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Análises recentes de Palaris

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Exibindo entradas 1–10 de 22
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0.0 horas registradas
An excellent new chapter for Suzerain. Dare I say I enjoyed it more than the original campaign? I finished it in a day, I couldn't stop. This DLC was great. A few bugs here an there, but the developers are keen on fixing things, and I found nothing game-breaking. I am looking forward to whatever Torpor Games has in store next.
Publicada em 7 de abril de 2024.
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14.6 horas registradas (7.4 horas no momento da análise)
Such a fun little game. There is SO much to discover!
Publicada em 28 de novembro de 2023.
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98.4 horas registradas (49.2 horas no momento da análise)
I'm recommending this game, but not without addressing it's flaws. I'd probably recommend when it goes on sale.

It's a fun game. If you enjoy Bethesda-style RPG's, it's exactly what you'd imagine, but in space. All the familiar Bethesda quirks in a different format.
It's not a bad game by any means. I have so far enjoyed it as much as Fallout 4. Which is to say less than Fallout New Vegas or Skyrim.

But there are quite a few pieces in this game that have left me with a bad taste in my mouth.
First, the amount of loading screens is a bit obscene. Even in places that are actually seamless (like in Neon), there are loading screens for elevators and doors. Sometimes, It doesn't even make sense why they're there. In Neon for example, you have some stores that are open to the street, no loading screen required. Then you have other stores, with the exact same amount of space to them, locked behind doors that require a loading screen before getting into them. Other games like Cyberpunk are able to pull off a near seamless world, so it's not an impossible task. I think the sheer amount of loading screens you run into in this game really cut through the immersion I'm trying to experience. It makes be want to go back to something like Elite Dangerous, with seamless travel within a star system and when landing on planets.

Second, the "meh-ness" of it all. It feels as if so many of the systems in this game are half-baked. The ship-building feels so bland and without much option for customization. Many of the quest-lines are formulaic, "Go here, grab this, come back and talk to me." Half the time I'm thinking, "This could be solved in an email." Where is the instant communication planet-side. Why can't I talk to these characters remotely, or why can't these two people talk with each other? It feels like I'm the messenger half the time between two people who are only a couple hundred meters apart.
The outpost system also feels very underbaked. There's barely any guidance on how the system works, and it left me scratching my head on how to place outposts to get different minerals, how to gather the minerals and send them to other outposts, and how to build a factory chain.

All in all, it seems like Bethesda set really high expectations for this game, but failed to adapt the "Bethesda RPG model" to this new theme. There are a lot of things I feel like needed to be done different in a 'space' setting. And if some of those traditions were broken, the game could have been a lot stronger. Maybe if Bethesda looked more at what other leaders in this space have done, like Elite Dangerous or Cyberpunk, they could have found better ways to do some of the things they do.

I'm going to continue playing this game, it is pretty fun and I'm interesting in finishing it. But it's not perfect, and continues to face the same flaws that many of Bethesda's recent titles have shown.
Publicada em 4 de outubro de 2023.
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41.0 horas registradas (40.9 horas no momento da análise)
How 2 win:

1. Hold L/R triggers constantly
2. Build 1 million ziplines
3. ...
4. Profit?
Publicada em 3 de março de 2023.
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62.8 horas registradas (24.1 horas no momento da análise)
How do you even review a game where you deliver a bunch of packages. You really gotta just go and play it
Publicada em 27 de novembro de 2020.
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747.9 horas registradas (200.5 horas no momento da análise)
It's a wild game. Understandably, there are a lot of toxic players. But the game can shine when you experience those really fun games.
Publicada em 22 de agosto de 2020.
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6.8 horas registradas (4.8 horas no momento da análise)
This game is incredibly immersive and a masterpiece in narrative storytelling. You will get lost in the story of the Finches and by the time the game is over, you won't want to leave.
Publicada em 20 de dezembro de 2018.
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1.6 horas registradas
I cry and get spooked at the same time. This game is a masterpiece of video game storytelling.
Publicada em 23 de novembro de 2018.
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1 pessoa achou esta análise útil
10.1 horas registradas (2.5 horas no momento da análise)
Instead of spending the short amount of time to support controllers, DeckNine instead dedicates every single devloper on the episodes. Maybe next time actually fix the bugs in your game before making new content.
Publicada em 19 de dezembro de 2017.
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62.9 horas registradas (27.8 horas no momento da análise)
Honestly one of the best games I have ever played. The story is excellent, the characters drag you into the game. The gameplay is quirky but very engaging and super fun. If you haven't played LA Noire yet, your missing out, its one of the best games of all time. I'm super sad that there hasn't been a sequel yet, with a few bug fixes, graphics improvments and gameplay changes I would easily buy a sequel to LA Noire.
Publicada em 24 de agosto de 2017.
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Exibindo entradas 1–10 de 22