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Geplaatst: 20 okt om 10:26
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Assuming this is a technical demo of the game being ported to a modern engine, and they're showing off that core systems are literally working and things are moving along? It's okay, it's nice to see it all exist. However this "remaster" has a LONG way to go before even reaching parity with the original FATE. Nearly all sound effects seem to be reused directly from the original. Compared to the original, it felt like I was getting almost no loot drops and there were almost no destructables in the dungeon.

Not happy about the UI design. Like the vast majority of modern game releases, this "remaster" seems to be going the route of lazy, uninspired UI design, a huge step backwards from the original FATE which had a UI full of character and charm. I saw another review speculate that the textures might be AI upscaled, and I'd believe it. The player character looks downright cursed. And a 12 minute demo timer.... what?? It's almost like they don't want you interacting with the game for an extended period of time, I assume because if you do, you'll notice more and more glaring flaws. I'm also not 100% sure on this, but, even though the game ran at a smooth 144fps for me, animations seem to be limited to a lower framerate? It's extremely odd.

I really hope these issues are fleshed out before the official release of the game. In its current state, it's a hard pass, I'll stick with the original FATE.
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Reactie van ontwikkelaar:
fishingrocks  [ontwikkelaar] Geplaatst: 23 okt om 9:09
Hi, thanks for your feedback. There are definitely many things that still need to be ironed out and enhanced, and we hope you come back to check out the final remaster.
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