73
Products
reviewed
489
Products
in account

Recent reviews by Cirom

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Showing 1-10 of 73 entries
6 people found this review helpful
50.4 hrs on record (17.3 hrs at review time)
Early Access Review
Man, I love cross-genre games like this. This game's basically Hades meets Animal Crossing - on one half, you've got a chill town-builder side where you can just relax, play at your own pace and build whatever feels most appealing to you. And on the other half, you choose to venture off into roguelite-style missions where you're given action RPG-style combat and

And you switch between the two sides whenever you feel like. Feeling in a combat mood and want to do a bunch of missions in a row? Go ahead. Feel like just chilling at home base and spending the next five hours hyper-focused on building a nice looking park or house? It's your choice!

Though one thing to note: While you're not forced to engage super hard with the town-building aspects (maybe other than harvesting fruit to sell because it sells for a LOT and you want that money for combat upgrades), you ARE forced to engage with the combat aspects. You will need to do Missions to progress the story and unlock new NPCs, including NPCs which solely offer town-building benefits. I personally love this, but I know others may not.
Posted 27 October. Last edited 27 October.
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No one has rated this review as helpful yet
52.1 hrs on record (24.5 hrs at review time)
Early Access Review
This game simplified what I've absolutely struggled to do in games like Factorio or Satisfactory.

Being able to save my creations as little "modules" which I can just plonk down anywhere in space makes making various shapes a lot simpler, as I can just focus on building a module that does one thing (like painting 4 belts), and then I can just reuse that module anywhere whenever I want.

Also so many little QoL features too, like machines telling you how many are needed to fill up one belt, the end of belts telling you what shapes are going to be transferred through them before they've even arrived, and being able to very quickly build/undo/redo creations and easily copy/pasting without cost. It's just about solving the puzzles, not having the resources in your inventory at the time you think of the solution.

Honestly my only criticism is that trains are a bit naff
Posted 3 October.
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No one has rated this review as helpful yet
1 person found this review funny
14.6 hrs on record (5.0 hrs at review time)
I have no idea how to activate those invisible blocks but that hasn't stopped me from getting every gear I've seen so far

EDIT: I figured out how to activate those invisible blocks but as it turns out I got every gear they "block" anyway
Posted 10 July. Last edited 13 July.
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1 person found this review helpful
6.3 hrs on record
Honestly, this felt official.

I do wish the puzzles were more difficult - nothing I felt was more difficult than the puzzles that were in the main game of Portal 2, though I did like a fair few of the one-portal puzzles, as they had me think in ways that wouldn't have been possible with the full portal gun.

But other than that, though? It's good stuff, apart from the anticlimactic ending.
Posted 14 February.
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5 people found this review helpful
14.1 hrs on record (12.9 hrs at review time)
Early Access Review
It's a Picross game made by Jupiter. They're kinda really good at it.

Surprisingly, it's much harder than the other Jupiter Picross games I've played - but I honestly really like that. It's nice having puzzles that challenge me even early on!
Posted 9 February.
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No one has rated this review as helpful yet
360.9 hrs on record (0.4 hrs at review time)
Now that the game works properly and I've been able to play it, I think it's about time I gave the game a proper review. (As opposed to the game crashing on boot - that's been fixed)

It's a fun game.

I'm still a bit wary about how the game handles its premium currency (Super Credits), but you seem to get around ~15 per mission and each mission seems to average about ~30m long. Due to this, I've ended up saving around ~810 SC just from missions alone (excluding Warbond rewards), which seems.. only SLIGHTLY slow. Certainly a lot better than I was *expecting* at any rate, but time will tell if the game keeps this up.

Consider this a cautious thumbs-up. The game's very fun, but... the fact that the devs could alter SC gains at any time (or just ramp up prices) is a looming threat which concerns me, but for now... it's fine.

Update: Now that the first Premium Warbond (Cutting Edge) is released, I can say... that it's actually quite reasonably priced. It only costs 1,000 SC (though realistically 700, as you get 300 of it back) which is easy enough to find when exploring in missions, and the Medal costs to unlock the things in the Warbond is actually lower than I expected. I love it when games don't force a pointless grind.
Posted 8 February. Last edited 14 March.
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1 person found this review helpful
16.4 hrs on record (13.2 hrs at review time)
Fun little Hybrid Rhythm Game.

I know some of the later characters are gonna tear my hair out if ever I do attempt them (I'm so glad I don't feel compelled to 100% games), but it's still a fun game to jam out to.

My main criticism is that enemies don't scale up nearly as fast as the player does - this is a game where the earlier levels are way harder than the later ones. Once you make it to Svartalfheim, more often than not you've already won.
Posted 18 December, 2023.
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1 person found this review helpful
22.6 hrs on record (22.3 hrs at review time)
Early Access Review
A fun little twin-stick looty shooty game, with a story that honestly just reminds me of a Saturday morning cartoon.

I do wish there was less singleplayer-restricted content though, especially at the start.
Posted 26 November, 2023.
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No one has rated this review as helpful yet
21.9 hrs on record
It's a great game with an enjoyable aesthetic, a very good soundtrack and some pretty fun gunslingin' gameplay to boot.

Being able to customise your bullets with different effects is interesting, though I do wish there were more powder options overall. Most of my decisions really boiled down to "Let's just get this for the Spell Power bonus", usually in regards to increasing spell speed and that.

Main criticism? The ending. This is clearly an Early Access game. It may have released as 1.0, but so did Terraria, and that game didn't even have Hardmode when it first released. After defeating the final boss, you're pretty much met with an anticlimactic "There'll be more coming soon!" message and not even a final cutscene.

I *am* interested to see what the future holds though.

EDIT: Apparently the future held the devs' studio shutting down. Huh. Didn't see that coming.
Posted 28 October, 2023. Last edited 25 June.
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1 person found this review helpful
3 people found this review funny
34.0 hrs on record (7.3 hrs at review time)
help i can't stop doing combos and it's getting in the way of the plot
Posted 18 August, 2023.
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Showing 1-10 of 73 entries