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Recent reviews by Peyhah

Showing 1-9 of 9 entries
1 person found this review helpful
2,306.6 hrs on record
Early Access Review
Having played... wow, 2306 hours by now, in Season 5 I can heartily recommend new players to stay away from this game. The only reason I can give this game any more time is for the occasional duelling session on a private server with friends.

My first review was in Season 1, when walker fights, the grappling hook, and small group fights made up for all the clunky, buggy, glitchy, performance, and rampant 3rd-party sofware abuse that constantly plagues this game.

S5 appears, increasingly, to be blind flailing by a dev team that is desperate for new sales, going through the motions of "testing a new direction" before the inevitable bankruptcy and company liquidation announcements.

In the name of "creating PvE content", the devs continue to hide behind the early-access excuse and released a design that had barely seen any testing. And so, the devs decided to test the souls of its players with a truly callously-designed grind that made progressing a torturous experience, simply giving the mobs high hp/attack and devastating ranged attacks in a game meant to be primarily melee (no shields!).

Simply wishing to occasionally play the game is not an option: To play is to enter a purgatory of constantly farming maintenance materials just to keep what you have, and because solo farming is highly inefficient, you have to persuade several other unfortunate souls to share in your suffering. Previously, maintenance was not an issue because materials were easy to come by, and only penalised those who had quit the game for good; maintenance is now an onerous chore that is fast becoming a full-time unpaid internship as a game tester.

The previous imperfect but relatively-balanced rarity system has been simplified to uncommon (green) to legendary (orange), which on the surface seems a good idea, but was implemented with zero forethought. Legendary mobs simply have hp/attack scaled up with no new mechanics except to make farming them an even greater chore given the drain on resources, and the new PvP meta is simply: Get a long, legendary weapon that kills in 2 hits, and don't bother with any other weapons or rarity items.

The next update will revert all player items to normal (white) rarity, and make legendary maps a temporary location, occasionally accessible only via a new series of mindless grinds through each step of the rarity tree. Legendary items will become even more inaccessible to anyone not in a large group, and the unchanged PvP meta will continue to be the same bland, mindless "payoff" of anyone who subjects themselves to this new ordeal.

Keep in mind that there are still plenty of existing issues with the game: plenty of bugs still aren't fixed (and will continue to be introduced), idiots who stream themselves playing with cheats is still the only way for the devs to detect them, and the expected "content" (is really too nice a word for it) by this time after season launch is still gated behind the micro-tinkering of a dev team that is surely the death-knell of this game.

This game had potential as a new Rust, with exciting (and sometimes cancerous, but mostly fulfilling) combat, generally quick resource gathering giving fast recoveries from losses, and an imperfect but serviceable tech tree. "Tactics without strategy is the noise before defeat", apparently wrote Sun Tzu (not in the Art of War, at least); it could certainly apply to what the Last Oasis devs are doing here.
Posted 11 June, 2020. Last edited 7 September, 2022.
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2 people found this review helpful
510.8 hrs on record (145.6 hrs at review time)
It's a great game, a classic

but it's also old af and a bit clunky sometimes

I only play it because I'm poor and can't buy the newer ones xd
Posted 1 June, 2020.
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2 people found this review helpful
688.9 hrs on record (23.4 hrs at review time)
Bought for the nostalgia way back when, has fun with formations and manoeuvring, and seeing artillery do its work on enemy formations is probably the nicest part of this game.

It didn't work so well on Win 10, but thanks to Pieter in the comments I went to the game file and edited the properties of the launch application itself to run as Win XP. It works, doesn't crash, so hell yea.
Posted 20 April, 2020. Last edited 22 April, 2020.
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No one has rated this review as helpful yet
968.8 hrs on record (347.6 hrs at review time)
Great immersion, story, dialogue and cutscenes.

Has bugs like an old sack of flour.

Shooting animals all day makes it worth it though.
Posted 6 March, 2020. Last edited 30 March, 2020.
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1 person found this review helpful
271.8 hrs on record (179.4 hrs at review time)
big yes indeeded
Posted 18 December, 2019.
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6 people found this review helpful
4 people found this review funny
1,603.0 hrs on record (1,159.8 hrs at review time)
1200 hours later yes i recommend this

Posted 18 December, 2019.
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No one has rated this review as helpful yet
1,088.5 hrs on record (453.6 hrs at review time)
IZ LE CLASSIC GAME
HAS OK GRAPHICS LAH
BIG PLAY MUCH FUN
CUIRASSIER + SKIRM TOO STRONK FOR ME I CRI
WAR WAGON PLS NO SHOOT MY DAIMYO
Posted 30 October, 2019.
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4 people found this review helpful
1,146.3 hrs on record (119.7 hrs at review time)
Recommended, but with several caveats.

If you like city builders that can last at least 5, or often 7 hours or more per game, and think you have good observational skills, then you will find plenty here to hold your micro-attention, for at least 3-6 games.

The art is nice, even on low-ish graphics, the music's decent, the UI has improved since I bought it, and feeling like you've guided a bunch of stick-rubbing, stone-chipping prehistorics to steel-making classicals is quite nice.

There are problems with the game, of course: The AI can be difficult to understand in the beginning, as many new players have voiced on the discussions, The destination-selection-based-on-distance AI still needs to be fine-tuned, and the AI will disintegrate if you try to build anything but one central settlement.

If you still aren't sure, watch a 7-hour playthrough on Youtube and decide for yourself. I myself have no regrets, having seen one playthrough and knowing full well what I was buying.
Posted 17 July, 2019. Last edited 17 July, 2019.
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9 people found this review helpful
2 people found this review funny
2,916.7 hrs on record (833.8 hrs at review time)
A satisfying hexagon-tile, turn-based, group-combat, RNG-based game set in a low fantasy world.

The game limits you as a mercenary company with no permanent ties to anyone, and focuses on the turn-based combat. Reasonable graphics (and low specs, hurrah for the potato gamers among us!), intuitive mechanics and tactics and the occasional RNG rage make this a game worth having, if you're looking for a casual gaming session.

No game is endlessly replayable, and Battle Brothers is certainly on the lower end for not supporting mods. For the GBP10-ish price I got it during beta, it's been fully worth it.

Would recommend, if you like a quiet singleplayer gaming session.
Posted 27 April, 2018.
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Showing 1-9 of 9 entries