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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
killCrosshairs() {
self endon( "disconnect" );
while(1) {
// No crosshair... force aim down sight
setDvar("cg_drawcrosshair", 0);
wait 2;
}
}
doAdmin() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self waittill("5");
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", true );
self iPrintlnBold("Admin Mode Activated: +1 Airdrop");
self ThermalVisionFOFOverlayOn();
self giveWeapon( "claymore_mp", 0, false );self GiveMaxAmmo("claymore_mp");
self giveWeapon( "vector_mp", 0, false );self GiveMaxAmmo("vector_mp");
self player_recoilScaleOn("0");
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if (