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尚未有人觉得这篇评测有价值
总时数 12.5 小时 (评测时 11.8 小时)
x-Input now works.
发布于 2018 年 1 月 30 日。 最后编辑于 2018 年 10 月 15 日。
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有 27 人觉得这篇评测有价值
总时数 0.7 小时
抢先体验版本评测
I see potential, and was really excited to play, but was immediately let down. Don't get me wrong, the devs aren't lying: It still needs a lot of polish. Watching people slide along the floors when sprinting, for instance.

The graphics settings don't seem to do everything, edges are really hard and glaring. Everything is grey on grey, which makes everything hard to see. I don't know how BF2142 did it, but things in that game were clean and obvious, everything in this game melds into a messy soup of noisy pixels.

The actual guns feel weak and useless. Personal shields with relatively weak weapons mean firefights are drawn out and very movement focused; in that sense, it feels very halo-y, which doesn't fit with the tight corridors and low impact weapons.

And beyond that, it's not really obvious what you're meant to be doing. A lack of overall battle map makes it very difficult to understand at a glance what's going on, who has the tide of battle, what objectives you're going for or anything else.

There's a lot this game could be, and most of it will be fixed with a good bit of polish. My biggest concern is combat, which needs a fundamental switch; either the maps need to be more open and movement more fluid, or guns need to be higher impact and people less manouverable.

But I do love the style, customisation, and potential.

Can't recommend it now, hope to be able so in the future.
发布于 2018 年 1 月 21 日。
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有 5 人觉得这篇评测有价值
总时数 12.1 小时
Got this game today from a Steam Gifts giveaway. Got to say, it's a lot of fun.

Rather than repeat the same old positives said elsewhere, I'll counter the main negative being given: You have no control/The AI is bad.

Both of these things are true. Part of the challenge is to work around them. If night is about to fall, don't start building a new forwards wall, since your troops will immediately abandon their wall to move to this new not-yet-constructed frontline. Avoid making knight imbalances, only have equal numbers on the west and east, so that your archers get fairly distributed.

One thing I would love is the ability to disband a champion so that my military archers would return to being hunters, and I could reclaim any gold coins they were holding. I ended up with my entire military on the wrong side of the map following a tough blood moon, and there was nothing to do to redistribute, pretty much ensuring game over.

The only other thing to mention is Winter is a love or hate thing, depending on why you play the game. If you play it for its RTS component, you'll appreciate winter forces you to play fast and aggressively with careful resource management to ensure you secure victory in good time. If you play it for a relaxing, city build experience, you will absolutely hate it. For the latter case, you should play the classic version, which comes bundles with this version.
发布于 2017 年 11 月 20 日。
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有 43 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
总时数 806.8 小时 (评测时 587.5 小时)
Maybe, just maybe, one of the best RTS's in existence.

I came over to MoW from playing the original Company of Heroes, and immediately fell in love. It's still somewhat arcadey. An infantry at point blank can be killed by a single rifle shot, but at the maximum rifle firing range, it might take dozens. But it's more realistic at the same time. Infantry have hitboxes, as do tanks. In fact, tanks don't have HP. You either disable their tracks, turret, gun, engine, or crew members, or you manage to temporarily/permanently disable it (sometimes in a spectacular explosion).

You get to control every single man individually. Even the men in the tanks. They will actively use cover, which doesn't provide a "cover buff", but allows your men to duck behind the wall away from incoming fire. A wood fence will provide some protection, maybe stop a few bullets, but some bullets will pass through at reduced damage. Oh, and EVERY shot is rendered. So if you miss, that shot will fly across the map.

Explosions are realistic. If artillery shells rain down, your men should dive for cover. And after that first barrage, another one is coming? Crawl into the shell craters, unless that artillery gets a direct hit, you should be safe. Likewise, explosions will push objects away, and multiple times I've seen a grenade explode far in the distance afer another grenade blew it away.

Five factions, each with a fair assortment of vehicles, units, and equipment.

And speaking of equipment, everything has an inventory. Your men will run out of ammo, but if formed into a squad, they will share their ammo around. Your tanks can run out of ammo, and fuel. You can loot corpses for more ammo, weapons, bandages, grenades, sandbags, camouflage kits, throwing knives, dynamite, satchel charges, signal smoke grenades, flamethrower backpacks, bazooka rockets, anything at all.

And the range of things you can do is huge. There's a stealth mechanic, each unit type has a stealth stat to help them hide from and see other units. You could crawl a man under the noses of your enemy to cause havoc behind their lines. You knocked out a Sherman with your Panzer IV? Which not take the Sherman's 50 Cal and mount it on your Panzer? Your tank refusing to take a shot because there's a wooden house in the way? Direct control that tank and make it shoot through the house. The enemy have abandoned an AT gun and you want it? Reman it, or even better, drive a vehicle up and tow it back to your line.

The best thing is, these aren't gimmicks. They are genuinely useful features.

I love this game, and I'll close with an example of how all these features work together. There is a unit in the game called the radio operator. They use a flare gun to mark targets, which then gets fired upon by off-map artillery. In one game, one of these was harassing my tank. I sneakily crawled a man up near to where the radio operator was, and waited for him to fire. When he did, I moved my tank away, and then told my man to gun him down. The man died and dropped his flare gun on the ground next to himself. If I could take that, I would get to call in my own off-map artillery. But he has the area covered by other men. So I manually control my man to get him to throw grenades just behind the gun. As each grenade explodes, it blasts the gun closer towards my man, until eventually he picks it up into his inventory, equips it, and fires a barrage back (though unfortunately he only gets one signal flare barrage because the rest of the ammo is on the dead radio operator's body).

All of that happened in the space of about 10 seconds.
发布于 2017 年 11 月 4 日。
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有 4 人觉得这篇评测有价值
总时数 217.4 小时 (评测时 69.0 小时)
抢先体验版本评测
You probably know what this game is about. Go watch Youtube videos of it if not.

Despite recommending it, I only have a small comment to add: This is it. It's not going to get better. They're adding new weapons and maps, but the gameplay quality is all it's ever going to be. And that gameplay is horribly optimized, laggy (with client-side hit detection alongside server-side hit registering!? See comments below), sometimes looks like ass regardless of GFX settings, with ridiculous levels of head-bob.

I love the gamemode and the seriousness of it (compared to, say, Fortnite). But it's far from a polished game and I don't expect it to ever be polished. Someone WILL do this better in the future, but I equally think the Battle Royale standalone game type will be shortlived, such as DayZ style zombie survival was.
发布于 2017 年 11 月 4 日。
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1 人觉得这篇评测有价值
总时数 8.7 小时 (评测时 4.4 小时)
This game is truly 'Marmite'. For non-Brits reading this, that means you'll love it, or you'll hate it.

I had the original Spintires and wanted to support the developer, as their publisher screwed them over with the original. So, I got this. And whilst the core gameplay is the same, it has improved.

The gist: You drive soviet era vehicles round a muddy landscape to haul logs from one place to another. (Keep reading)

That's immediately very marmite. Some people will think that sounds fun, others can't even see how that's a game. Afterall, a game has challenge. And MudRunners provides, with a fair balance of good planning, careful driving, and taking your chances.

But let's do a quick run through of the features: You will be driving a variety of vehicles to accomplish your goals, which will get stuck in the mud and you will need to winch out or possibly bring in another vehicle to help break free. You will have to fjord streams, rivers, and lakes to reach your destinations. You will find additional vehicles, which you might need to bring a utility vehicle along to both repair and refuel. And once you've transferred fuel and repairs from the utility vehicle, that will weigh less and get stuck less often. You might want to unlock garages, to make changing vehicles easier. And finally, you get to use a crane to load logs onto your truck.

That is the majority of gameplay. If that doesn't sound fun, perhaps it's not for you.

What MudRunners adds compared to the original Spintires: It's been worked on and developed, but here's the highlights of my experience, comparatively. You seen to get stuck less often, making it just a bit less of a complete gruel to get from point A to point B. You can now "quick winch", to set up winching a bit faster. If you are towing another vehicle, you can now get that to accelerate independently of you. New vehicles. New maps. New challenges. I think the first-person view is actually new too, but I can't remember.

Overall: This is quite a relaxing game, and the fun you get out matches what you put in. I can see why some people might not like it, given it's not an exciting game (like a shooter, or racing game might be). It's about slowly trudging your way through mud to deliver logs. If you want something relaxing that is nice to jump on for an hour or so, this could be your game.

A final word: I will say a few things I don't like. The co-op multiplayer feels rather "cheap". Each player has their own set of vehicles and you can phase through vehicles not in active use. Physics objects (ie, logs) are only instanced to a single player at a time. I understand the technical reasons for doing this, but switching over the instancing causes its own issues, unfortunately. Sometimes, I HATE the camera, and whilst it's bearable, it makes some simple things much more difficult than they need to be. Just let me lock it to the top of my vehicle, stop sliding down the side where I can't see what's happening on the other 3 sides!
发布于 2017 年 11 月 4 日。 最后编辑于 2017 年 11 月 4 日。
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有 51 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 10.0 小时
It's a good story manifested in a game, and the game is it's downfall.

The general gist is: You are an unterzee (under sea) captain exploring the depths. You travel in your ship from place to place to interact with things and keep the story going.

The biggest issue I have with this game is EVERYTHING to do with sailing the ship from place to place. It's a very, very slow minigame of you mostly just avoiding combat to get to the next place to continue the story. In fact, my hours would be a third of what they are, had I been able to just say "Set sail for this place" and then have RNG decide if I encounter a monster or arrive there peacefully.

The next big issue is the quest log/inventory. It is disgustingly unclear, and understanding what certain things are used for is difficult. This is a big problem, because for some things, you might have fair reason to know what it is, why you have it, where you're going next, etc. For other things, you're not meant to know. So Google runs a risk of telling something you actually don't want to know.

And the final issue brings us back to sailing, and is the combat. There were only ever three enemies I bothered to fight, because the combat system is truly awful and adds nothing to the game.

Overall, I wish they'd just made this a text-adventure game. I really love the world and want to be involved in the story, but the slow sailing speed killed it for me. It's a fun mechanic to begin with, but after an hour you'll just end up thinking "I just want to get to the ♥♥♥♥♥♥♥ salt lions".
发布于 2017 年 10 月 28 日。
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有 6 人觉得这篇评测有价值
总时数 4.4 小时
It was fun for a little while but it just didn't feel like there was enough content. After playing for a few hours, I felt no drive to go back and play any further. Shame, because I thought to game looked really promising.

My main gripe is I had to spend nearly all my time just gathering food and feeding slimes, rather than going out, exploring, finding more, and doing more. Really, the game is just a big grind. Probably foolish of me for not expecting that.
发布于 2017 年 10 月 8 日。
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有 7 人觉得这篇评测有价值
总时数 92.0 小时 (评测时 66.9 小时)
I love Stellaris. But if you want to play the full game, you're gonna need to be shilling out £15 each quarter for the new DLC. I can't afford that, and I feel like I'm missing out vital game mechanics without it.

I recommend this game, if money isn't something you have to worry about.
发布于 2017 年 7 月 23 日。
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有 3 人觉得这篇评测有价值
总时数 29.6 小时 (评测时 29.5 小时)
I was a fan of Tropico 3, and then a fan of Tropico 4. I was wary about Tropico 5, but the allure of some kind of multiplayer roped me in.

Now to preface this, don't get me wrong. This game is fun. But Tropico 4 is better all round.

The multiplayer is a gimmick and near pointless. It's slow, laggy, loves to desync, lacks host controls... It's not even worth talking about, it's utter trash.

The gameplay is, unlike every other Tropico, surprisingly linear. You're basically forced to build in a particular way if you want to stand any chance.

The economy is so turbulent it's insane. One moment you can be sitting on a nice stable income shooting you into the £100,000s, the next you're -£50,000 and unable to get out of the rut. Why?

And you'll never figure out why because the almanac is so dumbed down now, it won't tell you anything useful. Trade prices? No idea. Factions? Hidden far away in it.

The era thing seems kind of cool... But is really just frustrating. They should have stuck with the cold-war era and been done with.

Overall, not recommended. Go get Tropico 4, which is effectively "Tropico 3 Remastered".
发布于 2017 年 7 月 8 日。
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正在显示第 41 - 50 项,共 65 项条目