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Ещё никто не посчитал этот обзор полезным
10.9 ч. всего (2.7 ч. в момент написания)
They could have made Sonic Generations 2. Or Sonic Generations & Knuckles maybe?
But no, they'd rather double down on the EDGEhog.
At least chaos control is used in an interesting way during gameplay, instead of just being a 'get out of jail free card' for the ridiculous cutscences.

It's still worth it, as it contains an updated version of Generations. If you love to go fast, I can guarantee that you'll be going FAST in both games.
Опубликовано 23 октября.
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Пользователей, посчитавших обзор полезным: 11
1,366.9 ч. всего (1,337.1 ч. в момент написания)
There would be a ton I could write here, but in the end the question being asked is: 'Would you recommend this game to other players?' and the answer is a resounding no. Instead I would suggest you to look at other reviews and take note of the playtime. You'll notice how a majority of the positive reviews don't have a significant amount of hours on record. Meanwhile the more the hours go up, the more bitter the description becomes. Even if a review is tagged as 'Recommended', it'll ooze with regret.
While Behaviour Interactive's attempts to branch out keep failing, this was their little game that could. So naturally by now they've mutated it into a bloated live-service nightmare, to mercilessly milk whales with. Just slap any recognizable IP in there, even if it does not fit at all and watch the sales numbers go up. While that's nothing new, it's annoying me personally, as this Skinner box is built on the ashes of a creative but flawed little 'slasher movie party-game' which I once very much enjoyed.

I'll probably keep coming back to it every once in a while, when they have one of their in-game events going on. But that's mostly out of morbid curiosity. The only chance for Behaviour to step their game up and stop squeezing every last drop out of this cash cow, is for there to finally be some competition. Sadly nobody has managed to dethrone 'Dead by Daylight', not even Behaviour themselves. Remember 'Deathgarden'? Of course you don't.
Опубликовано 27 марта. Отредактировано 27 марта.
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Ещё никто не посчитал этот обзор полезным
27.5 ч. всего (6.5 ч. в момент написания)
It's uncanny how on point this turns out to be. Feels like an offcial Jet Set Radio reboot.
Extremely iterative design, but I'd be a hypocrite if i wouldn't admit, that it's exactly what I wanted. You as well probably, if you still held on to the dream, that Future may some day get the HD-Port treatment.
...or maybe you never played any of the Jet Set Radio games?
Well it does not matter. Regardless if you're new to it, or one of those waiting in vain, Bomb Rush Cyberfunk DELIVERS.
Опубликовано 20 августа 2023 г..
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Пользователей, посчитавших обзор полезным: 8
1.3 ч. всего
This is unplayable for me, since it constantly crashes.
I've tried several different setings and checked the web for fixes, to no avail.

If you decide to buy this game, be sure to try immediately if it actually runs, due to the two weeks steam refund-policy. Cause otherwise you'll end up like me with a product in your library, which just outright does not work.
Опубликовано 29 марта 2022 г..
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Пользователей, посчитавших обзор полезным: 45
6
105.5 ч. всего (33.9 ч. в момент написания)
Fighting games are notoriously hard to get into but very enjoyable once you do.
If you are willing to give them a chance, they might just win you over.
KOF is a pretty unique series among this genre on top of that. Basically a niche amongst a niche.

All that said, XV is excellent. I highly recommend this game, especially if you enjoy fighters.
And if you are a complete newcomer to the genre, don't be afraid. If you are willing to learn, the community will help you out.
I'm also standing by, in case you need a sparring-partner. Just reach out.
Опубликовано 4 марта 2022 г..
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Пользователей, посчитавших обзор полезным: 4
0.0 ч. всего
In short: Absolutely disgraceful.

Maps full of cramped areas in a game with a focus on fast movement, because playing Doom should obviously feel like a chore. Also a great new enemy type which will take said movement options away entirely and then run away from you inside said cramped areas. It's like the designers deliberately don't want to challenge you, but outright piss you off. You'll truly feel like The Doomguy™ this time around!
That the final boss is just a bigger Marauder is a testament to that, to be honest. This DLC is the equivalent of paying money so that id can show you the middle finger.

In my opinion only the "Armored Baron" is a worthwile new enemy and the "Sentinel Hammer" a more interesting super melee weapon than the sword. All three maps look nice, but play like trash and no other new feature inside this DLC is worth a damn.
Don't buy this, it'll just sour your experience with an otherwise great game.
Опубликовано 22 марта 2021 г..
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1 пользователь посчитал этот обзор полезным
3.6 ч. всего (2.0 ч. в момент написания)
I helped to fund this game on Kickstarter.
Turns out it's just like the versus mode in Left 4 Dead.
Either it's a bunch of pubs who are too retarded to understand basic game mecanics and wipe out about 3-4 minutes into the match or it's a bunch of people on voip coordinating.
In case of option number 2 the killer is utterly underpowered and will never have a chance to win.
In case of option number 1 the killer is too strong and the pubs will always kick the bucket before they even accomplish objective #1.

Basically if you have a group of friends to play this with it's really entertaining. Especially if every slot is taken and the killer is also someone you know.
However if you want to play this online with random people you'll have a miserable time 99% of the time. If the lobby even fills up to begin with that is.
Опубликовано 13 декабря 2019 г..
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1 пользователь посчитал этот обзор полезным
17.6 ч. всего (14.2 ч. в момент написания)
There's a good reason why the reviews for AMID EVIL are overwhelmingly positive: It actually is exactly what it advertises itself to be.
This however also means you get an episode based around first person platforming starring some balls with spikes on the outside, which exclusively attack by rolling into you and explode if you shoot them enough. Basically what I want to tell you with that is, that you can expect all the good ... and sadly all the bad of old school fps design here.
The good is outstanding though. Special shoutouts to the 'Arcane Expanse' in that regard.

One more thing: if you are old enough to have experienced the games which inspired AMID EVIL, but not old enough yet to have developed blindness and arthritis I highly recommend playing on the hidden 'EVIL' difficulty.
'EVIL' gives you the highest challenge, but unlike other old-fps highest difficulties, it does no unfair stuff like periodically resurrecting dead enemies. Enemies on 'EVIL' are just supremely fast, more numerous and will knock your teeth out within seconds if they can catch you.
Опубликовано 30 июня 2019 г.. Отредактировано 1 декабря 2019 г..
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1 пользователь посчитал этот обзор полезным
57.3 ч. всего (23.4 ч. в момент написания)
Обзор продукта в раннем доступе
I've seen a bunch of reviews sperging out about balance based on a walloping two hours of playtime. This is sadly to be expected, since the game is developed by 'behaviour' and has tie-in marketing going on with Dead by Daylight at the moment. The devs are obviously doing this for some more free exposure, but it mostly just drags a cancerous fanbase along for the ride, to cry and scream as well as write the aforementioned brain diarrhea.

I've played this in closed beta when it was still just called DEATHGARDEN, I've played the first release of it and the current reboot. In my opinion the devs have really done their homework, as this new version is much improved. Here are some of the highlights:

  • The 'Bloodpost' mechanic is completely gone. It basically just confused newcomers, as well as lead to cheesy tactics from both sides
  • The stupid experience crates and 'level up' mechanic inside the matches is completely gone
  • The Runners (now Scavengers) have unique defensive abilities to help you escape from chases instead of having 'special crossbow bolts' to give the hunter a headache / a seizure
  • The Scavengers are not graded as a team anymore. You are no longer punished for having utter gluesniffers on your side, since you can just ignore it, when they ram a fork into the electrical socket within the first minute of the game, to rid the planet of their worthless existence. Helping your team out will obviously still reward you and pay off, but victory is mostly determined by your own skill and does not require good teammates
  • The characters are now designed around archetypes (e.g. a medic scavenger or a sniper hunter), yet still retain loadouts to customize. This means there is more variety since you won't be seeing exactly the same thing every round. (On the other Hand that gives the devs a chance to force you to grind even more...)

In any case if you are new to it or want to try it for the first time, this game is closer to an Unreal Tournament custom game mode, than it is to Dead by Daylight.
  • The Hunter is dangerous: your survival is exclusively determined by your own skill at either juking, or playing so stealthily, that you are never found in the first place.
  • The Scavengers are fast and tricky to hit: your ability to aim, clever use of your gadgets and chosing a solid startegy to fit your Hunter is what determins if you succeed or fail.
Опубликовано 1 июня 2019 г.. Отредактировано 1 июня 2019 г..
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Пользователей, посчитавших обзор полезным: 6
42.0 ч. всего (37.5 ч. в момент написания)
Bluehole Inc. put more effort into lawsuits, a hack-job console port, paying off streamers and microtransaction gambling than ever actually finishing and optimizing their game. A game that made over $700 million in 8 months.
I was part of this problem. I also bought it during 'early access'.
Please learn from my mistake.

DO NOT SUPPORT BLUEHOLE. DO NOT BUY THIS GAME. DO NOT THROW YOUR MONEY INTO THIS DUMPSTER FIRE.
Опубликовано 8 мая 2018 г..
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