return *(void**)this;
Plano, Texas, United States
 
 
Hello World. I love that program.
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7.4시간 플레이
Normally in game design, the designer will distract the player on the journey between point A and point B. This can happen via dialog/story, or some sort of "unexpected event" during an escort mission, etc.

There is something to be said about a game where it truly follows the saying "Its not the destination that matters, but the journey." Death Stranding is incredible for its game design and visuals because the entire *point* of the game is not the filler that most games have during these travel sequences but making the *entire gameplay loop* the journey from point A to point B. It is in a sense modern art because it is taken the normal language and features of games and inverting it. The entire game is just getting between the two points and you get story before you head out and additional story/lore when you reach your destination.

Combine all of this with the online component where other player's structures are able to be dynamically added to your own game; each person's journey is unique based on the materials left or created by other players and their own decisions.

I am a fan of the metal gear series overall but as the series progressed Kojima got to the point where there was no one to tell him "no, that is too...on the nose." This is where it becomes a negative review because all the trappings around the amazing concept of making the entire game the journey between points is just bad.

The name of characters are bad, Kojima's love and obsession with western action films is on full display with character names such as: DieHard-Man and Deathman. These are not megaman bosses or Bruce willis films just name of characters. (WE GET IT, you like Dirhard, it is a great movie series!)

I love cheese B movies (look at my steam library and you will see some Deadly Premonition, Earth Defense Force, and even Binary Domain) which is to say I love a good B-movie esq game. However the cutscenes are so self-serious, the voice-acting and mocap are incredible looking but no one seemed to be having "fun" on set. Its all so self-serious that it goes beyond the "so serious it is kinda funny/amazing" to just "this is just bad."

If you want a good idea of how you can turn the mundane into something special this is a game worth checking out. The game left a mark on me in how no matter how successful or "solved" a gameplay mechanic is; there is always another way or approach that can make it novel and "new." However, as just a game in general it is very hard to recommend for anyone other than the most hardcore Kojima fans.

최근 활동
기록상 13시간
마지막으로 플레이한 날짜: 2024년 12월 20일
기록상 111시간
마지막으로 플레이한 날짜: 2024년 12월 20일
기록상 353시간
마지막으로 플레이한 날짜: 2024년 12월 19일
𝙰𝚕𝚒𝚗𝚊♡ 2022년 1월 24일 오후 2시 30분 
+rep
76561199027590336 2021년 4월 19일 오후 1시 18분 
yo dude, send me a friend request, lets play together
izokejaja 2021년 4월 4일 오전 5시 03분 
hi mate, can you add me? just for a quick chat
Mikale 2021년 3월 30일 오전 4시 48분 
sup bro, lets play together, send me a friend request pls
✠ MerX69 ✠ 2021년 1월 29일 오전 11시 51분 
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❄️❄️❄️❄️❄️❄️+REP❄️❄️❄️❄️❄️❄️❄️❄️
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_ ❄️𝕎𝕖 𝕔𝕒𝕟 𝕓𝕖 𝕗𝕣𝕚𝕖𝕟𝕕𝕤 𝕗𝕠𝕣 𝕗𝕦𝕥𝕦𝕣𝕖 𝕘𝕒𝕞𝕖𝕤 ^-^❄️
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lulida 2020년 12월 27일 오후 12시 15분 
+rep, add me