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2 Personen fanden diese Rezension hilfreich
12.6 Std. insgesamt (2.3 Std. zum Zeitpunkt der Rezension)
Huge improvement over the first title in terms of production and story, however the English translation remains a significant challenge.

Despite the fact that the game continues after the first game, you do not need to know the entire story because the introduction explains the important points. Long story short, you are a scientist who experiments with time travel with a colleague. However, when the colleague dies, you use the experiment to contact your past self and change the outcome. This results in ramifications, new individuals being involved, and a murderer.

You eventually save everybody. This does not last long, as an unknown girl delivers a box to your door and runs away. Inside is a picture that leads to a house with an unusual device. Once used, the device opens a time portal that send you back one hundred years. Because you actually travel through time, the stakes in this game are higher than in the first game.

Another thing that’s raised is the production. Instead of generic apartments and a few modern but empty locations where only the main characters appear, there are now busy streets and residences with extras hanging out in the backdrop that make the whole thing look like a movie. The entire presentation is complemented with atmosphere, items, and clothing from that era. Compared to the first game, this one looks like a blockbuster.

The gameplay remains the same. All you have to do is watch the scenes and make decisions that lead you down numerous paths through the plot. This time, the story spans eight chapters. It is much more engaging because it takes place during wartime. Romance still plays a part, but so does suspicion, betrayal, and violence. Along the way, you will encounter both new and familiar faces from the first game.

When you finish the current chapter, the new one becomes available, but you may track your progress using a really useful storyline. Scenes in the storyline unlock as you watch them, and you may simply return to any previously watched scene and make a different choice.

Because you are stuck in a dangerous time in history, this is an important element because many decisions result in a premature ending or even death. It is part of the experience since you never know which option is safe. Fortunately, watching the same scenes again is simple with a button that allows you to skip them and move faster through the plot. The only prerequisite is that you have viewed the scene once.

English translation is a typical issue with such games, and this one does not make it better. Although you will not be utterly lost, the translation is not very useful. The main causes are literal translations and a lack of refining for the English audience. Most of the time, you are baffled by what the characters are saying because it does not make much sense. Grammar issues are frequent, with connected sentences starting with capital letters and no punctuation. While it’s nice to be able to experience the game, it deserves more.

Exploring different paths will reveal more details about the key characters. These can be found in the manuscript section. However, the biggest extra feature are tarot cards. This unlocks after three hours of gameplay and lets you collect cards with character’s images on them.

Although the feature is entirely optional, it allows you to sell and buy individual cards on the Steam marketplace for real money. Cards are found in boxes and can be obtained in a variety of ways. The first is to finish a chapter, however this will only give you eight boxes. The second option is to open the game every day for a free box, the third is to just purchase it, and the fourth is to enter a gift code.

Gifts are tied to another unique feature. It is called "communication" and it is a space where all of the game's players can exchange messages. You can write whatever you wish, although it is typically used to drop gift codes. Unfortunately, these options will only provide you the most common box containing common cards. If you want something better, you’ll have to use real money. But because they vary in rarity, some boxes and cards can be quite expensive.

In conclusion, the studio behind the game is doing great work. Although this is still a FMV drama where gameplay is very limited, the story and production make up for it.
Verfasst am 15. Januar. Zuletzt bearbeitet am 16. Januar.
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2 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
3.5 Std. insgesamt
It attempts to heighten the stakes through unusual design choices, which unfortunately do not convert into a pleasurable experience.

The short introduction tells you nothing about what is happening. One moment you see a robot lying on the floor and an obviously irate man activating some harmful files, and the next you are controlling that robot, designated CF5. Later, you discover that you are in a facility infected with a virus that has rendered robots dangerous. It is now up to you to fix this.

The gameplay is similar to an action shooter and is extremely straightforward, with no complex moves. Your primary focus will be on movement and shooting. Although this makes the game perfect for a gamepad, I preferred to play using a keyboard and mouse. It simply felt easier to aim.

Shooting all over the place is not advisable. The first reason is that firing too many bullets in a succession may overheat your gun, forcing you to wait before using it again. This might be a major issue when you are surrounded by enemies. The second and more crucial point is that you can carry a limited amount of ammunition.

If you run out, you are already dead because you have no other way of attacking. Ammo may drop from enemies and crates, but it is extremely rare. Your only hope is to find terminals where you can buy ammunition, which requires enemy cells. You get one ammunition per cell, although foes often drop more than one cell. One unusual design choice is that you can only buy one bullet at a time and not fill up your entire ammo storage. If you’re at zero, this can take quite a while.

Enemies are many types of robots. As you make progress through the facility, you will face several sorts. Most take many bullets to knock down, and there are even larger ones that are bothersome bullet sponges. Frontal attacks against these guys are frequently fruitless because you will run out of ammunition before they drop.

The best approach to defeat some opponents is by stealth. All you have to do is approach from the back and deactivate them. But stealth is not great. The first issue is that there are no visual cues to indicate whether an enemy sees you. There are far too many occasions in which you are "hidden" at first, just to catch everyone's attention when you take a step forward. You can’t extend your view beyond what you see on the screen, so there are surprises because you simply don’t know what’s in front of you.

The second issue is that explosive spiders appear unexpectedly near you. This happens at random and ruins your stealth or prevents you from retreating. Nothing is worse than rushing back with low health and having one of these spawn on top of you. Although they do harm other robots, it is a meager comfort.

Because enemies love to pursue you, the only way to escape and make them forget about you is to take the elevator or go somewhere they can not reach you. Elevators, in particular, are very useful since enemies will stop before them and become an easy target.

Death occurs frequently and is painful because you lose half of your cells. You can recover them by returning to the point of your death, but this does not help much when you have to deal with all of the opponents that respawn. The only good news is that healing items are plentiful and may be found in the ever-present crates.

Although you do not have to worry about saving because the game automatically saves when you reach a checkpoint, this does not help much. The worst thing is that respawn does not refill your ammo. If you save in a perilous spot with minimal ammo, you can easily lose a large number of cells trying to get away. Of course, it is easy to get them back. And to be fair, losing them is not that big of a deal because you only use them to buy ammo.

If that is not challenging enough, you also have to worry about the robot's battery. It depletes even while walking, and a larger portion is taken away when you conduct more energy-demanding activities such as sprinting. If you run out of juice, you die immediately. One move is to deliberately die right after a save point to respawn with full energy, but you will have to deal with respawned enemies.

The energy mechanic is quite divisive because you are forced to explore at normal pace and avoid dodging. The game tries to rectify this using batteries found in crates. You only need to shatter them by walking over them, and the battery will be grabbed automatically. These crates are the same ones that occasionally carry ammo and health, but you may not discover any when you need it most.

When combined with the shooting mechanic, you have restricted options. For example, you cannot run for a stealth strike because running wastes energy. Then you can not run away because you will die of weariness. When you run out of ammunition, your only alternative is to stand there and be killed by an enemy. You can run and try to find crates, but ammo drop depends on chance.

The game is divided into sections. Sometimes you are offered to go back to the previous one, but there’s no point. The goal in each section is to push through enemies and often linear path to reach a boss. Despite the absence of a map, the stages are pretty fine and manageable even when you have to find something. Annoyingly, all stages are very dark.

Most of the bosses are larger and more powerful robots that do not require any unique strategy. You simply shoot until they die. Only a few bosses have a technique for defeating them, such as the robot that only reveals its weak area after you destroy three holograms.

They are not particularly difficult, but the ammo mechanic ruins them. If you miss too many shots or do not bring enough ammunition, you will not be able to defeat it. Also, because bosses' strikes require a lot of dodging, you can quickly run out of energy. The rare crates in the boss arena can solve that, but if you run out of resources, you can simply stand there and die.

The first impression is not great, but as is typically the case with these games, you obtain a few of upgrades that marginally improve the experience. These are obtained from defeated bosses or along the path. So, for example, you can reduce energy consumption or temporarily transform into an extremely fast robot that does not require energy. However, this does not boost the overall fun factor unless you are tenacious enough to struggle through the game's design choices.

Sadly, the developer ruined all the fun towards the game with a bad stunt. The recent event promises 50$ gift card to the first 50 people who complete the challenge. This appears like a cheap attempt to lure people to buy the game, which isn't worth the price.

I decided to take part in their challenge with the review copy I received from the developer. After posting the visible achievement and my Steam name on their discord, I received no reply or message.

But later that day, when another member posted a screenshot that doesn't even lead to its own Steam account, they immediately receive the prize from the developer. When confronted, the "winner" said they have two Steam accounts because quote: "this is us account linked, i just have another one in different region to buy games cheaper".

I'm sure the developer will try to pull some excuse related to the image I took, but it's all irrelevant because they reacted to the image and didn't comment anything about it being wrong or invalid. A shame that someone would spend so much effort on a game and then destroy all chances.

This same message has been posted in game discussion with images.
Verfasst am 12. Januar. Zuletzt bearbeitet am 15. Januar.
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Ein Entwickler hat am 13. Jan. um 12:52 geantwortet (Antwort anzeigen)
2 Personen fanden diese Rezension hilfreich
1.2 Std. insgesamt
If you enjoy looking for cats on a slow weekend day, you can’t go wrong with this series.

The game includes searching the image for cats and clicking on them. The game is suitable for people of all ages and skill levels because that’s all you need to do. Especially when there is no time limit or penalty for clicking on the wrong area.

The game features five images, each with one hundred hidden cats. Scenes can be played in any order, however the settings are a bit too similar and not very unique. They have some animated characters who bring the setting to life, but most of it is static. The challenge is that a scene only has about half of the cats.

The remaining half is on a separate image, which you can find first by looking for a painting with a question mark. Unfortunately, these secondary images are not particularly impressive because they do not appear to be of high quality.

Despite the large number of cats, the scenes are quite small. Cats exist in a variety of sizes, from large to very little. To assist you, you have a decent zoom to take a closer look, but I still wish you could zoom in closer to spot some of the smallest cats or cats that are really skilled at hiding. So much so that it can be difficult to tell if it is a cat at all.

Another minor issue is that you have a cat counter for both images in the same stage, rather than a separate for both. This makes it difficult to find the remaining few cats because you are unsure which image to focus on.

Fortunately, there is an a hint that draws a circle around a place with the cat. It needs to be recharged after each usage, but it can be used indefinitely. This will most likely be utilized to find a few tricky cats that are hidden until you click on the appropriate hotspots. These are frequently hidden in entrances.

If you complete a stage without using any hints, you will receive all three stars. But since you may quickly restart a stage, this is not too difficult. Overall, a fun little game.
Verfasst am 11. Januar.
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4 Personen fanden diese Rezension hilfreich
1.8 Std. insgesamt
Early-Access-Rezension
Idle battler with lots of content, but it won’t convince those who don’t play the genre.

First, you create a character by investing a couple of points into several stats. There are five standard stats such as strength and agility, and ten special stats that improve your forging, research, and so on. But unlike basic skills that cost one point, special are worth a lot more because you have to invest five point.

At the end of the day, it doesn’t matter that much. The game’s focus is on idling and auto-battling, so a few extra points don’t make a lot of difference. If you even played a similar game before, there’s not a lot to be said.

Although you are welcomed with a lot of options, the main one is found in multiverse book that lets you enter various worlds. Only the Three Kingdoms is available at the start, but you unlock more later. Each world has its own map where you fight battles and visit cities. Cities are where you hire new characters, buy new skills, or forge new gear. Everything costs copper, which is the main currency, and sometimes an additional material you get from fighting.

A battle has several waves and a boss fight. There’s no need to do anything because characters act on their own. The battle keeps going until you beat a boss or lose all of your health. Since you get to keep loot even when you die, the best way is to activate the loop button that will automatically restart the battle and continue until you disable it.

However, you can’t just leave the game running and hope to beat the whole stage. Battles are hard and require constant upgrades to your character. This is done in the city where you learn new skills. There’s still a limit to how much you can learn because of SP points, which you earn with each level-up.

There’s a lot to see here, but the game might fit more on mobiles. The start is slow and you have to invest a lot of hours to see everything. Plus, there are some language issues because of translation; some words are not translated and some sentences sound awkward. This can be an issue due to the huge amount of text and different screens.
Verfasst am 11. Januar.
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5 Personen fanden diese Rezension hilfreich
6.9 Std. insgesamt (5.4 Std. zum Zeitpunkt der Rezension)
Try to bring the pair together by influencing fate with items and solving some very difficult logical puzzles.

The story begins with Carlos. He and his parents moved to a new city, therefore he now needs to meet new friends. This does not take long because he quickly meets a girl named Felicia, and together they start the voyage across time that changes both of their lives. You will follow the story from both perspectives, but you will influence fate rather than the characters.

The gameplay is accessible to everyone because all you have to do is move the mouse around the screen and interact with things with the left mouse button. Almost everything will react when you click on it, whether with a small animation, a comment, or a close-up.

Although the game is divided into three chapters, youth, adulthood, and old age, each chapter is limited to a few rooms with a window. However, because the rooms vary so frequently, it never becomes repetitive or boring.

Because there are components of adventure games, you will gather and use various items. Both characters share the same inventory. Fortunately, you are never overwhelmed by the number of items because you only get a few per chapter. Collected things appear as bubbles at the bottom of the screen. To use them, simply click and drag the bubble to a location on the screen or on another item. Combinations make sense since there are no weird solutions.

The other form of puzzle is minigames. These are quite difficult and involve inserting pieces in the correct place, matching a sequence, deciphering a code, and a variety of other challenges. Rare clues are hardly beneficial, and there is no skip button, so you are stuck until you solve them.

One small issue is that clicking outside the little puzzle screen resets your whole progress and forces you to restart the puzzle from the beginning. Some puzzles contain hints buried in letters and notes placed across the room, while others are solved simply by experimenting.

Switching between two characters is done by clicking on the medallion with their faces. Each protagonist also has a diary in which they write their thoughts and mark important hints. Opening it is vital because they will point you to the next item.
Although the game has an additional hint system in the shape of butterflies that appear on the next important hotspot, you will still need to use items in the correct spots on your own. To help you out, such hotspots are highlighted with a chest icon, indicating that you must use an item on them.

The game's fundamental attraction stems from the ability to travel through time and modify things. As previously stated, you are confined in the same rooms (one for each protagonist) throughout the chapter, however they change as you travel back and forth.

This is done simply by clicking anywhere on the screen and dragging it left or right to move through the years. Alternatively, you can use the timeline at the bottom of the screen. Every year, the rooms are completely changed so that they no longer appear the same. Some of the assets may show up again, however they will be moved and updated to reflect the passage of time.

As you use items and progress through the chapter, you will unlock further years with new elements and possibilities. Furthermore, past years may change with the inclusion of new items. To progress through the game, you must change something in the past and then observe the effect in the future or with the other character. For example, you can repair something, water plants, and even save lives. The story is set in stone, therefore you cannot experiment with items to create other stories.

Each chapter contains several puzzles. When you have completed all of the puzzles, you will be able to go on to the next chapter. You might wait a little because of some hidden achievements. Although you can replay any chapter, you must complete it from beginning to end to unlock all of the achievements.
Verfasst am 10. Januar.
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1 Person fand diese Rezension hilfreich
0.1 Std. insgesamt
Casual game revolves around a beautiful guide who rewards your observational skills.

Disclaimer: since all games in the series are the same in terms of the engine and gameplay, the same review can be used for all of them.

The premise is very simple. This time you find yourself in France, where a beautiful local guide Marie takes you to five different locations. However, despite the suggestion of a visit during the daytime, you do not get to see anything. There is no story, despite the visual novel presentation.

It matters more what happens in the evening when you return to your room. There, the guide shows you an image on which you must spot ten differences. Images are fine because they show the actual place, but there’s only one per location.

After a few differences, the guide will comment and reward you with a new pose and image. The first stage merely includes lingerie, but as each stage progresses, the guide gradually removes more clothes until she ends up sleeping with you as a final reward.

Difficulty level is casual. First and foremost, there is no penalty for clicking all over the image. Second, there is a hint system that shows you the exact locations. This means that anyone may complete the game within a few minutes.
Verfasst am 10. Januar.
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3 Personen fanden diese Rezension hilfreich
7.5 Std. insgesamt (4.9 Std. zum Zeitpunkt der Rezension)
Puzzle rooms, combat, and all the elements you might expect from a top-down action adventure.

The hero of the game is Vernon, a guy who wants to be accepted among the guards. But he keeps failing since there is nothing intriguing going on and all he can do is practice monotonous routines. However, everything changes when the princess is kidnapped and he resolves to take care of it.

The gameplay takes place in a top-down perspective. The controls are simple because you can only move and attack with your sword in a few different ways. There are three types of attacks: basic, dash attacks that go through many targets, and attacks that send an enemy into the air. Air launch is best used with standard attacks because you can punch the button for a few quick hits before the enemy falls back down.

There is no stamina so you are not limited in any way. The good thing is that fighting is not frenetic and you have enough control over defending and attacking. But the bad news is that gamepad is not supported so you will have to rely on keyboard buttons. This forced me to use only the basic attack because you have to jump over several keys to get to the other two attacks.

Of course, throughout the game, you will acquire a few useful mana-based abilities. There is a fireball, a push to activate distant switches, and a few other more or less useful abilities. Because simply swinging your sword will not get you very far, there is also a powerful block that can resist even explosions.

The world is made up of rooms that include a variety of obstacles, enemies, switches, moving platforms, and other surprises. You can not just walk about because rooms are limited by environmental elements like tall grass, walls, and holes, but there is a handy map that reveals all exit points and lets you know where you haven’t explored yet.

The game is separated into sections, which begin with the field, progress to the castle, and so on. Sadly, they become increasingly frustrating. The factory, for instance, has conveyer belts and rotating saws you need to avoid. Frustration reaches its peak in later world that’s made out of games. Here, you have to bring a coin to a destination by using your sword. You have no control over it because it sometimes goes diagonally and sometimes straight. Plus, you have to maneuver around obstacles that make the whole experience one of the worst.

The objective of each section is to find something that will allow you to reach the section's boss. Bosses are deceptively easy. They have a few attack patterns, and as previously indicated, you can block them. But they change forms when you deal enough damage and change the approach. Some can make the whole thing obnoxious, like the centipede boss.

Josie, a character who will perform plays, adds some excitement to the otherwise dead world. You do not engage with the character; it just appears when you switch rooms. Another map element is a checkmark that indicates completed rooms, but it is not very consistent. It normally appears when you complete a puzzle room or find something, however smaller or plain rooms do not receive a checkmark. This might suggest there’s a secret, but it turns out there is not.

It is easy to keep track of your progress because sections are not very big. Also, sections are interconnected, allowing you to traverse between them as needed. This is also part of the exploration, as new skills may be allow you to reach new places in previous sections.

While the hero does not gain any experience, you are encouraged to kill everything for money and loot. Loot can also be discovered by breaking barrels, however it might be difficult to spot because it is quite small and blends with the floor color.

Every enemy drops unique loot, most of which is needed to make potions. When you receive a bottle, you can combine two objects to make a healing potion, bomb, or something else. Some recipes are given to you, such as the bomb required for progression, while others can only be discovered through experimentation.

If you select one item and browse through the others, you will see either an "incompatible" notice, a question mark for an unknown combination, or the final product for known combinations. Because a recipe calls for multiple things of the same type, selecting the incorrect combination might easily result in a waste of valuable resources.

Fortunately, the game does not overwhelm you with this mechanic. Bombs are used very rarely, and all you need to do regularly are health potions before boss battles. There’s also little backtracking because some items are found in barrels or you can buy stuff from a merchant, but this is much too expensive.

Another feature is that everything respawns when you switch screens, allowing you to go between two screens to heal or grind for stuff and money. It can be frustrating because exits cover a bit wider area and can make you switch rooms by mistake, which forces you to clear the room of enemies again. The bigger issue are switches and movable platforms because they reset as well. This makes backtracking a pain and shortcuts pointless.

By the way, the game is incredibly generous with healing items. You can also restore everything by saving at crystals. However, this does not imply that the game is easy. The challenge stems primarily from ranged enemies that can knock you back into a pit while riding a platform.

The final reason for eliminating enemies is to obtain cards. Some are acquired in chests, while others are obtained randomly by killing a type of enemy. You might get it on your first kill or spend hours grinding the same enemy. Sadly, you have no clue where the cards are or if an enemy even drops it. Of course, if you do not care about achievements, you do not have to do it.
Verfasst am 9. Januar. Zuletzt bearbeitet am 9. Januar.
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4 Personen fanden diese Rezension hilfreich
1.0 Std. insgesamt
Early-Access-Rezension
Roguelite with an intriguing concept that does not entice you to complete many runs due to the lack of meta-progress and useful unlockables.

The game is based on a fantasy that everyone has had at some point: what would happen if contemporary soldiers and weapons confronted ancient arsenals. Although the game provides a modest sample, it turns out that machine guns are not very effective against spears and swords.

Because the game is still in early access, some of the features might be missing. You control a lone soldier who is trapped in an arena or battlefield with enemies coming at you from all sides. The objective is to move around and let your soldier fire at on its own. There is no need to collect something or accomplish objective; all you have to do is survive long enough to end the wave.

Waves become more challenging. While the first waves feature archers and melee fighters, the later waves include armored spearmen and knights. Enemies are a little squishy because they require a lot of bullets to bring down, and it’s impossible to leave a battle unscathed. The whole this is pretty difficult; it’s a challenge to survive even 10 waves on the easiest difficulty.

Money from killing enemies can be used in the store before the next wave. Here, you are given three random perks, but you can also replenish the store with new perks for a fee. If you can not buy something right now, you can lock it for five coins to ensure it’s available after the next wave. However, you must avoid pressing the lock again, as this will result in the loss of another five coins.

There are numerous perks that improve various stats, including speed, armor, and damage. However, some have a downside that is not always worth it. For example, leg armor increases defense by three points but reduces dodge by five. You also have perks that are a waste of money because they only work with specific weapons. So, if you have a machine gun and purchase a shotgun perk, you will not benefit from it.

Some perks enable limited attacks, such as artillery or helicopter attacks. They recharge after each wave, but they can be dangerous because they cause damage to your unit. Furthermore, each use costs a significant amount of money. Using them is another problem because you click on them on the bar at the bottom of the screen. But while you can see the cost, you don’t know what the attacks do or what they even are.

The most essential option in the store is new units. There are numerous professions, such as cop, cowboy, mechanic, and so on. Each unit has perks and cons, but having another soldier to guard your back is always beneficial.

However, purchasing a unit alone is not enough; you must also purchase a weapon that can show up among the perks. Although its benefits will still apply, you will not be able to bring it into fight until you arm it. Your unit can include up to six troops who share a life bar. It gradually restores health, but the run ends when you lose everything. The unit is slow and must reload, therefore you easily take hit from fast and ranged units.

One element that is missing is the ability to review purchased perks. When you buy a perk, all you see are green and red numbers in the stats indicating a change. You also cannot check units or weapons, although you can swap weapons between units. Another major issue is that you are unable to sell weapons or units and must instead discard them. It is frustrating to waste a unit with strong stats because you don’t know what they are.

There is no meta-progress, although you can acquire new starting unit and weapon. However, whereas weapons can be unlocked simply by purchasing them during a run, units are a hassle due to an unknown requirement. There’s a milestone menu that might solve this issue, but it’s not available yet in early access.
Verfasst am 6. Januar.
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4 Personen fanden diese Rezension hilfreich
2.1 Std. insgesamt
Shooter with distinct weapon handling and a tactical approach that encourages slow gameplay rather than all guns blazing.

Although this is a sequel, you do not required to have played the first chapter to follow the story. It is concerned with strongholds known as citadels, where the last relics of humanity are sheltered. However, being trapped within did not help some of them, as they became insane and began to believe in a fake deity. Here's where you come in. You play Martyr, a soldier who awakens from her pod to look for seven relics linked to seven deadly sins.

Most of the game’s appeal comes from fast movement and nice shooting that quickly reminds of the best first-person classics. There’s jumping and double-jumping, crouching, kicking to take out less deadly enemies, switching fire-modes and throwing grenades, and so on. Although most of the controls are very standard, the game adds a lot more depth and buttons that might feel overwhelming at first. Especially when it comes to gun handling.

If you choose to use the game's unique features, you will need to pay attention during a seemingly basic activity like reloading. In addition to pressing the reload button, you must now ♥♥♥♥ the weapon. This is especially noticeable with shotguns, which require you to ♥♥♥♥ after every shot and reload each round manually. The whole process is quick and does not seem strange once you get used to it, but you may always decide to go with the traditional reloading method.

Other weapons can be trickier. The pistol, for example, requires that you remove the empty clip before reloading it with a full one. Doing this in the middle of a gunfight can be nerve-racking because you must follow the proper order, and slamming buttons all over the place will just make you vulnerable. It is very easy to squander bullets when reloading. Machine guns are one example of such weapons; reloading removes the clip and every bullet still inside it.

Weapon handling provides a tactical approach to fighting. Because every bullet counts, you can not just rush into a room and start firing. The most effective tactic is to lean out of corners and aim for headshots. These are really important and can greatly simplify your life. Plus, they look nice because the game is very bloody. Depending on what weapon you use, there will be brains, blood, guts, and other pieces scattered all over the place.

The difficulty settings are pretty good. You can choose from three basic difficulties or personalize it based on your skill level or preferences. For example, you can increase or decrease your own and the enemy's health, make them more or less aggressive, and change a few other settings.

This may be essential since you are really weak and die quickly. This is complicated further by the fact that you must monitor your oxygen and hunger levels. If they drop completely, you will lose all of your health except one unit. Food and oxygen canisters are everywhere, but it is easy to forget about them.

The game is a corridor shooter, which means you move through rooms while killing foes and collecting ammo, health, and money. Although there is a lot of variety, the majority of the rooms are rather basic and lack details. The minimap displays the detailed layout a few meters around you, including enemies and other elements like health. This does not eliminate surprises because you will not be able to notice distant enemies.

You will progress through seven zones, each with four levels and a boss fight. Although the game only saves after you complete a stage, they don’t take long to beat. However, you must be cautious because you only have a limited number of lives. A life allows you to continue without losing your progress within a stage. However, if you lose them all, you will have to restart the current stage.

Each stage features one image, generally hidden somewhere, that unlocks in the gallery and one virtue spot where you can earn a sin point. You can invest these points in seven sins. So, while sloth improves health regeneration, greed boosts your speed. Points are not final and can be put as you see appropriate.

Stages may also contain friendly sisters who offer ammo, health, or other essential items for money. This may not be that beneficial because ammunition is available everywhere, so you should never be without it. Instead, you can spend money to upgrade and repair weapons. Weapons can deteriorate, but it takes quite a long time until they’re completely broken.

Sanctuary is where you return after beating a zone. Here you can find many free resources and several characters that sell you stuff. You can also replay beaten zones, but you’re not allowed to select a stage. So if you miss a collectible, you’ll have no option but to restart the entire zone. If you want, you can also replay a zone for resources. These never reset, so you can stock up.
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The story revolves around journalist Ed, who wants to write a huge piece about a mysterious carnival and unsolved cases. Even when the locals warn him to stay away, he remains determined. He soon gets more than he asked for. While sticking his nose inside a barn at the location, he is knocked out by a brute in a mask.

The game uses old-school "tank" controls, which means the character turns on the spot rather than moving left or right. The rest of the controls are fairly normal, including buttons for interacting with objects in the world, running, and attacking. The run works good, but the animation is a little odd, giving the impression that the character is power walking or running for the first time.

You must be careful not to hit the interaction button during cutscenes, as this will skip everything. While this function is usually appreciated, it should be modified to long press.

Except for a brief stop at the gas station, the primary locations are a farm and a mine. The farm is dark and foggy, but you can still see quite far. Although you always have a lantern active that glows a few steps in front of you, it is barely functional.

The farm has a nice size, but you can only take trails to significant spots like a house, a mill, and a few others. It is painful to navigate because there is a lot of backtracking and you are running slowly. The mine improves the experience slightly, but it can be difficult with all the tunnels. Overall, the game offers just a small taste and can be finished within 2-3 hours.

The perspective is fixed and features cinematic camera angles. If you have played old horror games, you know what to expect. The most basic feature of this approach is that you rarely see what is directly in front of you since the game frequently chooses the least effective view.

Unfortunately, the fixed view has a few blind spots. One of them is near a mine entrance; if you do not backtrack immediately after going off screen, you will lose your character and have difficulty returning. Indoors are not much better because you will have to hug walls to avoid missing a hidden hallway.

Nothing in the game's world is marked, so you must interact with everything that appears interesting. This also includes important objects that are not identified with a visual cue or a sparkling effect.

While the game's grainy graphic design makes it appear to be from several generations ago, it is easy to make things blend in with the environment. On the one hand, it makes sense because you are in an unfamiliar environment and are not supposed to know what is useful. However, this makes the game more tricky to play.

There is no item management. If you have the item and interact with a hotspot, you will use it automatically. The only annoyance is having to press yes or no every time you want to do something. This is pointless because you must choose yes to proceed anyway.

Combat is hardly worth addressing. The farm has only one enemy, whereas the mine has a few exploding miners and freaks coated in smoke. All of them are slow and can be easily killed with your bat. The only problem is the last boss, who can kill you in two hits, but even that can be overcome if you save all medkits for the final battle.

Because enemies are not dangerous, there is at least one cheap shot that kills you instantly for investigating something you shouldn't. This can undo a lot of progress because saving is only possible at special lanterns. There is one at each location, and it requires limited matches to save.
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