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0.0 timer registreret i alt
Do NOT play the Redux version! It has major typos affecting your ability to solve puzzles, such as putting "the" in front of nouns inappropriately.
Skrevet: 8. november. Sidst redigeret: 8. november.
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6.9 timer registreret i alt
This is a pretty good adventure game.

I was initially turned off by the game's adolescent, unrestrained horror visuals... Plastering every room with gore and guts is tiring.

The dialogue is very 'English-isn't-my-first-language.' Some characters benefit from awkward language, but anything aiming for clever or poetic misses.

The puzzles are better than average for the genre, but that's a low bar to clear.

But the game's pacey, and that trumps everything else. As long as you're solving puzzles, you're finding new rooms, new puzzle elements... Each chapter is like its own little adventure game with its own flavor of puzzle.
Skrevet: 6. november. Sidst redigeret: 7. november.
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3.1 timer registreret i alt
Played the demo and was excited for the full release.

From the story: expected a back-and-forth horror procedural... Story fails to come together meaningfully. It's all murders of arbitrary motivation with a "wizard did it" ending. All of the most interesting narrative beats are red herrings or magical in origin. Totally unsatisfying as a standalone narrative, all for the sake of an extended universe hook.

And no, it doesn't hit that transcendent, psychedelic/psychological horror angle. It exists to fill the pages of a fan wiki. If you like creepypasta mascot-generating tripe, you're in luck! Sniper Killer has its own Slenderman, and he's green.

From the gameplay: expected identifying targets to matter, recon... There's exactly one mission where you're unsure of the target and requires 1st-grade logic to figure out.

Expected puzzle-like stages where killing targets in sequence is important... The game has stealth and body discovery mechanics, but every stage employing them can be brute-forced by killing targets quickly.

And most of the game isn't shooting—it's narrative walkaround stuff. Would be fine with this if all the time spent gathering evidence and reading dialogue paid off, but it doesn't.

It was a couple hours of dumb fun, and there are sublime video-nasty touches, but the ending left me so sour I can't recommend it.
Skrevet: 30. oktober. Sidst redigeret: 30. oktober.
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1.2 timer registreret i alt
The auto-battle combat is a LOTTA fun, but I don't enjoy the rest of it. Environments are dull... Quests are dull...

The game's lousy with progression systems! Bots level via EXP and by gathering materials... You have to collect duplicates of skills to upgrade them... Even the palette in which you slot passive skills can be changed and upgraded.

And it's quite high-commitment! Respeccing passives on bots cost money, and more and more money as they level up, and money is constantly getting sunk by everything, and it's just... stressful. I feel like I already messed my bots' builds up just by carrying over my saves from the demo.

Refunding the game cuz while I usually dig consolized mobile games and get down with the grind, this one's still giving me that mobile game stress!
Skrevet: 25. oktober. Sidst redigeret: 26. oktober.
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2.1 timer registreret i alt
Fell in love with the demo, bought the game around release, and saved it for a rainy day. I liked it, but didn't love it. I'd give it an in-the-middle recommendation if that was an option.

It's kinda padded? I'd be happier if it was a lightly interactive walking sim—reading dialogue, moody atmosphere. But you get interrupted by mini-games and redundant fetch-quests frequently.

The mini-games are psychological and dreamlike in nature, but the subjects they're abstracting are simple and easy to understand... and sometimes elaborated on minutes before they appear. Cuts into the narrative-puzzle-box element.

The non-linear format and playful obfuscation are cool but I expected that to all set-up a dense or more psychologically twisty story, and it didn't land there.
Skrevet: 25. oktober. Sidst redigeret: 25. oktober.
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5 personer fandt denne anmeldelse brugbar
30.5 timer registreret i alt (22.5 timer, da anmeldelsen blev skrevet)
This game's not bad, but it's not as fun as I hoped.
More fun single player than multiplayer, which is disappointing since multiplayer is so core to the game. I wouldn't recommend roping friends into the game since runs are an hour long—without pausing!
Difficulty climbing... There are 4 difficulties, and difficulty changes are quite sudden. It's not a fun, gradual climb like Pacts of Punishment (Hades) or Ascensions (Slay the Spire).
Lotta elements I hoped would improve during Early Access didn't.
Skrevet: 2. oktober. Sidst redigeret: 2. oktober.
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42.9 timer registreret i alt (33.8 timer, da anmeldelsen blev skrevet)
If you miss the experience of going to Miniclip or Orisinal and bouncing from game to game, this satisfies the itch. I know that's not the reference point here, but this has a combined voice that goes beyond the usual ROM pick-and-mix.

There's authentic retro grit, there's smoother, idealized stuff, experiments, killer multiplayer games out the wazoo... Half the games aren't to my taste, but I've already played enough to justify the purpose and have barely scratched the surface.

Wanna emphasize that the multiplayer games rock. If you've got local friends or someone close enough for smooth Remote Play, this is a must-buy.
Skrevet: 25. september. Sidst redigeret: 26. september.
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2 personer fandt denne anmeldelse brugbar
7.9 timer registreret i alt (6.8 timer, da anmeldelsen blev skrevet)
Unique piece shapes, playful and abstract patterns, subtle gradients, tricky repeating elements... A great lil' jigsaw game.

I'm iffy on the DLC. Despite the themed packs, the puzzles get samey. I was hoping for more surprises, that they'd stand out from the base game the same way Mizi NO! stands out from other digital jigsaws.
Skrevet: 9. september. Sidst redigeret: 14. september.
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9.5 timer registreret i alt (4.7 timer, da anmeldelsen blev skrevet)
This is a great lil' co-op game for a specific kind of person that finds the complication of looter shooters obnoxious, but is pulled in by their allure.

Baseline mobility is limited—you run slow and jump low—but various abilities supplement it, resulting in boisterous, physics-reliant movement that's hard to predict and a lotta silly fun. Even then, the game's quite floaty, and you don't get that nice... "in a mech" feeling.

It can't be overstated how little JUICE this game has—literally 0 gamefeel. Limp feedback, weak effects, and despite being a mech, you don't feel any weight on descent and etc.

Finding objectives can be a drag. Levels are big and vertical, and only some levels generate bounce pads. It can take a while to find the action.

Crafting is simple, which I appreciate. You just smash equipment together and shared traits are more likely to show up in the result. You only get big named bonuses, not stuff like "+3% to reptiles in the air" or "+1 health/second while burning". You can start making ersatz little 'builds' early on. Balance is iffy, but there's no shortage of options or random little perks to encourage experimentation.

Difficulty scales up QUICK as the Heat increases. Single-player and co-op are respectively well-tuned. Collecting cooldown abilities mid-run is intriguing—you really gotta consider what range your weapons operate and when you can get the most value out of em.
Skrevet: 20. august. Sidst redigeret: 22. august.
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2.9 timer registreret i alt
Lovely & hilarious little game. Definitely worth $20 for the quality of animation and density of gags. And it plays smooth as butter, which I don't expect for these sorts of narrative games.
Warning: involves a lot of back-and-forth between familiar locations. There's always something new to see, but it can get a little tedious checking everything.
Skrevet: 17. august.
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Viser 1-10 af 180 forekomster