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Recent reviews by RockmanHalo

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8.9 hrs on record (0.7 hrs at review time)
So I was kinda skeptical after seeing that this looked like a port of the mobile game that was a fun time waster but just wanted to take your money for high-end balls. This game seems to have a lot of that in it, but there's an expectation of less of it since I dropped $20 on it.

A few games in and I am impressed with the pin physics - I think there's a few hiccups with weird boundaries to the pins and the deck (I see pins moving before they're touched and wood rolling around on the deck that should be falling off) - but on the whole the pins deflect and move like you'd expect. Especially good looking to me is the messenger pins - I've not seen a game replicate that phenomenon as well as PBA Pro Bowling seems to. Farside made the best feeling pinball physics in a game over on the Pinball Arcade so this achievement isn't a surprise.

The biggest criticism for me is the pace of play and customization of the camera. Between shots and frames there's a lot of impatient button pressing from me that I think can be removed. I would very much recommend to the developer to have a quick play type of option for players like me just wanting to knock down pins as quickly as possible.

I would VERY much like more camera options. It would be nice to have a view from the bowler, or from being the pins or overhead looking down on the rack - maybe even a custom camera system like The Show offers? Right now the options provided are bare bones for that.

The game controls well and looks fine. For $20 I am happy with it.
Posted 24 November, 2019.
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No one has rated this review as helpful yet
99.1 hrs on record (19.9 hrs at review time)
The easiest way to describe this, if I was talking to myself, is that it is the console version of Advance Wars I always wanted. A strangely cheeky and cheerful look at Not World War II, this strategy game is a solid entry that unfortunately hasn't seen any more releases on non-portables.

Gameplay is essentially moving around units in 3rd person, but the RPG elements and charm to the skirmishes (aside from the weird Japanese eccentricities that, for me, were boring and needless) kept me playing hour after hour. The only other drawback from this game is that sometimes enemy turns take much longer than they need to, with the camera jumping in and out of the overworld view for simple things like mortar fires or rockslides.

Posted 2 June, 2015.
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