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Nedávné recenze uživatele Supa

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Zobrazeno 1–10 z 40 položek
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7.2 hodin celkem (4.9 hodin v době psaní recenze)
Recenze předběžného přístupu
Let's just say one to many zombies can't stop me! haha, great game to play with the good ol boys!
Odesláno 13. října 2023.
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2.1 hodin celkem (1.1 hodin v době psaní recenze)
I don't have friends to play with. . . they go MIA. . . but game is fun. Watching my childhood unfold as I come off the top ropes of a coffee table onto the top of the head of a teddy bear I use to beat the ♥♥♥♥ out of.
Odesláno 13. října 2023.
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1.5 hodin celkem (0.8 hodin v době psaní recenze)
Rating: ⭐⭐⭐⭐⭐ (5/5)

DREDGE, the latest fishing game to hit the scene, takes virtual angling to an entirely new level of realism and excitement. Developed by a team of dedicated fishing enthusiasts and seasoned game developers, DREDGE offers an unparalleled experience that immerses players in the world of fishing like never before.

From the moment you start up DREDGE, you're greeted with stunning visuals that capture the essence of serene lakes, bustling rivers, and expansive oceans. The attention to detail in the water, landscapes, and fish species is truly impressive, making every location a feast for the eyes. Whether you're casting your line at dawn as the sun rises over a misty lake or battling a marlin under the scorching sun, each scenario feels like a unique adventure.

One of DREDGE's standout features is its dynamic weather and time-of-day system. The shifting weather patterns and the transition between day and night not only add a layer of realism but also influence fish behavior. This attention to the ecosystem's intricacies adds an extra challenge to the gameplay – you'll need to adapt your tactics to match the current conditions if you want to hook that elusive trophy fish.

Gameplay mechanics in DREDGE are intuitive yet deep, striking a perfect balance between accessibility and depth. Beginners can quickly grasp the basics of casting, reeling, and hooking fish, while experienced anglers will appreciate the realistic physics simulations that accurately replicate the tension of a taut line and the thrilling struggle of a fish on the hook.

One of the game's highlights is the variety of fishing techniques and equipment available. From fly fishing in mountain streams to deep-sea trolling for giant predators, DREDGE offers an extensive array of tackle and techniques to keep you engaged. The game's progression system rewards you with new equipment, locations, and challenges as you hone your skills and catch increasingly difficult species.

But DREDGE goes beyond just the act of fishing. It also incorporates a social aspect that allows players to join fishing tournaments, share their catches, and interact with other players around the world. The sense of community that DREDGE fosters adds an extra layer of engagement, whether you're competing for the title of the best angler or simply swapping fishing stories.

In terms of audio design, DREDGE doesn't disappoint either. The serene sounds of water lapping against the shore, the distant cries of seagulls, and the satisfying click of the reel make for a soothing and immersive experience. The soundtrack, a mix of tranquil melodies and heart-pounding tracks during intense moments, complements the gameplay perfectly.

In conclusion, DREDGE is a must-play for fishing enthusiasts and gamers alike. Its stunning visuals, realistic gameplay mechanics, and attention to detail set a new standard for fishing simulations. Whether you're a seasoned angler or just looking for a relaxing yet exciting virtual escape, DREDGE delivers an unforgettable fishing experience that will keep you hooked for hours on end.
Odesláno 8. srpna 2023.
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17.7 hodin celkem
Battle bots on crack.
Odesláno 3. července 2023.
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18.8 hodin celkem (3.0 hodin v době psaní recenze)
It's good. Fast. Fast is good.
Odesláno 3. června 2023.
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20.2 hodin celkem (10.7 hodin v době psaní recenze)
Recenze předběžného přístupu
Great fun with the boys, hunting them hill billys.
Odesláno 3. dubna 2023.
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2 osob ohodnotilo tuto recenzi jako užitečnou
16.1 hodin celkem (12.6 hodin v době psaní recenze)
Fantastic game, it's what we all wish would happen, what all zombie loving gamers wish the world will come down to. . all the time investing into bug out kits, the time we took to learn different bush craft survival. . DAYZ is that and more! So much fun running around knocking someone who is fully geared out with a blow to the head with a crow bar. . 100 out of 10.
Odesláno 23. března 2023.
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0.4 hodin celkem
Recenze předběžného přístupu
Stick it in the. . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . 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Odesláno 9. března 2023.
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153.7 hodin celkem
Recenze předběžného přístupu
"I don't expect the apocalypse to be pretty—the very word conjures images of a world shorn of its good looks and comforts and where everything normal has been turned on its head. Rarely do we see that concept interpreted quite so literally as we do in the new console versions of 7 Days to Die, which is apocalyptic both in its setting and its implementation.
I saw pigs tumbling up steep cliffs on the tips of their snouts in defiance of gravity. I saw rabbits bouncing inside of trees and corpses wiggling around on the pavement until they disappeared underground. This zombie-themed survival game with a heavy emphasis on crafting may have a bunch of good ideas, but everything about the way they’re presented here make it impossible to recommend.
Like nearly every multiplayer game, if you can convince a couple of friends to unwisely spend 30 bucks and endure its troubles with you cooperatively, you’ll find trace amounts of fun in this broken wasteland. 7 Days to Die, for all of its rotting zombies and splashes of blood, resembles nothing so much as Minecraft: the object is to run around bashing everything from rocks to trees to signs—with your fists, at first—and using those resources to build everything from stone axes and clothes to toilets and mailboxes. The twist? A timer ticks up all the while, and every seven in-game days a horde of zombies (with not nearly enough character models to go around) descends upon the world to raise hell for those who haven't spent that week prepping for the inevitable attack. Should you survive, the struggle continues into the next week and the next week until, presumably, you start having deep philosophical discussions with yourself about the whole point of survival.
The framerates collapse and rise again, zombie-like.

Perhaps I would have enjoyed myself more if the world still had some beauty to counterbalance its sorrows. There are places, such as the desert's expanses of yucca and prickly pear, where 7 Days to Die achieves a degree of realistic detail, but on the whole the world that unfolds on the Xbox One looks ancient and unappealing. Fog obscures distances everywhere, limiting views to a few hundred yards at best. Some of the maps, particularly those in the randomized worlds, look like rough drafts that accidentally made it from a developer's trash folder and into the final release. All the while the framerates collapse and rise again, zombie-like, the action freezes completely during the most mundane tasks, and the multiplayer maps sometimes shut down entirely without warning. I got the most fun out of 7 Days to Die, I think, just from guessing when the next glitch would pop up. I usually didn't have to wait long. It's the kind of thing you'd expect to find on a PC game on Steam's Early Access.
So it should come as no surprise that even with 7 Days to Die's shiny, disclaimer-free boxed copies for the PS4 and Xbox One, that's essentially what it is. It's been around for PC since 2013 on Steam, and there it's still listed as Early Access and its patches still come out labeled as "alphas." Bug sweeps and improvements to graphics have made the PC version decent enough, at least, but the console version plays like an alpha of that alpha.
Why do I have to use the thumbsticks like a mouse pointer in order to select things in the menus?

Even the most basic concessions to console controls have been overlooked. Why, for instance, do I have to use the thumbsticks like a mouse pointer in order to select things in the menus? Other, similar interface issues constantly muddle the experience, constantly reminding me I’m not using the right tool for this job. The action – such as it is – works well enough, but fiddling with menus usually presents a greater struggle than offing the zombies.

Mind you, the action only works sort of well when you graduate to using weapons like bows and arrows or guns — when it's just punching rocks or swinging axes, it's barely better than Minecraft’s rudimentary bludgeoning. It’s hard to tell if you’re fighting a zombie or harvesting it. Sometimes the zombies continue to stand there wiggling after you've shot them full of arrows, making it hard to tell if they're still "alive" or just glitched.


To be clear, there's a decent game under all of this cruft that PC players have enjoyed for years, it’s just that that average-at-best game has been completely crippled by a bad console port. When I closed my eyes and imagined controls that weren’t a trainwreck, I found myself pulled in by the idea that almost everything in the world can be broken down and used to craft something else, and the approach encourages a great deal of experimentation that's appropriate for a setting focused on working with what you have. (It was experimentation, in fact, that led me to start punching rocks with my fists to get my first stones; the tutorial quests say nothing about that.)

There's also a Minecraft-style Creative mode that turns off the zombie hordes and lets you focus solely on building, although I found it most useful for figuring out the basics without worrying about a yet another jerkily animated, copy-pasted zombie interrupting my creative reveries. Again, it's best to enjoy this with friends, and there's even a splitscreen local co-op mode if you don't relish the idea of joining the multiplayer maps where you may not even see another person. And, if you do, they'll probably want to kill you for your stuff anyway.
Verdict
There's a hint of a good game in 7 Days to Die's mix of zombie attack preparedness and crafting and cooperative stands against zombies, and it has valuable ideas to contribute to the genre. In fact, you can almost hear them screaming to escape from beneath terrible graphics, barely useable menu controls, and shoddy console optimization. This is an apocalypse amongst apocalypses." - Leif Johnson


10 out of 10.
Odesláno 20. listopadu 2022.
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316.4 hodin celkem (1.0 hodin v době psaní recenze)
Okay, it's good. Simple stated you can troll one another and prox chat is dope af. . . 7 out of 10
Odesláno 29. října 2022. Naposledy upraveno 3. prosince 2022.
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Zobrazeno 1–10 z 40 položek