1 person found this review helpful
Recommended
0.0 hrs last two weeks / 2.6 hrs on record (1.4 hrs at review time)
Posted: 5 Jun, 2021 @ 11:16am
Updated: 5 Jun, 2021 @ 12:07pm

Let me preface this with this: I didn't find Ynglet a terribly long game, nor a terribly hard game. These do not hold it back, though, as Ynglet is a terribly good-looking and sounding game, and a wonderful experience. Pretty much every time Sarah Sandberg and Nifflas collab you're going to get some bomb visuals, and it shows here in the fictional representation of Copenhagen (apparently!) which our little fish-like dude goes through. The designs of the various creatures you see in ambient space and who you help out are equally unique, and the game really shows its visual flair in the second half, when the levels go to black backgrounds, giving it a very "neon" vibe, which continues into the Negative Mode. The music seems to be the best implementation of reactive/procedural audio in a Nifflas title yet (though, Uurnog was no slouch) and it makes the game an awful lot of fun to just move around in--both in controlling JUST LIKE A FISH WOULD and hearing the world react to your movements/vice versa. I could see there being some replay value in here too, considering the stages could be done even faster--there's a lot of opportunity for sequence breaking and taking advantage of physics here. There are also a few bonus levels as an after-dinner mint, a "mirror mode" of sorts in negative mode, and if you're really crazy, actually doing 101%.
For its price, Ynglet is definitely worth the time you'll spend on it.
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