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Reseñas recientes de Shax

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Mostrando 1-10 de 20 aportaciones
Nadie ha calificado este análisis como útil todavía
51.3 h registradas (42.8 h cuando escribió la reseña)
Reseña de Acceso anticipado
Actually astonishingly good Vampire Survivor clone, it looks like a generic mobile game at first blush and the beginning is far too easy, but it ramps up the difficulty allowing you to pick exactly how it gets harder and boy does it get *hard*. I'm forty hours into this and I still have a lot more to get out of it, even if it will take a bit more dedication to the craft than sheer enjoyment to close it out.
Publicada el 2 de febrero.
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Nadie ha calificado este análisis como útil todavía
0.9 h registradas
Exceedingly good use of an hour (or less, if you think you're better than me). Free is always a magical pricepoint and this game precisely balances reward and grind to avoid wearing out my very lacking welcome for incremental games in Current Year. Become a mighty archer today.
Publicada el 29 de noviembre de 2024.
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A 5 personas les pareció útil esta reseña
17.1 h registradas
An incredible story, an incredible mystery, incredible vibes, incredible music, incredible designs and fascinatingly rich lore. Bogged down somewhat by the process of actually playing the video game, but trust me, that's not what you're here for.
Publicada el 6 de septiembre de 2024.
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A 1 persona le pareció útil esta reseña
6.4 h registradas
A beautifully drawn and beautifully scored game, Flip Witch is a fun sexy romp from start to finish, and at an affordable price. I want you to understand, this is a recommending review and I wholeheartedly suggest that if what I say doesn't sound like a dealbreaker to you, to go ahead and buy and enjoy.

That said, I have some complaints as well: Flip Witch clearly to me doesn't intend to be a fully Pornographic Experience, it shows sex happening but every scene is fairly minimal and more of a cute horny reward for you to whack it to the memory of later imo. This is exemplified in the gacha system, which has more storyless animations for you.

my biggest complaint however is the utter cowardice of having a game about gender flipping and not even having the *option* for gay sex outside of one single scene, two if you consider seeing every last scene the game has to offer mandatory. And you'd better believe they're both lesbian scenes! Some of the sexual encounters don't really tie together unless things are a lot kinkier than this game which is so painfully vanilla seems to be: For example at one point we rescue a character and he rewards us by. . . letting us give him a blowjob. What? That's *really* kinky but I don't think it's what they were going for. Also, in what world are handjobs second sexual encounter material instead of first encounter material?

In any event, the sex scenes get repetitive and wear thin pretty quickly, as they're the same three step process of intro - speed up - ♥♥♥♥♥♥♥ over and over again, with the only real variation being who you're having them with. Fortunately, the game is also over pretty quickly so you probably won't have time for it to really feel like a slog. Enjoy it for the technicolor masterpiece it is and don't worry so much about its mediocrity in the sexual department.

Oh, one last complaint: You fight a lot of giant women (and a few giant men) in this game as bosses, and you can't have sex with any of them! What's up with that???
Publicada el 5 de julio de 2024.
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Nadie ha calificado este análisis como útil todavía
23.7 h registradas
Being short is a blessing, because this game lasted exactly long enough to become one of my favorite soulslikes of all time, avoiding any exhaustion of its fairly simple mechanics and potential imbalances with a dazzling experience of clever writing, ingenious art direction and setting concepts, and cutting commentary.

They should call 'em shellslikes now.
Publicada el 3 de junio de 2024.
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A 4 personas les pareció útil esta reseña
9 personas han encontrado divertida esta reseña
3
1
0.3 h registradas
18 minutes, 11 deaths (10 to the second boss, useless tips, a game that learnt all the wrong lessons from Dark Souls. It's not fun going straight into a game with nothing to practice the mechanics on but beating your head facefirst into a boss who can do upwards of 80% of your hp in one attack with nothing but a very tediously weak Rally system to recover from your mistakes with. In Dark souls you could at least step back to relative safety, get your bearings and heal up before going back into it.
Publicada el 17 de abril de 2023.
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A 1 persona le pareció útil esta reseña
239.1 h registradas (39.6 h cuando escribió la reseña)
Probably the best grind game per dollar in existence, with no microtransactions (do cosmetic DLC count? I don't recall these days) to speak of. One of the few companies I even feel remotely comfortable supporting anymore.
Publicada el 17 de noviembre de 2021.
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43.8 h registradas (29.8 h cuando escribió la reseña)
Best damn left4dead-alike on the market. But also a filthy money grubbing Games Workshop of one. Don't be fooled - don't buy anything that isn't on sale.
Publicada el 6 de agosto de 2021.
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Nadie ha calificado este análisis como útil todavía
1,470.0 h registradas (893.3 h cuando escribió la reseña)
Hey, you see that number of hours? If you like alternative history, map painting, or grand strategy in general, you're going to die.

-This post sent from my DeadPhone
Publicada el 7 de agosto de 2020.
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A 1 persona le pareció útil esta reseña
19.9 h registradas (11.2 h cuando escribió la reseña)
This review mostly concerns Liberation, not III.
Crashy, laggy, questionable connection to the ubiservers. Tutorials that come up CONSTANTLY and block up parts of the screen. Holds your hand or outright railroads you through huge sections of the plot. Has a central conceit that concerns a choice of approaching problems yet usually only lets you even try one approach.

Liberation is a really fascinating experiment on Ubisoft's part, but they seem to have no understood what the point of an experiment is. When you conduct an experiment in a business and artistic sense, you strike out and do a small job with a dedicated team, which Liberation received. You don't then expect it to sell gangbusters. Instead you evaluate the end product and incorporate its good ideas and strip its bad ones into your future work. No such thing happened to Liberation - I can't find any trace of its unique ideas heading downstream in later Creed titles. And its unique ideas, when it actually lets you use them and works properly, are gorgeous and fascinating. The different ways the city of new orleans evolves over the plot and the way it shifts the effectiveness and roles of the different personae Aveline can adopt is magnificent, and if you're interested in experiments of this kind it's worth the price of admission when steeply on sale.

But don't expect to have a good time.
Publicada el 26 de febrero de 2020.
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Mostrando 1-10 de 20 aportaciones