way?" Atari says "Hell yes, let's do it!" But when the idea of skill advancement and such comes along, Atari says "Sorry, just can't do it with today's hardware..."

The result was Gauntlet. Because it was 1985, and consumer electronics just didn't have the oomph they do today.

If they had... that game would have been (just like) Hammerwatch. I'm sure of it.

Tight controls, omnidirectional aim (if you want... you can go 8-way, you old-school types), serious difficulty and uncomplicated graphics that set the scene beautifully; this game has it all. It is honestly the most fun I've had with a dungeon crawler since I surfaced for air from the bottomless depths of Nethack.
Đăng ngày 1 Tháng 12, 2013.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
25.7 giờ được ghi nhận (19.3 giờ vào lúc đánh giá)
TL;DR If you haven't played Cave Story already: BUY THIS NOW NOW NOW NOW NOW.

Far and away the best platformer I've ever played. The controls are precise but not punishing, the gameplay is challenging without being masochistic, the story (!!) is excellent, and the weapon selection is perfect (and perfectly balanced, no game breakers here!)

This version is something I've been waiting for since the WiiWare version came out. New graphics that are true to the original, music that is at once close enough to the original and enough of a remix to be interesting on its own, and the additional modes make it an easy pick for me.

The only thing I'm not fond of is the tendecy for the windowed mode to still be the entire screen's width/height, but that's minor and the game window resizes intelligently and smoothly.

As with all of PIXEL's indie games, this one is great, and well worth the time and money.
Đăng ngày 23 Tháng 11, 2011.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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