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Recent reviews by Riptos

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Showing 1-10 of 13 entries
2 people found this review helpful
49.0 hrs on record
I'll try and keep this kinda spoiler free. There will probably be minor ones here and there but nothing that will destroy the game to a new player at least.

Now, lil bit of history, I played Silent Hill 2 to death back on my PS2 when it first released and it was one of those games that took a while to grow on me. I preferred Silent Hill 1 and 3 back then as they were more focused on why things were happening in the town and not a specific case like this. However anyone who has even typed "Silent Hill 2" on YouTube will see just how much of a lore rabbit hole the game has.

So I've been waiting for this remake since I first heard it was coming and as a first impression, it was honestly a great re-imagining of a classic psychological horror game. I'll try and break the review into sub categories as I usually do and go over each point.

Story - 10/10

If there is one thing that will always be damned near perfect on this game it is the story. The pacing is generally pretty good and it's not just James' story that is unfolding over the course of the game as you meet Angela, Eddie and Maria over the course of the game. All of these plots culminate in some really dark payoffs and really paint the bleak picture this game presents. In comparison to the original game, I'd argue the story is better here as new points are elaborated on which answers some questions but rightfully bring up whole new ones which I'm sure the lore afficianados will be talking about for decades to come like with the original. The game takes place over several areas and gradually get further detached from reality as we proceed.

Characters - 9/10

The characters are generally good, the voice actors for the most part are good at what they do. I particularly liked James' voice actor in this version, even over the original as he truly sounds like a man worn down by depression and hopelessness as he is supposed to be through the advancement of his story. Angela was a bit hit or miss. In some regards she was better than her original actress but in others the performance felt a bit wooden however it wasn't really enough to detract much from the experience.
What you will come to realise is that none of these characters are particularly good people and the town itself is exceptionally good at bringing out the worst in the people it summons, including James. There are no heroes in this game!

Graphics - 9/10

The graphics are a massive upgrade from the original and even ran damned near flawlessly on my mid-range rig. There were a couple of moments where the camera played silly buggers when backed into a wall during combat but these are avoidable. New areas look great and the otherworld areas in particular feel more unique than previous titles which is also a plus.

Audio - 10/10

Now this is one area where the game really shines. The original OST and sound design is legendary and the game for the most part pulls much of its inspiration from there. Sometimes lifting sounds and music directly from the 2001 game which is not a bad thing. I mean if it ain't broke, don't fix it. Some of the music and monster sounds, particularly in the second half of the game give me goose bumps just thinking about them. The sound bars that play after combat with an enemy in such places really gets the hairs on my neck standing on end. So if a psychological game can do that, then clearly the sound is in the right place.

Gameplay - 8/10

The gameplay for the most part is good, the combat is vastly improved over the old tank controls and bludgeoning until things die mentality of the 2001 version. Being able to dodge and having the RE4 over the shoulder cam is a big improvement when it comes to appreciating both combat and simply exploring. Exploring is also a fun thing to do as there is so much to find. New players getting to grips with new experiences and the old veterans finding easter eggs of the previous game is always a fun time. Puzzles are also pretty good too as they arent simply lifted from the original and have been reimagined. None are particularly taxing but they are interesting enough to keep your attention.
The biggest plus though is the boss encounters, fights such as the "Abstract Daddy" being true high points of the game and are how psychological experiences are supposed to be.

Replayability - 9/10

There are 8 different endings to be found here so there are many paths for you to take with small gameplay changes. You can get 1 of 3 endings on your first run but starting a New Game+ unlocks the ability to find 5 more, 2 of which are exclusive to the remake and definitely worth pursuing. I went out of my way to 100% the game and it took me about 48 hours of gameplay to do as some endings were harder to trigger than others.

So in conclusion, is the game worth buying? If you are a fan of the new Resident Evils and enjoy the classic Silent Hill games then absolutely. Even if you havent played the original and are looking for an unsettling game to play in the dark, then this one totally fits that mold. The game as it stands at time of review definitely deserves it's "Overwhelmingly Positive" status on Steam.

If you arent sure, then wait for a sale, but this is one of the few games I'd say is worth it's retail price. Hopefully with the amount of sales achieved, the developers may make a remake of the original Silent Hill which I will have on my wishlist from day dot!
Posted 9 November, 2024.
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3 people found this review helpful
794.2 hrs on record (61.4 hrs at review time)
Now before you look at the Not Recommended that I have given the game, hear me out.

I love this game, or rather I love what this game COULD become in the next couple of months.

There has clearly been love put into this product as it is leagues ahead of what the old Yugioh Online simulators were over a decade ago. It's fun to play (From an experienced player standpoint), has a good soundtrack and the interface for the most part is pretty decent.

I like the idea of being able to craft cards for specific decks, even though crafting Ultra Rares is something you have to be damned sure about as there is limited in game currency for that. The initial gems are also very generous and I went above and beyond that by picking up the limited time purchases too as I felt they were reasonably priced. The regular price though is daylight robbery and you can almost legit buy real booster packs for the equivalent price they are asking.

By grinding through the solo mode stuff (Which only took me a day or so) you can come away with a decent amount of gems on top of what you get initially. From a new player perspective though, it's very easy to waste the gems on crap. Even as an experienced duelist I probably burned more than a few thousand gems on stuff I probably shouldn't have. I highly recommend watching guides on YouTube for what to spend your gems on so you don't leave yourself with a deck that can't win on the ranked ladder.

Now we get to the real turd nugget about the game and the single reason that I am not recommending this game as it is now and that is the ranked system. At the moment it's super barebones as outside of friend duels, it's literally the only way you can PvP. I grinded to Platinum in the first couple of days and then because I didn't want to derank, I stopped playing ranked. This alone stopped me picking up gems from daily missions involving ranked duels. The big issue though is that there is literally no incentive to aim for the high tiers. There is no reward for hitting the top tier, in fact it puts you at a disadvantage compared to the people in tiers below you as the only way to earn gems in ranked is to level up a division/tier. So in essence people in lower tiers get more gems as they have more divisions to climb to the top. This advantage will only last until they hit Platinum rank where instead of getting a potential 2400+ Gems in a ranked month, they will only get something like 1000 which is only 10 packs!!

Getting on to the pack system which is interesting but not a fun mechanic. You can unlock packs for a single day by pulling a Super or Ultra from that archetype in the main set which contains EVERY single card in the game. The other way being to craft a high rarity card from that set, the 24 hour availability still being in place if done that way. This incentivizes players to spend their gems quickly before the pack expires and essentially encourages whaling which I do not condone on a game like this.

So the game is fun, but the flaws do a lot to tip the scales the other way. The things I think need to change are:

- The gems per day for login should be a steady 100 or so for each day on the game, not the miserable pittance the game offers after the initial flurry.
- Give ranked rewards, even if it's a mate or something. There has to be some reason to climb.
- At the end of the Season, you should be given the gem rewards for passing the tiers/divisions below. That way everyone gets the same if they climb all the way to Platinum 1.
- Secret Packs, should remain unlocked as soon as you have discovered them...or at least for a few weeks to give players time to rack gems up for that pack.
- We need more PvP options, make a free duel mode where you can match randomly for unranked games so you can play janky decks and not have to sweaty tryhard all the time. (This would benefit new players that are trying to return to the game and have no idea whats going on)
- Do something about Eldlich, in the high tiers, it's no fun for anyone being floodgated out of the game.

These are just my initial thoughts on how to make the game a better place.
Posted 1 February, 2022.
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18 people found this review helpful
87.1 hrs on record (70.6 hrs at review time)
I've played a sufficient amount of this now to be able to write what I'd consider an informed review.

I'll say this now, I didn't own the previous Legacy of the Duelist, I actually didn't even know it was on Steam until we were well into Master Rule 4 so it was outdated by then anyway.

So I dont have the same complaints about it being pretty much the exact same game just with new cards and utilising Master Rule 5 instead of 3.

The game has "almost" every card from the beginning all the way up to Ignition Assault / Duel Overload which were released a couple of months back. That in itself is pretty impressive as there are a lot of cards to code. One thing I did notice is that the beginnings of the Plunder Patroll archetype in Ignition Assault are not here which is disappointing as it's something I was looking to build in real card, this would have been good practice. I've noticed a couple of ruling errors so far which are honestly annoying. For example, Kozmo Tin Can cannot banish itself to summon whatever Kozmo you add to your hand from it's pay 500 effect in the same end phase, this can be real irritating when it makes or breaks a win. The other one I have noticed so far is that if Card Trooper mills Felis, Lightsworn Archer, she doesn't activate to summon herself, however I think this is more a cost versus effect issue but I know that other games have allowed this in the past. I'm probably just being picky.

There are plenty of AI duels which go through every major series, as well as duelist challenges which have the AI characters using more defined archetypes. There is a bit of a problem with this though as I don't think Konami have ever been able to make a truly good dueling AI. I've seen way too many games where the AI has done a search for say a one-card combo to truly go off. However all they will do is set a monster and maybe a couple of backrow...in pretty much EVERY deck. Anyone with half a brain when it comes to deckbuild should only struggle if their own deck bricks and not because of anything the opposing AI has done. This is arguably the biggest flaw as I play Yugioh competitively in the TCG and the AI is just not a challenge at all, they rarely disrupt a combo even when they can. I'll give an example. I was playing ABC and used Dragon Buster's effect on my turn to banish the AI's backrow which was a Compulsory Evacuation Device and they DIDN'T chain it to get rid of my ABC - Dragon Buster... it would have been a common sense play for any human duelist.

Another gripe I have is the banlist. There are so many cards banned or restricted on this list that it literally makes some real powerful archetypes unplayable. Both Dinosaurs and Dragon Link are completely ruined because of hits on here that exist in neither the TCG or the OCG banlists. I was looking forward to trying both of those but cant. At least ABC is at full power here but it's one of the few beneficiaries on the list as most archetypes that have any semblance of competitive relevance have a key card banned or limited. Even a staple like Ash Blossom is restricted to 2 copies(I blame the OCG for that one).

I know it sounds like I'm ragging on it, which I kind of am, but I actually don't think I'm this games target audience. As an introductory tool to learn the game, this is great as it gives you literally thousands of options which will take the beginner player a long time to learn but won't punish you for not making the optimal play in each situation.

Multiplayer is....well multiplayer. Playing with friends with no time limit is nice and can provide a refreshing challenge as they react better than the AI does. However this is purely dependant on skill and if there is a gap, it falls under the same problem as the AI. Ranked is fine, but even at this early stage it's pretty damned quiet. Add to the fact that if you run a combo based deck then your biggest enemy is the clock. I played a duel and had full combo to OTK and with no interruptions from my opponent managed to do so, but I still had only one minute left on the clock when I was done. I would have timed out had I not known every step of the combo meticulously.

So for the aspiring duelist looking to learn the mechanics of each summoning method then yes I whole-heartedly recommend this. However if you are like me and have a lot of experience with the game under your belt, then you are probably better sticking to unofficial platforms like the new IGNIS game to get a true challenge as multiplayer is the focus there.

I'll do bullet points for the TL;DR crowd on Steam.

Pros:
- Massive card library
- All series represented
- Really shallow difficulty curve for new / inexperienced players
- Unlimited time in friend duels is really nice
- Cards aren't too tough to find

Cons:
- Banlist is terrible and doesnt reflect either the TCG or the OCG
- AI is stupidly easy for an experienced player
- Some cards are missing, not many but some
- Forced Ranked Multiplayer timer can be a gamebreaker if you play a combo deck
- No customisation (Card Sleeves / Music etc)
- AI has several ruling glitches. (Only found a couple so far but sure there are more)

All in all, it's fun as a learning resource but it should only be a stepping stone to either playing competitively online or in real cardboard. I'm not sure what will happen when new sets arrive further down the road. I shudder to think that they would do something like have it as paid DLC turning the game into a Pay to Win fiasco.

Should you buy it?: If you are new and learning the game then absolutely. If you are a veteran of the game then I wouldn't as there is no real challenge to be had here and there are a few ♥♥♥♥♥♥♥ that will really irk you. If you really want to, then get it on a sale, maybe for £20 or something along those lines.

NOTE: My Recommendation is PURELY for new / learning players. For experienced players, this is a firm NOT RECOMMENDED!
Posted 11 April, 2020. Last edited 11 April, 2020.
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9 people found this review helpful
997.9 hrs on record (308.7 hrs at review time)
Where to begin....

I spent literally hundreds of hours on this game as it went through the painstaking process of getting out of Alpha.

Around about 260 hours on this account and 500 hours on a friends account that had it and wasn't using it before a few years back so I'd like to think I had time to truly get a feel for this game.

However, I feel that the game took massive steps backwards ever since it's 1.0 release. The devs have polished over bugs and got rid of mechanics that were pretty important to the game when it was on it's alpha patches.

More effort has been put on to the UI than anything else. The game looks good, don't get me wrong but it even with my hundreds of hours, surviving beyond the first 20 minutes or so is hellish as there is no real tutorial in telling you why things happen. I just finished up a game where I spawned in, found food and water and anytime I tried to eat or drink to get rid of the yellow status, my character would vomit it back up and make both statuses worse. So 250ml of water and a tin of sardines seemingly is as much as the characters can take at one time which is simply not realistic unless everyone in Chernarus is bullimic.

It's a real shame that the game just isn't fun anymore, the difficulty curve through alpha was hard, but tolerable. Now it's a sheer cliff and I can't imagine any players picking the game up from scratch will have any fun here.

Another downer is the price tag, it's way too much to wonder whether or not you are going to like it or not. However your first couple of characters will die in the first 15 - 20 minutes anyway so you would get time to get a feel for the game before getting it refunded via Steam.

I have some super fond memories playing this game like camping airfield with a couple of friends. However since 1.0 has released, none of us can get near that point anymore owing to the bullcrap you have to get through to get to a basic level.

On the same note, playing with friends even though I'd definitely say it's the way to play is a chore in itself. Without prior knowledge of the map, you will spend literally hours trying to meet up and if you struggle with the basic start, then you will probably never bump into your friends either.

So at the end of the day, I can't recommend this game to anyone that didnt have over 1000 hours in the alpha stage as it's just not a fun experience anymore.
Posted 12 October, 2019.
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2 people found this review helpful
53.9 hrs on record (13.0 hrs at review time)
Well I suppose it was expected that I would write a review for this considering I have been pretty much a die-hard Sonic fan since 1991.

Our poor little Blue Hedgehog has been through a lot of rough times over these past 15 or so years. Sega have just had a really hard time finding the original formula that made their games work. In the 3D Sonic world, I think Generations was a really strong step in the right direction. However when I was playing that, I always felt the 2D stages felt really lacklustre as the graphics were in a sense, too flashy for the product it was trying to promote.

With abominations like Sonic '06, Sonic 4 and Sonic and the Secret Rings etc that have sullied his reputation almost to the point of no return, I was honestly a bit skeptical like a lot of fans were when it was announced that there would be an "all new 2D adventure". I held off picking it up until it's release date was approaching and I'd heard a few fan remixes of some of the music and thought "why not, it can't be worse than Sonic 4."

The first impressions I got as the opening 'cutscene' rolled made me think I was gonna start a remaster of Sonic 3, however getting teleported to the Green Hill Zone was a bit of a nostalgia kick. I do feel that the zone has been overdone a bit, Emerald Hill or Angel Island wouldn't have been bad as a starting zone if they were insistent on returning to a first stage. I can understand why they did it though as GHZ is synonymous with Sonic and would be a good way to pull once loyal fans back. The thing I quite enjoyed about the rehashes of the original zones was that the first act would almost be a remake of the original zone but the second act in each zone would introduce new mechanics to the game. (I absolutely loved the bouncy chemicals on Chemical Plant Zone 2)

The new zones are solid, the final zone being particularly memorable, it's easily my favourite of the entire game and I've went back to replay it a good few times. Studiopolis isn't bad either, the bosses of both acts both being particularly fun encounters.

The graphics are very reminiscent of Sonic CD, it has a crispness that the original Mega Drive games had without being overbearing. There is a decent amount of background clutter without it detracting from the stage, a problem I had with Generations.

The real high point of the game for me though is the music, every stage has had a lot of love given to it whether it's a remix of an older stage or one of the brand new ones. A lot of the songs are ridiculously catchy, the boss themes in particular are notable. Trying not to tap your foot along to Hi Spec Robo Go in Studiopolis' first boss fight is a near impossibility. The Robotnik boss one is really good as well. The final boss theme (Not the extra hidden one) is probably my favourite boss theme of all time from the Sonic franchise which is high praise as there have been so many good ones even from some of the not so highly regarded Sonic titles.

Bosses are pretty challenging with some taking particular spikes in difficulty, that Oil Ocean boss....man. I haven't had a challenge from Sonic bosses for a while as generally control issues or camera related ♥♥♥♥♥♥♥ have caused unnecessary frustrations. The Hard Boiled Heavies are an interesting addition to the game and a lot of the Robotnik battles are pretty entertaining.

I'll list of Pro's and Con's for the people who have the tl;dr mindset to sum up my thoughts.

Pros:

+ Graphics are crisp for a 2D Sonic
+ Real impression of speed
+ Music is incredibly good
+ Decent length. (S3&K amount of zones)
+ A lot of variation between zones
+ Bosses are generally challenging without being frustrating
+ Special Stages to get the Emeralds are quite exciting and offer a decent challenge.

Cons:

- Blue Sphere Special Stages are a real drag. Star Posts offer nothing more
- No Achievement for getting the true ending.
- The game can feel on rails sometimes
- Special Stages to obtain Emeralds can be quite tricky to find.

All in all, this has been the best 2D Sonic I've played since the original Sonic Rush on the DS. Do I recommend it, yes, of course. Anyone who is even remotely interested in picking a new Sonic title up should give this a serious chance.
Posted 8 September, 2017.
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28 people found this review helpful
1 person found this review funny
111.0 hrs on record (24.7 hrs at review time)
Right, where to start.

This is a game that I can safely say I have completed more than any other over the course of the last 15 years.

I have completed all ports of this game released to date so I hope I can elaborate on things specific to this edition of the game.

I found out they were releasing this game on Steam a few months ago and I had been sitting on tenterhooks waiting for the game to finally be purchasable. Thankfully for the first week of release the game had a 25% off sale so I couldn't complain about picking up my favourite RPG of all time for a mere £11.

When I was looking through the achievement list I was overjoyed to see that there was a hard mode incorporated into the game. Now I'm sure other seasoned veterans of the game also saw this as incentive to buy the game on it's own.

So my playthrough was on the hard difficulty.

Graphically the game looks fine, however I won't say there aren't faults. There are some real glaring issues with screen tearing at points. I notably remember it was pretty bad during the development on Ceceille Reef and when you are about to fight the Claws of Valmar. Don't get me wrong, these are small issues that I'm sure will be fixed at a later patch.

The voices are good, I always loved Cam Clarke as Ryudo and especially Jennifer Hale as Elena. The acting is hammy at points but it's a cheesy story, so it's not unwelcome. The music from Noriyuki Iwadare was always one of the selling points of the game, I always had a soft spot for the final boss music. Which leads me onto the next point.

The difficulty on the hard mode, well for 90% of the game, it's quite unlikely you will notice much difference, regular enemies are still one-shottable from AoE spells if you tune your skills for them. Most bosses aren't really too much different.
There are exceptions however which I won't divulge here. I'd like to keep this spoiler free if possible.

The plot of the game was always one of the high-points of the game. It quite literally is good vs evil, perfectly straightforward without feeling convoluted. There is always a goal in mind which you push towards. However that leads me to a slight grievance. The game is very linear, it doesn't allow for much deviation from the story route. Not like it's a bad thing really as the plot is interesting and if it's your first time playing it I reckon it will keep you captivated the whole time anyway.

There are some gameplay issues with FMV's as some of the moves/spells incorporate that and it can cause frame delays. I think it's been fixed for the most part with the last patch but I completed the game on patch 1.01 and it hadn't yet. I remember the last boss fight being notably bad for it with 15 - 20 second delays on ending an animation and returning to the fight.

The developers seem to have a passion for the game which is a good thing as they are actively fixing bugs that are reported on the forums here on Steam. I'm enthusiastic that by the time the game goes on sale again alot of the little problems will have been dealt with. The dream is essentially having this be as good as the original Dreamcast version with the hard mode thrown in for good measure. I have faith that the devs will get this done, it will just take time. Patience while the kinks are worked out is the way to go.

Pros:
+ Best battle system in any RPG.
+ Story is really enthralling. If you have never cleared this, buy it for this reason alone
+ Characters are great, very relatable
+ Music and Voice acting is really good
+ Active development team actually listens to the fans and fixes problems
+ Achievements add a bit more to the game. (I could have thought of a good few more though lol)

Cons:
- Graphical tears and other issues involving FMV's can be aggravating
- Graphics are 15 years old so might be unappealing to some of the newer gamers
- Heard of game crashes, I never experienced them myself but I have heard others complain about it
- For the most part Hard isn't really any harder but when it is, the game lets you know swiftly
- If you don't deviate at all from the story and streamline the game, it only takes about 20 hours to finish

In conclusion the game has had problems on launch but I don't expect any gamebreakers to be around for longer than a month or two. If you haven't played this game before, BUY IT. The story and characters are some of the richest in any RPG ever. If you have played it before, play it if only for the hard mode. Swag points for completing it on hard after all.

Thanks for reading.
Posted 6 September, 2015. Last edited 30 November, 2015.
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3 people found this review helpful
18.9 hrs on record (0.9 hrs at review time)
I only played for around about an hour and finished the first two missions. That was about all I could take.

I loved Homeworld, Cataclysm and Homeworld 2. I own them all so I thought getting the remaster would be a nice idea...especially with the summer sale and the contents of my Steam Wallet making it cost me less than a tenner.

But I deeply regret the decision already. The game sucked me in with it's improved visuals and effects but the good stuff pretty much stopped there.

The UI is horrible, the amount of times I focused on a unit to have the mouse drag me off it was incredibly annoying. I know Homeworld 2 had this feature but it belonged there, not in Homeworld 1. But the real icing on the turd sandwich that this game is, is the AI with formations. It's absolutely abysmal. Putting a squad of Heavy Corvettes in a Wall formation to take down incoming fighters quickly was a surefire strategy in the original game. At least for the early missions.

So I built up my Corvettes and attempted to put them in a wall formation, they went into a Diamond formation no matter what number of them I used. But the real kicker was when combat started, even mucking about with Tactics to change the AI behaviour still made them split off into bunches of two and threes and let the enemy fighters past. They would then attempt to chase said fighters even though they are slower.

I swear I had 12 Heavy Corvettes defending the Salvage Corvette in the second mission and it almost died to a small squad of Turanic fighters that the AI in my Corvettes refused to kill.

I think it's a given that I'm going to refund this utter turd. Feel so let down!

If you like Homeworld, DO NOT BUY THIS GAME!
Posted 11 June, 2015.
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4 people found this review helpful
214.0 hrs on record (49.1 hrs at review time)
Where to start...

I started playing the Civilization series back when Civ II was a thing so I've been around for a little while.
However, I never ever did play Alpha-Centauri so I can't say whether this is the reincarnation of that game. What I can say though is that this has been one of the games I've sunk the most time into in recent memory. For it to be doing that, it has to be doing something right.

Starting out on the game, the engine is very similar to the Civilization V one. There are a couple of differences though to the beginning gameplay. Alot of the tiles have a mist on them called "Miasma" which will slowly deteriorate the health of your units for each turn you leave them in it. Also instead of Barbarians, we have Aliens which won't mindlessly attack you...most of the time. The unpredictablity of the aliens is something a bit different. Sometimes they will leave you alone for years then all of a sudden when a worker or explorer ventures out too far, they strike.

The technology web is a brand new addition to the game and adds a layer of depth to the game, you can choose to go for militaristic technologies and go one direction on it. Or you can choose to say, find ways to harness the strength of the aliens and of the environment by going another.
This leads me on to affinity which you receive points in by researching specific technologies or by completing quests. Each one is different and will make your units and cities change in appearance as you collect points in one specific affinity. Something I have also noticed is that specific affinities tend to use different resources on the map.
For example, someone looking to build Purity unique units will require Floatstone generally as a primary resource whereas a Harmony one will require Xenomass instead. This opens up trade elements if the area you are in happens to be low on the resource your affinity demands.

The trade system between races isn't the greatest though, as is the whole diplomacy setup, it's very difficult to forge an alliance with any of the AI teams and even then it doesnt reap benefits more than open borders generally. Civ V had similar problems where it felt that diplomacy was just kind of tacked on. This feels no different.

Another negative point I have is the wonders. They don't feel very "wonder"ful, they are simply buildings which provide a bigger bonus to stats than a regular building would in a lot of cases. There are exceptions of course but alot of them are pretty meagre. I wish there was a description of what it actually is, just to add a bit of realism to it instead of "Provides +4 Food and +1 Culture to the city it is built in"

With the small negatives out of the way I can get back to the things that make the game good. The soundtrack is amazing for this game, it reflects the gameplay very well and has some really dramatic tracks. Going to war with a faction triggers some pretty good pieces.

The affinity special victories are a nice touch to the game. I've done all of them so far, simply for the achievements of having done so. But it's quite fun as a Purity player, opening a gate back to Earth and bringing all of your nation's people through to settle in their own settlements. Or as a Supremacy player sending military forces back to Earth to take it over. It's an interesting twist to the game. The only one I've not been able to get is the Contact victory which seems more based on luck then anything more. But I will get it eventually, the achievement calls to me lol.

All in, I recommend this game, I got quite absorbed in it early, probably because I hadn't played Alpha Centauri before so this is all new to me. I can't even go back to Civ V now, stepping back to Bows and Arrows isnt the same once you've seen the red pew pew lasers of the Purity faction weaponry. So yes, buy this game, you won't regret it. Especially if you have a friend or two who also plays the Civilization series, totally adds longevity to the game.
Posted 12 November, 2014.
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No one has rated this review as helpful yet
100.2 hrs on record (50.0 hrs at review time)
Probably the Command and Conquer that requires the most skill to play in recent memory. Worth the effort though,
Posted 21 July, 2012.
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No one has rated this review as helpful yet
6.9 hrs on record (1.6 hrs at review time)
One of the best little time wasters I've played. Got it when it was £1.75 so certainly paid for itself already!
Posted 17 May, 2012.
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Showing 1-10 of 13 entries