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張貼於:10 月 14 日 上午 9:06

I was originally drawn to this game because it was marketed as a spyro-like.

Unfortunately, upon playing it, I discovered that it WAS like a Spyro game, but not the ones I liked. Aside from a few small aesthetic choices, this game follows the path of the Spyro remake - rather than being a comedic platformer collection/puzzle game (as the original spyros were), this is a combat based action-platformer (akin to Legend of Spyro). Everything has health bars, and you have to button mash out combos of attacks to whittle down enemies.

And even if I had been interested in an action fighter, the actual combat is really bad. There doesn't seem to be any particular aiming or guidance system for attacks, so you have to fight with the camera and controls to even hit an enemy with your combos, many of which are direction based. The number of times I tried to do a combo that whiffed past an enemy got really annoying.

The voice acting was also a bit tepid. It's my understanding that a number of people worked together to provide voice acting for this game, and it's clear a lot of them were not exactly the most skilled at voice acting. Many lines come off very clearly as read off a script, and lack tonal context for the scene they are in. One of the dragons is voiced by the actor of Sly Cooper, and the writers were so excited about this they slipped in multiple references to this fact in the conversation, all but winking at the audience. It was very distracting.

Ultimately, I can't say that I recommend it, if you are looking for a classic Spyro experience. Those who liked Legend of Spyro might be into it, but I wasn't. I become bored of the monotonous combat and dull characterization a half hour in, but maybe I will try again another time.

It seems like the creator of the game released this as a standalone prequel game, since the original team and project was cancelled due to his inability to properly manage it (though I will give him points for doing this before he took the kickstarter money, rather than after...) There was talk about redoing the game in Unreal 5, but who knows if that will actually ever happen, or when.

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