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Neue Rezensionen von rms

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Ergebnisse 21–30 von 36
2 Personen fanden diese Rezension hilfreich
11.3 Std. insgesamt
I don't think I can add much of substance to the praise heaped on this title, other than that the design -- No HUD; seamless cut-scenes; never separating the action from the character's viewpoint; and focused storytelling (no distracting sidequests or detours) -- made it supremely effective as a VR title.

My first full VR title (besides wave shooters), first seated VR game (I've always played standing up), and one of a very few controller-only games I've played, I'm so happy at how much the headset added in drawing me further into Senua's world: The very effective use of audio, with constant whispering voices, and having the environment surround me as I turned my head (I turned off all comfort aids), was exactly what I expected and hoped for out of VR.

If you have one of the PC headsets, and have given up on the promise of VR, this title will change your mind, or nothing will. 11 hours long, at a couple hours a session, I had no comfort or performance issues with all settings maxxed. Ryzen1800X+Vega64+Vive (the new audio strap is worth buying if you have the original design). Higher resolution/wider FOV headsets will be astounding! Bring on Deadspace VR !!
Verfasst am 25. November 2018.
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1 Person fand diese Rezension hilfreich
10.7 Std. insgesamt
Much improved looks and performance compared to the base game, which I took a quick look at before buying the remaster. It's a fun game: The off-color banter does not get old or seem childish -- compared specifically to Gears Of War 4, Bulletstorm has vastly superior writing -- and the skill-based gameplay kept me interested and engage for 90% of the game before becoming a bit tedious. 1440p, 100Hz+ framerate on a Ryzen+Vega system, the Bulletstorm remaster is highly recommended!
Verfasst am 8. Juli 2018.
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Niemand hat diese Rezension als hilfreich bewertet
76.7 Std. insgesamt (74.2 Std. zum Zeitpunkt der Rezension)
I just finished the Prey campaign, another Arkane game, and frickin loved it. The space station setting, daunting in it's complexity and vastness at first, became familiar as a favorite slipper by the end; the combat gameplay was varied and visceral enough to keep me engaged throughout; the writing, characters, and many quests and sidequests were as good as any game I've played in years (loved the 'good' ending that I got); the engine performed beautifully and looked fantastic.
Verfasst am 20. Juni 2018.
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Niemand hat diese Rezension als hilfreich bewertet
7.0 Std. insgesamt
Similar to Gone Home, the player explores this empty space only just vacated by it's inhabitants, uncovering all the threads of their lives and their situation in the spacestation.

As in Gone Home, the 'game' is to 'read' the short story that's been placed into this well-rendered 3D environment, by visiting all the locations and poking around, and I encourage anyone reading this to go slow and explore all the rooms, computer terminals, and AR pop-ups thoroughly, and ponder things, as that's the whole point. Do all the achievements too (I had to look up several of the more obscure ones) it doesn't take long.

As for a review, well, I'd call this a more tepid experience than Gone Home, who's lived-in house had so many retro call-backs and items to pick up and examine. Tacoma's space-station is necessarily a fairly sterile place in comparison. The main story-telling mechanic is a well-implemented 'augmented-reality' playback system, where stick figures reenact relevant scenes, as recorded by the onboard AI, and as repeatedly noted with some frustration in steam comments, is the sort of thing that would work wonderfully in a VR version of the game.

Tacoma is a good game, not least of which is its discussion of the full-on corporate economy of the future.
Verfasst am 25. März 2018. Zuletzt bearbeitet am 2. April 2018.
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8 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
39.2 Std. insgesamt
So underrated. If you hang with this game through the learning stages, the story and gameplay ramp up very nicely, to a resounding crescendo in the ending chapter. I enjoyed my time with TB:XD a lot. I had one bug, where sound in most of the shorter video clips would cut out every few seconds, but gameplay and longer video scenes were unaffected. Ran great otherwise at 1440p@120Hz on Ryzen+Vega system!
Verfasst am 22. März 2018.
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Niemand hat diese Rezension als hilfreich bewertet
9.4 Std. insgesamt
Moving through the gritty, brooding sewers and back alleys of Gotham, you hunch your shoulders at the cold rain and focus on reconstructing a murder. The spine tingles at examining life-size bodies in the morgue. The powerless dread of your inevitable meeting with Joe Chill is relived yet again.

These and more vignettes envelop the player in Arkham VR, and much of my time with this title was spent just marvelling at the environments it immersed me in -- visually and aurally -- from the Batcave to Wayne Manor, and interacting with highly detailed gadgets and mechanisms.

The actual story is short and would fill, say, a single comicbook, but encompasses all the psychology, inner demons, and technological smarts we expect to see in this iconic character. After this comes an entire new game of solving Riddler puzzles and finding hidden items, that amounts to a newgame+, exercising your knowledge of Batman lore, and reinforcing your immersion in the levels.

Solving all these opens up very highly detailed (and life-sized!) animated character and vehicle models, from the 11-foot-tall Killer Croc to the Tumbler and tail-finned Batmobiles of the movies. As a Batman fan I revelled in this stuff, it's a feast for the senses. Do not skip this Riddler solving aspect of the game! It's satisfying to solve them all, and the extra time is very reasonable.

Perfunctory level transitions is about the only criticism that comes to mind: Shrug, I just rested my eyes for those 5 seconds (I played standing, for roughly an hour at a time). At $10-12 Batman VR is highly recommended. On a higher-end PC I dialed SteamVR's super-sampling back to 1.3 or so, with default settings in-game. The only issues I had were from vive controllers that needed charging, so attend to that first!
Verfasst am 30. September 2017.
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8 Personen fanden diese Rezension hilfreich
14.0 Std. insgesamt
This is the best game I've played this year by far. I'm calling it a masterpiece: Having finished it just now, and being in stunned awe over the ending, that's the superlative that comes to mind.

Most every aspect of game design I can think of is at the highest professional level in Get Even. Probably the weakest -- or shall we say the most superficially conventional -- is the FPS stealth/shooting mechanic, which combined with the simple 'detective' aspect of searching for clue items to pick up, along with the investigative tool cellphone/scanner, will have new players comparing it directly to Condemned: Criminal Origins. But this is only the first layer of gameplay, and even this gets more interesting and involved later on, as stealth comes into play.

Visual design. This game takes place inside the minds of the game's protagonists, and prolific use is made of effects, like blurring, shaking, warping (Quantum Break's swirling triangles, e.g., are put to good use here). Artwork and environments are detailed, varied and interesting, many eliciting an emotional or aesthetic response, and increase immersion in the game world. Yes, they are often borrowed from other titles: QB's triangles, Condemned's mannikins; moving floors with isolated vignettes -- various games use these as a story-telling mechanic, to break up gameplay; Get Even's borrowing is not plagiaristic but flattering.

Another example of fine visual design I'm very impressed with is how attention from an enemy who has detected you is indicated and tracked onscreen, with a blurry sundog of differing colors on the screen's perimeter, along with a quickening of your character's heartbeat and breathing. This is incredibly effective in ratcheting up tension and providing information at the same time, without being trite or obtrusive; damage is indicated by light blood spattering onscreen and grunting. I was hardly aware of a UI display at all during the game, it was handled so deftly.

Writing and plot. Masterfully done. Plot morsels are carefully unpeeled for the player's delectation slowly over this many-course meal. Resist any temptation to read plot summaries or reviews: Go in blind.

Sound design and music. This is the cherry on top, and it's so good in Get Even, that it sets my nerves on fire at some points and has me cheering and dancing in my seat at others. Environmental sounds, haunting musical pieces, catchy pop tunes, ghostly voices whispering from all directions, superb voice-acting, all fill the aural landscape in this game. Wear headphones while playing. Good headphones. I immediately looked for the Signal Bars song online, and bought it (details https://olivierderiviere.bandcamp.com/track/signal-bars-ft-fiona-j-radio-edit )

Get Even gets my highest recommendation. Get it, play it!
Verfasst am 4. September 2017.
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8 Personen fanden diese Rezension hilfreich
20.3 Std. insgesamt
I played most of the game after patch 1.2 (all-AMD system), so most of the performance issues & bugs in other reviews did not affect me. Using a XB360 controller, the abrupt camera changes on scene switches were quirky but easily adapted to, and I only needed a brief glance at the control diagram to understand what was asked of me.

Puzzles consist of finding parts for, and manipulating simple mechanical devices, with the 3D addition of having to rotate the camera to locate obstructed hotspots. Hotspots themselves are indicated with white dots onscreen, which take some practice to locate.

So how is it? None of the puzzles are intellectually difficult, nor do conversation choices have any effect on gameplay. Graphics are competent, but uninspiring, with small levels and a limited camera that discourages sight-seeing. There's little text to read for background, characters are very cliched (especially the 'native' youkols and the villians), the story as a whole is overly linear and simplified.

Basically, consolization and a limited budget are much in evidence: A tepid experience with a much-muted wonder and emotional impact of the previous titles, but certainly not enough to warrant a thumbs down. With plenty of dangling plot threads, and a still-strong mythos, hopefully a Syberia 4 will gather enough funding for a higher-quality production! I'll buy it for sure.
Verfasst am 27. Mai 2017.
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8 Personen fanden diese Rezension hilfreich
51.5 Std. insgesamt (49.0 Std. zum Zeitpunkt der Rezension)
This game got a really bad rap on release, that is not in any way deserved. The graphics and artstyle are topnotch, the combat mechanics and parkour movements highly enjoyable, the missions get better and better as the story progresses, and the environmental scenery gradually changes as you 'free' sections of town in a way reminiscent of The Saboteur.

The plot, with it's nationalist undertones, should be embraced by the player, not rejected: Just retain a meta-view and self-awareness that Spec Ops: The Line attempted to instill. Just look at the current situation, with both Kim and Whatshisname in the WH on both sides threatening and posturing, both using the publicity as a distraction.

I can also recommend the Voice of Freedom DLC, as it provides a brief prequel to the opening scene of the main game.
Verfasst am 8. April 2017.
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1 Person fand diese Rezension hilfreich
20.9 Std. insgesamt
Tron 2.0! This game is 13yrs old! but looks and plays beautifully on modern machines, thanks to the 'vector graphics' artstyle, that's intended to look retro, and also to some dedicated fans and their unofficial patch & launcher (refer to the steam community guide for installation). I ran it at 1440p with no issues, and no glitches.

Most definitely a platformer, and you'll be spamming the quicksave button -- I'd strongly suggest playing on Easy. But the real draw here is the writing. So many tongue-in-cheek computer jokes and jargon wordplay, that you'll be chuckling repeatedly, and there's a light-hearted tone that makes coming back for another gameplay session a joy. The musical score is also well-done. Highly recommended!
Verfasst am 26. September 2016.
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Ergebnisse 21–30 von 36