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Counter-Strike 2 is truly an amazing game, fantastic!!
And I love it so much!! Valve just needs to work a little more on input lag, lag compensation, jitter, fps avg optimization specially 1% lows, stuttering, gpu utilization, subtick hitreg delay (dying behind walls), tickrate, anticheat, promises, 5stack premier elo boost services, floaty movement, wonky leg physics when strafing, nade throw delay, model clipping through walls, nvidia reflex fix, cpu multithreading optimization (cpu utilization?), water optimization, clunky nade physics when landing, ignoring nova4 opinions that dictate tickrate decisions when they can't even tell the difference between 60hz and 144hz monitors, bloomy visibility, desync tracers (you don't get what you see experience), spray weapon model desync @ 64fps/ tick?, muzzle flash, make the game playable with _sync off, hud customization to make it less distracting, blurry minecraft graphics on 1280x960 all low which are worse than CSGO, right click refund on buymenu, 3D audio positioning, demo recording+replays with agents hoverboarding, server hardware and infrastructure, better nade visibility to differentiate smoke/flash midair, cl_bob + c_righthand cvars, weird map inter-transposing glitches, 0.5 outlinethickness crosshair, shiny nade trajectories, reduce particles/dirt/birds/leaves that can get mistaken by a flash, net_graph, reduce debree from shooting walls, weird ELO system, c|_minmodels / improve agents visibility, forced 64tick - allow faceit 128ticks, gamemodes (specially DM), weird FPS drop as the game progresses (only feels great @ warmup), crashes, dusty maps, teammates proximity rubberbanding, peeker advantage, 64tick weird spray, mr12 economy, smg meta fix, skin's dull models design, 60hz feeling with high fps.
Publicada em 1 de outubro de 2023.
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