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Richard Wong legutóbbi értékelései

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Még senki sem ítélte hasznosnak ezt az értékelést
3.1 óra a nyilvántartásban (0.6 óra az értékeléskor)
I use this to fiddle with the fan settings for my GPU. It does what it says, but the one major complaint I'd have is the UI. Whoever designed this monstrosity of an interface was clearly more interested in cramming a bunch of information into something that looks more at home in the dashboard of a sports car.

I mean, come on. Are those "default" and "apply" buttons, or paddle shifters?
Közzétéve: 2016. március 13.
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1 személy találta hasznosnak ezt az értékelést
4.4 óra a nyilvántartásban
Aviary Attorney evokes fond memories of the "Ace Attorney" series. If you've never played them before, the general gist of it is that you're a lawyer defending a client, and to do so you investigate the scene of the crime, gather evidence and interrogate witnesses, and on court day use said evidence to attempt to get your client a "not guilty" verdict.

So compared to reality not really lawyer-like work at all, but as in this game you're playing as anthropomorphized bird Mssr. JayJay Falcon, you'll probably want to suspend your disbelief. Set in 1800s France, with old-timey art from J. J. Grandville to match, Aviary Attorney's presentation is simple but charming. The characters aren't voiced, but have different-toned blips to indicate who is speaking.

Gameplay-wise, Aviary Attorney is almost more of a visual novel. While you do travel from place to place to find clues and talk to people, there isn't as much interaction as you'd typically find in an adventure game. The puzzles are fairly simple, which may serve to annoy more hardcore adventure gamers. There is a bit of pixel hunting to be had (exacerbated slightly by the fact that everything is black-on-sepia), but it's nothing annoying.

The story and characters go on to steal the show, though. With a liberal sprinkling of puns and good humor, I felt that the characterizations of the animals you interact with were very well done. The atmosphere of the game also does not veer into the spiritual, which I always thought was a (albeit quirky) weakness of the Ace Attorney games.

All that said, the game felt like it went by pretty quickly. Since it's a sub-$20 buy, though, I think it's worth the money.
Közzétéve: 2015. december 23.
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4 személy találta hasznosnak ezt az értékelést
15.9 óra a nyilvántartásban
Legends of Eisenwald plays a little bit like King's Bounty, but unfortunately lacks some of the polishing (and a lot of game balance). That alone made this game a lot more frustrating, when making things just a bit easier or just a bit more apparent would have tipped the balance.

The overhead map movement is an exercise in frustration because finding the correct path through the terrain isn't always immediately obvious. This led to a lot of pixel-hunting, something I thought we got rid of in the late 90s.

UI is a bit of a mess, as well. One commenter noted that upgrading was a bit of a chore, since there isn't a way to figure out what unit upgrades do; unlike your hero upgrades, there's no tooltip to explain what an upgrade does, so choosing and saving/reloading was the norm. I stumbled upon this completely by accident, but right-clicking the upgrade tree for your units shows a tooltip of their upgraded abilities. I have no idea why this wasn't included in a regular hover tooltip, and this could have more clearly been highlighted in the tutorial.

Finally, there are a lot of game moments where everything just feels unfair, without much warning. Spoiler alert: in the third act, you face zombies, which would be fine and dandy if I'd known that some units that are afraid of zombies will desert your army completely. I was put in an unwinnable situation since I'd chosen the ranged hero, and my whole front line disappeared. There isn't much build-up to this at all, and that alone put the stopper on any desire I had to play onwards.

All in all, not recommended.
Közzétéve: 2015. október 3.
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30.8 óra a nyilvántartásban (26.7 óra az értékeléskor)
I haven't really been playing many adventure games lately, but I took a chance on Life Is Strange after seeing some positive reviews and so far I'm really enjoying it. Without revealing too much, it's basically a story that revolves around Max Caulfield and her return to her hometown of Arcadia Bay, Oregon to attend prestigious Blackwell Academy for her senior year. General drama abounds as she reconnects with people from her childhood and navigates the morass that is teenage life.

Gameplay-wise, the game was designed with consoles in mind but is perfectly playable with a mouse and keyboard. The puzzles that you face are rather simple, but I didn't notice that so much; for me, the main draw was in the story. The characters are likeable, and the way the story unfolds reminds me a lot of the show Veronica Mars in that a lot of small stories play out within the confines of a larger story arc.

People emphasize the importance of player choice and its lasting effects in games these days, but I'm not really sold on that vision. There's only so much a writer can do with branching storylines without compromising the strength of the underlying narrative. That said, I think that Life Is Strange does it just right in that there are choices that affect small things—mostly things you would look at and think "huh, cute"—and choices that affect how people react to you later on in more important situations. It doesn't sacrifice the cohesiveness of the main narrative, but still gives you a sense of agency.

All in all, I'd say play it. I can't wait for the final episode to come out.
Közzétéve: 2015. július 30.
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3.1 óra a nyilvántartásban
Unfortunately, this game is marred by its one unique draw: the capability to control units on the battlefield with voice commands. It sounds like a great idea in concept, but as always the execution is lacking.

I was a fan of the previous game Sequence, and seeing as this is a sequel I thought I'd give it a try. The voice commands work well in the beginning when things aren't so hectic. When the difficulty ramps up, though, the cracks in the voice command system really show. As the maps get larger and the stress level higher, you'll be hard-pressed to actually get your troops to react as you'd like them to. Then again, I didn't go to charm school and I'm a perpetual mumbler, so your mileage may vary.

I opted to switch to the mouse and keyboard setup after numerous attempts to get the voice controls to work, and it felt a lot like I was playing an RTS in 1992. There aren't any control groups, so it makes it pretty difficult to switch between two groups to successfully implement a pincer movement. What ended up happening most of the time is that I'd send two teams out, accidentally deselect everyone, and then give an order, which caused everyone to perform that order whether I meant it or not.

All in all it's a hard game to recommend, which is sad since I really wanted to like it. The control scheme could have been a lot more forgiving with something like a pause or slow-motion feature in order to give you time to queue up commands or make yourself understood. On the same note, a more fully-fleshed out non-voice control scheme (for people who have a bad mic, or who are perhaps playing at 2AM) would be similarly appreciated.
Közzétéve: 2015. július 18.
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12.7 óra a nyilvántartásban
While Ironcast is a cute matching game in the vein of say, Puzzle Quest or Dungeon Raid (mixed in with a bit of FTL because of the time limit), it ultimately suffers from issues plaguing all games of that genre in that you can be screwed over way too hard by the random number generator. There will be times where you want to shoot your enemy one last time, but the only things on the board are a bunch of repair nodes or extra scrap which are generally worse than useless.

Couple that with the random progression/upgrade unlocks and you end up with wildly different games. Some games I was able to cobble together high-level equipment and breeze through levels, while others I was stuck with Mk II weapons and ♥♥♥♥-tier "5% more scrap gems"-type abilities. Additionally, since you have to pay for repairs out of your upgrading budget, many missions that offer slightly higher rewards aren't worth it as you'd have to pay more to repair your Ironcast than you'd make.

I will say that Ironcast attempts to fix this balance/difficulty issue with the "New Game +" feature in which you gain permanent unlocks as you continuously play (and fail) the game, but for me that road is a long and grindy one that I just don't have time for.
Közzétéve: 2015. június 26.
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8.6 óra a nyilvántartásban (0.8 óra az értékeléskor)
This game is pure RNG, and was probably fun in the 80s when people didn't know what good game design was.
Közzétéve: 2015. március 12.
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17.8 óra a nyilvántartásban (15.6 óra az értékeléskor)
Unfortunately, this game makes poor use of the XCOM license to create an FPS that's ultimately marred by terrible friendly AI. Your squad mates have almost non-existent self-preservation skills and will frequently fail to cover you or flank the enemy when commanded. It's also difficult to plan and give orders with much precision during the heat of battle, as "Battle Focus Mode" doesn't pause battle but instead slows it down. It's sad to think that this one change to Battle Focus Mode may have made the bad AI much more palatable.

As for this game's addition to the XCOM canon, that's really up in the air. It's nifty to see the 60's style XCOM take shape, but that's not really the main draw of the game for me in the end.

All in all, tactical FPSes have seen better renditions. Mass Effect 2's battle system felt much more fluid, and even the venerable Freedom Fighters does it better.
Közzétéve: 2014. június 23.
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