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Recent reviews by Necrobern

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No one has rated this review as helpful yet
16.2 hrs on record (5.4 hrs at review time)
"Overwatch but good" as some might call it. And they aren't completely wrong. A big array of characters with different playstyles to choose and main, quick matchmaking (Atleast in quick match) keeps you on the mood. And given games don't tend to drag too much, is a game that even if you lose you are ready for more. If we also include a quite cheap battle pass you can take 3 months to complete (at the time the pass comes out), is a game that is worth considering some few expenses now and then.

Now, the game is fresh, so it still feels a few things need to be tweaked. With a game with ultimates, either you get the comeback of the century with characters like Jeff (depending of the map), or are underwhelming/situational. The powerscales between ults feels a bit off yet, specially with some heroes becoming powerful carries in the right hands. The game is far from an unbalanced mess, but some things need to be on check.

Speaking of balances, my negative with the game so far is actually what will be with it in the future. Overwatch was easily dethroned not just because Blizzard's incompetency, but also a lot of game changes that ended overbalancing the game and becoming, sure competitive, but incredibly stale. Hero games of this kind must make sure every characters counts for something, SPECIALLY if they wanna sell you cosmetics for cheap. So I don't want Spider-man mains forced to play the meta of the month or be shifted out by their team.

I played quite a lot of Overwatch (not OW2 however), so I can already tell this game is in the right path to overthrone it. But I am worried that might take the wrong step and suffer the same problems. Atleast is free to enjoy, and cheap to dress up your character(s) if wanted.
Posted 14 January.
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No one has rated this review as helpful yet
48.7 hrs on record (14.0 hrs at review time)
Early Access Review
This is a chill game where you slowly make a bigger shop every few hours, so patience is important when playing it. At first can be a bit stressful since you have to multitask a lot of things, but once you keep a budget and hire someone to the counter is a game you can relax with. If anything you might spend most of the gameplay opening packs and restocking, and to be honest for being early access is enough to keep you interested as you upgrade the shop now and then.

To be honest my main negatives will be solved in the roadmap, like more customizable options or playing the card game you are selling, so there's no major concerns about it. If anything I wish they change the human models to others way less ugly, best outcome would be Ken Sugimori-like humans to keep with the cards' artstyle.

For what is it at the moment and for its cheap price is a strong simulator if you aren't looking for something difficult and wanna gradually purchase upgrades and keep the money on check. And hopefully by the time the big updates arrive won't age this review.
Posted 9 October, 2024.
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No one has rated this review as helpful yet
4.5 hrs on record (3.6 hrs at review time)
It's a board game where you pick your win conditions (mostly stars), create a deck to use cards from, along using a character with their own stats, passives, and special. Like any board game, is great to play with friends.

Now that is out of the way, I am gonna throw you every problem I have with this game. Is good, yet has a massive BUT in every aspect of it.

First of all, as a board game is clearly designed to play with other people. The good news is that there's online, and is still quite active and you'll find plenty of players online. However, either you join a game with a character you didn't pick in the middle of a game, or you go into a game where people farmed a deck.
Then what about offline? Could be a missery if wasn't for the option to turbo speed the game with ctrl+shift, although you wish that was the default speed due how a massive RNG hellzone is. Is that kind of game that unlocks stuff when you beat each level or campaign(s), but given is all up to pure luck you might spend hours in the first level alone. Fortunately you still get currency for the shop and get cards, but again that's another RNG aspect to deal with. I think the big problem I have with it is that you'll progress unlocking new stuff depending to the board and dice's mood.

The DLC might seem dreadful due how much of it there is, but most of it is characters. Either you play the game normally, or check any design you like as well look through communities to see any recommendations. DLC fortunately is cheap if you only get one or two things, and given this game tends to be on sale often you basically throwing pocket change away.

I still recommend it because is a solid board game overall, but the solo mode is torture. So you either become prevalent in online, or throw yourself to RNG hell against the CPU.
Posted 1 October, 2024.
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1 person found this review helpful
8.5 hrs on record (2.6 hrs at review time)
Excluding The Punisher which is already a strong positive due its lack of previous ports but not being a fighting game, if you expect any of these games to have some sense of balance, tough luck. Prepare to get bodied online with infinites, massive differences between tiers, and a roaming Justin Wong at all times.

HOWEVER, these games were the foundation for many current fighting games and others yet to come. Flashy attacks, vibrant stages, a lot of hype matches, and the list goes on about this legendary group of Marvel games. I am speaking to those who never experienced the 90s era when these games came out, as despite their massive flaws compared to overbalanced current games in the genre, the fun factor barely fades away once you get the hang of it. We are talking of that kind of game that if you can win matches with the worst characters, you deserve a crown king/queen.

Obviously the latter might vary not only of the player, but the game itself. Children of the Atom is the slowest and more experimental design wise, while MvC2 is absolute chaos with everything going on screen. MvC1 might be the middle ground and a good starting point for newcomers on the other hand, as solidified most of the franchise's mechanics but you don't have to worry much about insane power tiers.

To be honest, this compilation and others by Capcom is about the legacy of this series. The gallery alone is a huge proof about it, showing development files and sketches on an INSANE resolution. I recommend it to just play it for fun and go with a casual mindset. However try to do so online, as despite the roaming players that experienced these games for decades is way more entertainment than to just face the CPU, since depending of the game the AI can be either a boredom turtling stall like in MvC2, or read inputs and pull some BS like in COTA.

In summary, if you are expecting some highly competitive fighting game, is a yes and a no. It is competitive even if one or two characters dominate their respective games, but requires a lot of practice the veterans are used to for years. But if all you want is some the greatest capcom games in your library to have a blast with friends, getting bodied by Maximillian and others, and learn a few basic infinites, then is a strong recommendation if you grew up with these games or not.
Posted 14 September, 2024.
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1 person found this review helpful
2.9 hrs on record
Early Access Review
The game is still quite barebones at the time of posting this review. Only one level and two game modes, not much to experiment with building teams, and several small things that need tweaking. Despite that, it has potential.

You pick four holomembers and will defend a lane, but depending of the situation you can immediately change lanes to defend it along other units. That's basically the game's premise, getting harder as you get upgrades. The standard mode can be beating in half an hour after some retries and upgrading characters, while endless is all about the grind and hoping the RNG gives you good buffs.

But that's the problem, is everything it offers. With no enemy variety and nothing much to play arround with the team or modes, the game gets stale quickly. The starter team is enough to go through most of the two modes with one or two replacements if needed, so you'll get quickly comfortable with a team and barely change it. It also needs several improvements in very small things like making unit placement more visible, some menus being wonky to manage through, and if you restart a level won't get currency but quitting does so why bother to choose the former.

Being early access and free I am not telling you is a hard avoid. Has a lot of potential, but until it reaches that point might need quite a handful of updates and additions.
Posted 3 September, 2024.
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9 people found this review helpful
28.9 hrs on record (11.9 hrs at review time)
First of all, I need to mention some plot stuff and some Fate lore. So tiny spoilers ahead.

A fast-paced musou game where you dash through maps and areas as you wipe armies. To be honest, compared to the first Extella (I played in PS4 years ago), Link reuses a lot of stuff in there while adding new servants to the roster. If you played one, the other will be pretty much the same with very few differences. I guess that's the usual pattern among musou games.

That also means is a formula you can barely fail with. Is grindy sure, but if you prioritize the targets on each mission the levels usually take 10 minutes top to clear. You get some missions and other stuff to do, but is mostly to increase the servants' bond levels which either can be increased by playing them, or passively completing missions while focusing on the main goal. If you want a real con is that some events that happens due the enemy army's actions tend to repeat, giving barely any variety or unpredactibility.

My negative with the game is not that is literally Extella with a few new servants, but the plot itself. The first Extella had three timelines to learn about Altera and find the true ending, creating a bunch of lore that will be tied together in other stories like in FGO (Where Altera debutted). Here there's really not much to look for despite Charlemagne being the focus, as most of the game's plot and routes focuses mostly on looking and recruiting brainwashed servants and every now and then foreshadowing something you already know from the start. Most of the big Type-Moon lore dump fans expect happens practically at the very end of the true route/ending, and there's really not much to dig through. While the first Extella and Extra itself had strong interactions with servants (minimum 3-5 of them), in Link you have only Charlemagne and that happens usually at the late part of a route. It mostly answers one of his ascensions in FGO, which is nothing compared to Altera's whole biography that is the first Extella.

So basically, Extella Link gives a lot of improvements to Extella, basically being Extella Turbo Edition in the gameplay department. However, if you are expecting some good story and worldbuilding as expected from Fate or Type-Moon in general, is better to go for the first game instead as takes advantage of most of the cast. Really up to what you're looking for in a Fate Musou.
Posted 27 August, 2024.
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10 people found this review helpful
72.6 hrs on record (4.3 hrs at review time)
I might've overestimated the hype I saw about this game. I thought was gonna be some weird storyline or even weird horror card game. But at the end was way simpler than that. You are playing 1-player poker, trying to reach a score under a limited number of dealt hands. You gradually get new cards and upgrades to make sure you reach the higher the score milestone becomes. So on and so on until you are unable to and start a new run.

Now, it might feel that I was disappointed. But far from it, as is quite entertaining to kill some time with. As you learn the upgrades and unlock more after each run, you start planning a deck arround your win conditions. The joker cards in particular provides passive bonuses depending of the cards you play and even state of the run, so is all about adaptability with the cards and bonuses you'll keep obtaining.

To be honest is way simpler than expected if you expect some depth or even some sort of plot. All you'll do is get a deck with a particular ability and try to beat a run with it, then go to the next one. However, having a game that doesn't ask much from the player is fine, and sometimes all you want to do is play for a few minutes without having to think much aside of how to aim for higher scores with your cards.
Posted 14 August, 2024.
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3 people found this review helpful
2.8 hrs on record
A very simple game. You do a run, either beat it or not, upgrade your monster, rise and repeat. It becomes a one note gimmick very quickly, no matter the unique mechanics each monster offers. I don't recommend it to go for achievement hunting since is a slog to go through each monster without any major changes in gameplay.

HOWEVER, is nonetheless a simple game to put a few hours into since is what takes to beat it. Just pick whichever monster you like, and go for it. The bosses if anything offers some minigame gimmicks to spice things up a bit. But the second to last boss might be the most frustating one in both its minigame (Specially if you are playing windowed) and some attacks which become painful to dodge with this game's barely use of controls.

If I have to give this little game a major complain is that the autofire is practically nonexistant. Some monsters need to shoot a lot of projectiles, specially once you get more upgrades. Yet the autofire one shoots once each second, when fast clicking lets you machinegun through the levels. I have to bring back the annoying boss complain because a proper autofire would make it less unfun to play against.

If you were during the Newgrounds era, playing a little flash game for a few hours, then you can see what kind of game this is. Just wait for a super sale to get it for a few bucks and kill some time with it. Replayability is severely lacking, but if you have it your library can be worth to invest an hour or two now and then.
Posted 21 July, 2024.
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3 people found this review helpful
7.3 hrs on record
This is one of those "Dad games" where you do something mundane to chill. Technically you could call it a puzzle game, but given you have a manual to know the order to assemble the models is hard to say.

I am not a plamo veteran but I built a dozen or so of them, so is nice remembering the feeling of building mechas. As I said, this is a game mostly to set mechas together and paint them.

If anything my negatives is more of things I want to be implemented. You cannot save the custom colors you paint the mechas to showcase them in the main menu, but already read the dev is working on an update for it. A bit of an extra challenge might be thankful aside of time trial, which I guess will be done with overly complicated models. As said, nothing major that will damage the overall experience.

If anything I wanna see this game expand on its premise. Like add more customizable options like stickers, or even a sequel in 3D to truly showcase the plamo building experience. To be fair for a bit extra money you can buy an actual gunpla and the 2-3 paint colors you might need, but given this is a game still in development at the time of writing this it might go beyond putting pieces together to beat it.
Posted 21 July, 2024.
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No one has rated this review as helpful yet
24.0 hrs on record
Yeah sure is the obligatory Earthbound themed RPG, but is a game that the further you go, the silly stuff makes actually sense. I followed Omocat for many years so some stuff was expected, and I am glad a lot of effort was put into this game.

The aesthetics is really what sells you at first, and will take full advantage of it specially in the fights. They aren't truly difficult, and to be fair the emotion chart can be ignored most of the time. The game isn't very grindy except for a sidequest or two, so overall the battles are on a good spot of being engaging but not dragging too long.

To be fair is hard to explain through the story as is a spoiler minefield, but is really worth to get invested. At first as I said goes silly with some few confusing foreshadowings, but as you progress a lot of stuff that happens and even just see piles together to make it all cohesive. There's just one or two things that weren't clear, but that comes to my next point.

The main negative I can say is that the game can be a big hassle for completionists and achievement hunters. I got the true ending in my first playthrough and going totally blind, to then find out I might've missed 40% of content and secrets (Like several bosses). Not only you have to do and choose things in certain ways (often obvious), and sure if is for an ending is fine and most of the time is clear what to do. But you have to save in a lot of slots since if you miss something, is quite possible you can't go back as either some events happened hours of playthrough ago, or you can't return to certain locations you can only visit ONCE. So that means that you pretty much have to do several full playthroughs to get variables that you need to get at point X so event Y happens at time Z. I checked the achievement statistics when I beated the game, and no wonder a lot of them have a 5% unlock on average. Yeah you can just say "use a wiki/guide", but this is a game that is better to experience without any help on the first playthrough due the many surprises it throws at you, and can feel a burden to go all over twice or thrice.

Sorry that the negative paragraph is far bigger than the entire review, but that shouldn't hurt the game. My problem is similar to some other RPGs where sidequests are time sensitive, and due the big investment RPGs in general can be on someone's schedule. Nonetheless is a game worth to go through since crafted a wonderful story that ties everything together the further you go, and if you manage to find out most easter eggs and secrets then will enrichen the overall experience. I really loved it the game and a huge recommendation, but once you find out how many things you missed for some people can be better to just check the stuff on youtube or the wiki(s).

PS: I just found out there's several saves shared arround to dig through most of the game's content. So that saves the grind and timewaster or some achivement hunting. That doesn't nullify the only problem I have with it, as you need to full save files just to obtain certain events instead of going through most of the game several times.
Posted 4 July, 2024. Last edited 4 July, 2024.
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Showing 1-10 of 121 entries