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Recent reviews by BoopDoop

Showing 1-9 of 9 entries
4 people found this review helpful
35.9 hrs on record (30.9 hrs at review time)
A bit short, and too easy on multiplayer. Really like the wizards design and wish there were mods. A good hack n slash otherwise. Single player hard is a real challenge, I like it!
Posted 25 March, 2023.
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No one has rated this review as helpful yet
30.0 hrs on record
Didn't do it for me, there's an initial grind then game devolves into spamming rivers and desert. Not a lot of creativity in combos and very lackluster endgame content. Runs that you're gonna crush take a while and are hard to speed up. There are a lot of good roguelikes out there, a lot of guild deckbuilders out there and a lot of good deckbuilding roguelikes out there, I don't see an appeal to this over better games in the same genre.

There are good qualities to this game but it's ultimately very repetitive there are few moments where you need to play adaptively and that lack of decision making causes it to get uninteresting pretty quickly, I wish i'd stopped playing at 10-15 hours in. Honestly I have no idea how anyone has more than 60 hours in this game there's just nothing to do at that point.
Posted 23 July, 2021.
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No one has rated this review as helpful yet
104.7 hrs on record
RIP Dota Underlords, the dev team tried to change the game too dramatically and too often and I feel the lack of stability was what drove out the community. It's hard to stay attached to the game when everything you've learned is removed every couple weeks.

I played this game mostly before they tried to shove the Underlords onto every board, and it was a really solid autochess variant with the focus being on the heroes. Good synergies and either playing for board or loss streaking in the early game into trying to nab the strong 4-5 stars and fit them onto your board before other people could get them in the late game.

Many people have their own complaints about the game but the one that made me stop playing was the poor introduction of the underlords themselves, they took away from the decision making process instead of adding to it because there will always be an objectively best underlord so long as you pick underlords before the game begins. A good autochess game is a fast test for your ability to calculate odds, evaluate the worth of different units/teams and make quick but good decisions about your board. Almost none of the changes the team made increased the depth of the game, if anything they made it more shallow, having power packed into a staple character that you always start the game with severely hurts the variety of directions you can go with teambuilding and makes that team you were so excited to make feel less distinct.

There are plenty of good autobattlers on the market, this one just couldn't match the competition. It was fun while it lasted.
Posted 7 July, 2021.
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1 person found this review helpful
460.2 hrs on record (448.3 hrs at review time)
I keep making new characters instead of continuing my old ones and I don't know why please help

I've won couple times on norm-elite but basically had to do it in one sitting over the weekend because if I stop i'll just get dissatisfied with my build and start a new character
Posted 7 July, 2021. Last edited 7 July, 2021.
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No one has rated this review as helpful yet
109.1 hrs on record (96.0 hrs at review time)
Slay the Spire is the best deckbuilder I have ever played. Even after you've gotten quite good at the game and it begins to feel less open there is still variety due to the different kinds of synergies you can find in your run. The modding community is also very lively and has made some excellent content.

The base game itself is excellent, i've put 200+ hours into this on the phone, gotten to ascension 20 there with Ironchad, and gotten atleast a couple other people addicted. It's a very easy game to pick up and put down if you're willing to pause a run in the middle and when you get fast you can do a full run in half an hour to an hour.

Slay the Spire is a perfect example of decision making in gameplay, every moment of the game you're given choices that will determine the future of your run, and the best moments of the game are when you have to adapt your strategy based on circumstance to survive. The skill ceiling in this game is much, MUCH higher in this game then you ever realize starting out, eventually you start timing your choices to the types of enemies you expect to be facing in the next couple rooms and looking for specific cards/events.

Of the 4 classes my favorite is the Ironclad due to how many different viable deck setups he can go into based on what you find initially, followed by the Defect for the same reasons. Watcher is extremely powerful, but her decks seem to always devolve into the same broken varieties of stance dancing for infinite energy or mantra/insight abuse and some of the mechanics like scry while quite powerful are unenjoyable to me simply because of the amount of time they take every turn. This is why I can't stand Silent, Silent is the easiest to create infinite and semi-infinite card loops on by far but this doesn't result in fun or clever gameplay, and spending minutes playing solitaire on every enemy until you've built up enough damage to kill them gets stale almost immediately.

Of the hundreds of steam games I've played over the years and dozens of deck builders on other platforms I can easily recommend this game over all of them even if you're someone who isn't too interested in roguelikes or card games.
Posted 7 July, 2021. Last edited 7 July, 2021.
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No one has rated this review as helpful yet
63.8 hrs on record
If you like roguelikes it's hard to imagine you will dislike this game. I have atleast twice this many hours on another device.
Posted 7 July, 2021.
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19 people found this review helpful
2 people found this review funny
90.7 hrs on record (89.2 hrs at review time)
Early Access Review
In LoR you trick heroes and villains into coming to your library by pretending you'll let them rent your books if they win a fight or two. What you don't tell them is that no patron has managed to check out a book since your opening and they're here to be murdered, their souls turned into literature which will be used to posthumously bait the next group of fools into adorning your walls. More books for the bookshelves.

The story was written by an emo kid on a lethal dose of antidepressants but it grows on you.

The soundtrack is superb, I wound up headbobbing to tracks i'd never heard before while too distracted by the gameplay to realize I was doing it. The devs also keep polishing the ost and adding more, I highly recommend keeping sound on even if you're like me and don't care for voice acting.

Difficulty is high and fair you can beat any challenge the game throws at you with your available resources but smart deckbuilding and play are often required, especially for the early-midgame where the game is balanced around kicking your ass if you don't come prepared and giving you a reasonable challenge when you do. Contrary to what some reviewers are saying grinding is almost never necessary if you "get gud" but not being good at this game is nothing to be ashamed of and rebuilding half your decks for every fight can become tedious.

My only complaints with regards to difficulty/gameplay are some of the abnormalities were clearly balanced around previous patches where players had less options, and certain strategies like singleton, purple tear decks, and Gebura/Mio decks basically break the game and are better than all other options. There are also a couple weird bugs, for example I killed a boss while one of my guys had been taken by his "machine remaking" ability or whatever and it turned him into a ghost that caused him to be targetted even though he was no longer there freezing the combat and forcing me to restart.

To give an example of the gameplay complaints, I worked my way through Gebura, Mio/Rudolph pages, and most of the content pre-blue reverberation since the abnormality challenges seemed less interesting and didn't reward cards. As a result by the time I got around to doing them I wiped out half the challenges with no difficulty whatsoever which was a problem because you can't just go afk and let the ai clear for you, it will do something stupid and your characters will die. This lead to like 10+ hours of clearing content that I was overleveled for and it only didn't burn me out because the sound and artstyle were good enough to keep it interesting. Some of the mechanical interactions are also poorly explained, figuring out when dodges/blocks were transferable to another attack and which clash would occur first took some figuring out.

If you don't mind taking your time and thinking through the challenges, if you liked Slay the Spire but wanted to control multiple characters with a long campaign, if you like books more than people then this game is for you.
Posted 7 July, 2021. Last edited 7 July, 2021.
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1 person found this review helpful
683.3 hrs on record (106.7 hrs at review time)
Early Access Review
A complete ripoff of Runescape where you don't have to click things. Map, characters, multiplayer and quests have all been removed in exchange for the skills being a bit more inter-related and despite being much more offline friendly it's every bit as grindy and outdated as Runescape was in 2006.

10/10
Posted 7 July, 2021. Last edited 7 July, 2021.
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3 people found this review helpful
9.8 hrs on record
While the game is cheap, the content is incredibly sparse. Within 10 hours of playing almost every class I play has devolved into the samey "lights up the entire screen until everything is dead every level for an hour" type of mess.

Because upgrades stack essentially forever if you have a good upgrade rune you can wipe out the game very easily after the initial grind and lategame content is not impressive. You can acquire enough currency to buy all of the significant upgrades for every one of the different shapes within the span of a single run.

What ultimately holds this game back is that it gives the player too much, being able to get every single upgrade leaves no room for build variety outside of your initial choices, all builds feel different for the first few rounds of play but very quickly you reach a point where they all play essentially the same and the only question is how many damage modifiers you have. Because there are so many enemies on the screen movement rapidly becomes meaningless later in a run, and with all of the hardest settings involving destroying your movement and empowering the enemies at a certain point movement is completely irrelevant and you basically just hold down M1 until everything on the screen is dead or you are. While the game has potential and is quite fun for the first 2-3 hours of play scaling is too broken for me to recommend it at this time.

Before buying this game please consider the number of hours the average reviewer has actually spent on it, rather than the abnormally positive reviewratings.
Posted 7 July, 2021.
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A developer has responded on 7 Jul, 2021 @ 8:24am (view response)
Showing 1-9 of 9 entries