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Recent reviews by tbk-

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
1.6 hrs on record
The build-up to goals is as satisfying as any football game I can remember in recent memory. Owing in large part to PES 2020’s effortlessly believable ball physics, passing your way through the field to a goalscoring opportunity is a joy. Konami’s ball has always led the field when it comes to seamless animation and this year is no different. Even after close to a hundred matches the bespoke twitches and constantly evolving movement of players can still surprise. The utter joy of PES is simple and has never been more pronounced than this season’s entry: even after 40-odd hours with the game, you can still see completely unique passes and assists. And, after all that build-up play, comes the shot at goal itself.

Yes, shooting in PES 2020 is glorious. Compare it to FIFA’s somewhat anaemic and predictable daisy-cutters and… well, there’s just no comparison to be made. Whether playing a controlled shot, a lob, a scything half volley, or even a simple 10-yard tap in, a combination of lovely, bespoke animations and enjoyable rumble feedback make every shot feel like a hair-raising event. The sheer variety of goals is also ahead of its EA rival, with patient midfield tiki-taka antics as likely to result in a bulging of the net as direct wing play. Taken as a whole, the on-the-pitch experience is a step up from PES 2019, and a cut above FIFA 20 - and that’s surely the most important element for a football game.

There are a couple of issues alongside the base level brilliance, however. Crossing is one area in which PES 2020 is extremely consistent… but not in a good way. While the animations that power whipping the ball into the box always look great, there seems to be a weird physics quirk at play this year. Over the course of all my time with the game, I’ve pinged hundreds of crosses into the box, yet more often than not, these flighted balls not only bypass attackers, they also fly past the defenders. About 60% of the time, crosses miss every player on the field entirely, often trickling out of play in slightly disappointing style.

Though defending in PES 2020 is generally granite-strong and responsive, there are a few minor off-the-ball issues. While sharp interceptions feel sturdy and satisfying, centre backs occasionally down tools in annoying fashion. On several occasions I’ve had centre-halves completely doze off, time seemingly standing still for them as they let an opportunistic striker beat them to a chipped through ball. Thankfully, these defensive brain freezes are rare enough that I can overlook a CB going AWOL every now and then.
Posted 21 March, 2021.
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No one has rated this review as helpful yet
26.6 hrs on record (18.1 hrs at review time)
If Euro and American Truck Simulator left me with a deep envy of lorry drivers and a daydream of becoming one, Bus Simulator 18 leaves me with a deep sympathy for bus drivers and a great terror that I might ever become one.
I love a vehicle sim, me - not for technical gonkery of the mechanical recreation, but for driving without risk, discomfort, expense, and most of all the miserable hurry to get somewhere. I lost my heart to American Truck Simulator, and never because I cared about point A or point B, but because I could disappear into a cloud of scenic introspection on the road between them.

Bus Simulator 18 clearly ploughs a similar furrow: driving that isn't racing, through elaborate environments, earning a crust with which you can ultimately upgrade your vehicles by ferrying cargo back and forth. The cargo here is, of course, flesh and blood rather than miscellaneous ores and produce, but if you've ever been on a city bus you'll known that, half the time, drivers barely regard passengers as humans anyway, so let's not split the difference there.
Posted 21 March, 2021.
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1 person found this review helpful
2,367.3 hrs on record (620.5 hrs at review time)
CS:GO Review
The game is a bit better than css, but still nowhere near CS1.6.
Great graphic improvements:texture, models, shadows, etc...But then there's a "little" problem.It makes the Ts and Cts look alike, and i usually mistook my enemy for my teammates.
The ambient sounds are realistic,but quite irritating, especially the inferno map. Chickens just running and clucking everywhere, which caused distraction in a stressed match.
The weapons feels the same, just like Source, and the new weapons aren't really impressive(the molotov grenade is good though). The damage of the weapons is more balanced. Now the M4 doesn't have a silencer anymore (a letdown), but still lacks power compare to the AK47,which is still as strong as ever, despite it's higher price.
What disappointed me the most is the local server creation. The game doesn't allow me to create my own local server anymore, but instead force me to play in already existed game modes, so i can't set the money amount, # of bots, freeze time, etc... so i can't train my skills like i previously did with previous CS versions.
The spray paint is removed. In fact i never expected it to be removed since it's harmless to the gameplay, but...well.Hope valve will return this feature in the future.
Overall, CS GO is not a bad game to play. But it has removed a lot core factors which makes CS, CS. Valve added some unnecessary things to the game and it affects the gameplay like distracting ambient sounds and confusing enemy/teammates distinctions. CS1.6 is old and needs a successor, and CS GO is not a true successor like i expected it to be.
Posted 21 March, 2021.
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Showing 1-3 of 3 entries