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76.2 ώρες σε 2 εβδομάδες / 188.4 ώρες συνολικά (155.1 ώρες όταν γράφτηκε)
Αναρτήθηκε: 6 Δεκ 2024, 11:09
Ενημέρωση: 13 Ιαν, 1:56

Κριτική Πρόωρης Πρόσβασης
[Final thoughts about the game after 149 hours of gameplay without any prior knowledge]

It took me 65 hours to complete the main campaign on normal difficulty without using any guides, builds, trading, or other external resources, with a total of 150 deaths. I managed to complete two ascendancy temples on my own. The three acts on cruel difficulty took me another 32 hours to beat using the same approach, with 144 deaths in total.

Based on my experience, I have three suggestions for GGG as the developer and publisher of this game:

1) Address community issues: take steps to manage toxic and gatekeeping behavior among top community content creators (e.g., certain controversial figures like a blue-haired femboy who cyberbullying another content creator from another game for things he didn't) and stop trolling your primary competitors in the market as devs and company.

2) Improve technical performance: focus on fixing legacy server issues (e.g., strange enemy and character behavior during collisions, as well as highly destructive and frustrating lags in challenging content like temples). Additionally, resolve engine-related problems, such as 0 FPS for top builds or poor CPU utilization in medium-density areas.

3) Refine endgame content: adjust and polish the endgame mechanics to make the overall experience more rewarding and engaging. One attempt at mapping is so disgusting because we're not playing Hardcore on Standard (though I do enjoy Hardcore sometimes, by the way). The existence of Atlas map hacking is also a controversial thing. These improvements could elevate the game significantly.

Otherwise, it risks remaining at the same level as Path of Exile 1.

Playing through three acts in early access is sufficient to get a sense of the game if you're really curious about experiencing it.
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