70
Products
reviewed
960
Products
in account

Recent reviews by TAW|REA

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Showing 51-60 of 70 entries
4 people found this review helpful
1.1 hrs on record (1.1 hrs at review time)
Got that during one of the Humble Bundle sales, so I paid for this. Don't mind my play time, I spent most of my Killing Floor time with Unreal Tournament 2004 mod.

Horde shooters and zombie games aren't exactly my jam. But Killing Floor execute both of them so well that a player like me who despises such themes and sub-genres ends up playing it for hours. I suggest using OpenGL renderer instead of Direct3D in order to avoid compatibility issues.
Posted 30 August, 2018. Last edited 30 August, 2018.
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7 people found this review helpful
1.4 hrs on record (0.6 hrs at review time)
Don't mind my play time; back in the day I patched it to play via WINE and probably spend more than 40 hours including mods.

It works fine on Linux via Steam Play / Proton. Just backup stock OpenGL renderer, use UTGLR's enhanced OpenGL renderer and limit your framerate into 100.

https://www.cwdohnal.com/utglr/dxglr21.zip
https://www.cwdohnal.com/utglr
https://www.cwdohnal.com/utglr/settings.html
Posted 26 August, 2018.
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4 people found this review helpful
11.6 hrs on record
It's alright. Don't expect a masterpiece that surpasses Angry Birds. Considering the price level, you get what you pay for. Though, I wouldn't recommend for achievement hunting since some of the achievements require single shot accuracy.
Posted 26 August, 2018. Last edited 26 August, 2018.
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11 people found this review helpful
0.6 hrs on record (0.6 hrs at review time)
I got this game during Humble Weekly Sale: Tripwire in 2013, so I paid for it.

Red Orchestra is one of the earliest realism shooters in market that popularized single shot kill concept.

If you have compatibility issues on recent versions of Windows, try switching to OpenGL renderer by editing RedOrchestra.ini file in <path-to-game>\System directory. Change

RenderDevice=D3D9Drv.D3D9RenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice

lines into

;RenderDevice=D3D9Drv.D3D9RenderDevice RenderDevice=OpenGLDrv.OpenGLRenderDevice

Unfortunately, all populated servers are located in East Europe which is a big bummer for players in the Americas. For server list:

https://www.gametracker.com/search/ror/
Posted 7 July, 2018. Last edited 7 July, 2018.
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7 people found this review helpful
0.2 hrs on record
The best single player Star Wars first person shooter / third person action game ever. Linux users can natively play the game via xLAva[github.com]'s JediOutcastLinux[github.com] source port. If you are looking for more multiplayer focused experience, you better get Jedi Academy instead.
Posted 5 July, 2018. Last edited 5 July, 2018.
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6 people found this review helpful
1 person found this review funny
0.7 hrs on record
Oyun aslında iyi ama 2013 yılındaki güncellemede ortaya çıkan hataların hemen hemen hiçbiri giderilmedi ve Valve'ın sorunu çözmeye niyeti yok. Üstelik asıl oyuna kıyasla mod desteği oldukça sınırlı. Ciddiyim, asıl oyunu alın, bana hak vereceksiniz.
Posted 31 May, 2018.
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17 people found this review helpful
1 person found this review funny
2.2 hrs on record (2.2 hrs at review time)
Quite an interesting platformer speedrunner. As it is not a demanding, yet pretty looking game, it performs great in middle ranged laptops on Linux: Intel i5-6200U CPU, Nvidia GeForce 940M GPU, 384.111 proprietary drivers, 4GB RAM, 2GB VRAM: 300 FPS on 1080p. Good job! The game recognizes generic XInput controllers like Logitech F310 Gamepad without an issue.

The gameplay is easy to learn but seriously hard to master. If for some reason, you are used to detach from grappling hook with jump button, you will have hard time to get used to RoN's system; it instead uses jump button to wrap the hook; detach from the hook is done by the hook button again.

The game has a built-in speedrunning and replay mode. Players can easily watch other players runs in the game instantly. That's a nice addition for the people who enjoys watching speedrun videos. Overall, it's a solid speedrunner that also can appeal casual players.
Posted 6 February, 2018.
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5 people found this review helpful
8.2 hrs on record
It's pretty and nice, puzzles start easy then get complicated but hardly ever reach the point of impossible. I encountered pointless puzzles only twice. HOWEVER, the game is locked to 30 FPS for Nvidia Optimus on Linux; as settings are barebones, changing .ini values has no affect on framerate. Worst, if you attempt to change resolution to gain performance, it resets back when you start playing the game; definitely a low/no effort port for Linux.

Lastly, whoever thought crippling the character but not blocking him to complete objectives until the game softblocks in New Game Extended DLC was a great idea that costed me 2 hours, well done.

https://gtm.you1.cn/app/211180/discussions/0/1457328927851966846/#c1620600279672737044
Posted 7 January, 2018. Last edited 7 January, 2018.
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19 people found this review helpful
1 person found this review funny
4.0 hrs on record
Oldukça güzel bir Half-Life modu; harita tasarımları yaratıcı, çarpışmalar hareketli ve müzikler 80'lerden esinlenilmiş Synthwave ve Hard Rock parçaları kullanılmış. Pek uzun olmadığından türe aşina olmayanlar ya da modlarla ilgilenmeyenleri bile baymıyor; amiyane tabirle gideri var. Müzikler Lazerhawk'ın elinden çıkmış; Stem dizinindeki

Steam/steamapps/common/half_life_caged/caged_fgs/media

klasöründen edinebilirsiniz. Ya da takipteki adreslerden akış olarak dinleyebilirsiniz;

https://lazerhawk.bandcamp.com/album/skull-and-shark
https://open.spotify.com/album/3aCmxh2cgrB8ayTrMVEkhD
Posted 24 December, 2017. Last edited 24 December, 2017.
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5 people found this review helpful
1 person found this review funny
6.5 hrs on record (6.3 hrs at review time)
Monochroma is one of the underrated and unfortunate titles of cinematic puzzle-platformer genre. Due to visual and mechanical similarities it is hard to not to compare it to Playdead's indie hit Limbo. However, Monochroma offers more complex mechanics, musics and visuals that some of them were clearly inspired film noir movies as well as Schindler's List.

Injured young brother mechanic offers different gameplay styles by letting player consider different movement speed and jump height. However, not being able to leave the young brother in the dark and not being able to go far away from him makes the mechanic a bit dull. It would be more thrilling and creative to provide a relative time limit of leaving him in the dark and/or alone which would create many possibilities. Current form creates invisible walls that I'm not fond of.

Level variety is as satisfying as it can get; the game starts in rural environments; second chapter takes place in urban places; third chapter is located in manufacturing facilities and the final chapter let's protagonist to wander around classical furniture. Visual variety provided in second and at the end of third chapter is quite impressive.

HOWEVER... As the game uses an early version of Unity engine which should be from Unity 4.x branch given the release date, controls in particular are not well optimized. Launch version of the game suffered from that problem which resulted low review scores; later on some of controls problems were fixed but it was already late. Honestly, controls are still not precise enough which is a shame. Let me give you a hint; if you need to jump to pass an obstacle, wait until the edge of the platform you are on, otherwise it is easy to misland. It looks like developers didn't have time to make some jumps more forgiving in order to compensate unoptimized controls.

Ending of the game is probably the weakest part of entire experience; it feels rushed, unpolished and annoying. To avoid obvious spoilers, I can say transition between phases are mediocre at best. That is probably the only portion of the game that frustrated me to the core... I wish the studio had more time to make the final scene better.

As far as I know, during the development of the game, political turmoil in the country caused street riots some of them took place near the office of Nowhere Studios in 2013; in fact employees were affected by tear gas in one point. That might explain clunky controls and tiresome ending due to production environment and time constrains but later updates left some of the issues mentioned unfixed.

If you loved Limbo and looking for even more, Monochroma is a great title for you. But if you have concerns about controls, just wait for a sale, then grab it. Lastly, Gevende composed original music of the title that can also be listened in Spotify.

https://open.spotify.com/album/3KQ7C2J7f6ZrF2c5G5y72k
Posted 19 December, 2017. Last edited 21 December, 2017.
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Showing 51-60 of 70 entries