Better Dead Than Red
I may be bad, but I feel good!
 
 


Hello :demoticon:

I'm a programmer and designer, I can step in many different things . . .

Team Fortress 2:
Basically I'm a kicking player with ambitions of scoring control points and objectives. Anyways, I prefer defensive classes like Demoman, Heavy or Engineer and Medic is frequently used.
My skills and tools can tip the balance in its team favor.

Zap-Gaming Europe 2.0

TF2 server:
185.239.237.56:27015

List of games:
work in progress


Steam Community

Group Site

Workshop Collections
______________________________________________________________________________

TF2 Backpack [www.tf2items.com]

TF2 Configs [drive.google.com]

Currently Offline
"Issued Too Many Commands to Server"
// Messin' around TF2
// https://www.youtube.com/watch?v=UIGcM7E-GEA&t=412s

// ----------------------------------
// Drivable Physics Prop (am_create.cfg)
// ----------------------------------
ent_remove_all auto
ent_remove_all ajet
ent_remove_all admg
ent_remove_all asnd

prop_physics_create props_vehicles/car002a_physics.mdl
ent_setname auto
ent_fire auto addoutput"targetname auto"
ent_fire auto addoutput"classname drivable"
ent_fire auto addoutput"onbreak driver,clearparent"
ent_fire auto addoutput"onoutofworld driver,clearparent"
ent_fire auto addoutput"onoutofworld driver,sethealth,0,.2,1"
ent_fire auto addoutput"onoutofworld driver,ignitelifetime,15,2,1"
ent_fire auto addoutput"onoutofworld auto,break,,.2"
ent_fire auto addoutput"onoutofworld auto,kill,,.5"
ent_fire auto addoutput"ontakedamage asnd,dospark"
ent_fire auto addoutput"hammerid 201"
ent_fire auto addoutput"spawnflags 9"
ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create env_steamjet
ent_fire env_steamjet addoutput"targetname ajet"
ent_fire ajet addoutput"type 0"
ent_fire ajet addoutput"emit 1"
ent_fire ajet addoutput"spreadspeed 20"
ent_fire ajet addoutput"speed 90"
ent_fire ajet addoutput"startsize 5"
ent_fire ajet addoutput"endsize 15"
ent_fire ajet addoutput"rate 60"
ent_fire ajet addoutput"jetlength 50"
ent_fire ajet addoutput"rendermode 1"
ent_fire ajet addoutput"rendercolor 160 175 190"
ent_fire ajet addoutput"origin -70 18 -16"
ent_fire ajet addoutput"angles 0 90 5"
ent_fire ajet turnon:1

ent_create point_hurt
ent_fire point_hurt addoutput"targetname admg"
ent_fire admg addoutput"damageradius 115"
ent_fire admg addoutput"damage 6000216"
ent_fire admg addoutput"damagedelay 1"
ent_fire admg addoutput"damagetype 8374271"
ent_fire admg addoutput"origin 0 0 0"

ent_create point_tesla
ent_fire point_tesla addoutput"targetname asnd"
ent_fire asnd addoutput"classname asnd"
ent_fire asnd addoutput"m_soundname physics/metal/metal_sheet_impact_bullet1.wav"
ent_fire asnd addoutput"m_flRadius 0"
ent_fire asnd turnoff

ent_teleport auto
ent_fire auto enablemotion
ent_fire auto wake

ent_fire ajet setparent auto
ent_fire admg setparent auto
ent_fire asnd setparent auto

// push entities

ent_remove_all app1
ent_remove_all app2
ent_remove_all app3
ent_remove_all app4
ent_remove_all app5

ent_create point_push
ent_setname point_push a
ent_fire point_push addoutput"targetname app1"
ent_fire app1 addoutput"classname app1"
ent_fire app1 addoutput"hammerid 44"
ent_fire app1 addoutput"magnitude 50"
ent_fire app1 addoutput"radius 10"
ent_fire app1 addoutput"inner_radius 10"
ent_fire app1 addoutput"spawnflags 28"
ent_fire app1 addoutput"origin -40 0 5"

ent_create point_push
ent_setname point_push b
ent_fire point_push addoutput"targetname app2"
ent_fire app2 addoutput"classname app2"
ent_fire app2 addoutput"hammerid 43"
ent_fire app2 addoutput"magnitude 30"
ent_fire app2 addoutput"radius 10"
ent_fire app2 addoutput"inner_radius 10"
ent_fire app2 addoutput"spawnflags 28"
ent_fire app2 addoutput"origin 0 -15 0"

ent_create point_push
ent_setname point_push c
ent_fire point_push addoutput"targetname app3"
ent_fire app3 addoutput"classname app3"
ent_fire app3 addoutput"hammerid 42"
ent_fire app3 addoutput"magnitude -90"
ent_fire app3 addoutput"radius 70"
ent_fire app3 addoutput"inner_radius 10"
ent_fire app3 addoutput"spawnflags 28"
ent_fire app3 addoutput"origin 23 0 85"

ent_create point_push
ent_setname point_push d
ent_fire point_push addoutput"targetname app4"
ent_fire app4 addoutput"classname app4"
ent_fire app4 addoutput"hammerid 41"
ent_fire app4 addoutput"magnitude 40"
ent_fire app4 addoutput"radius 10"
ent_fire app4 addoutput"inner_radius 10"
ent_fire app4 addoutput"spawnflags 28"
ent_fire app4 addoutput"origin -32 0 1"

ent_create point_push
ent_setname point_push e
ent_fire point_push addoutput"targetname app5"
ent_fire app5 addoutput"classname app5"
ent_fire app5 addoutput"hammerid 40"
ent_fire app5 addoutput"magnitude -40"
ent_fire app5 addoutput"radius 10"
ent_fire app5 addoutput"inner_radius 10"
ent_fire app5 addoutput"spawnflags 28"
ent_fire app5 addoutput"origin -29 0 1"

ent_fire app1 setparent auto
ent_fire app2 setparent auto
ent_fire app3 setparent auto
ent_fire app4 setparent auto
ent_fire app5 setparent auto

// spectator camera

ent_remove_all info_observer_point

ent_create info_observer_point
ent_setname info_observer_point info_observer_point
ent_fire info_observer_point addoutput"origin -198 0 60"
ent_fire info_observer_point addoutput"angles 15 0 0"
ent_fire info_observer_point setparent auto

// ----------------------------------
// Parent Sentry (am_build1.cfg)
// ----------------------------------
ent_remove_all adis
ent_remove_all agun

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create obj_sentrygun
ent_setname agun
ent_fire agun addoutput"targetname agun"
ent_fire agun addoutput"hammerid 510"
ent_fire agun addoutput"teamnum 2"
ent_fire agun addoutput"solid 2"
ent_fire agun addoutput"origin -25 0 28"
ent_fire agun addoutput"angles 0 0 0"
ent_fire agun sethealth 99999
ent_fire agun setteam 2
ent_fire agun skin 2
ent_fire agun disableshadow
ent_fire agun setsolidtoplayer 1
ent_fire agun setparent auto

// ---------------------------------
// Parent Dispenser (am_build2.cfg)
// ---------------------------------
ent_remove_all agun
ent_remove_all adis

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto sleep

ent_create obj_dispenser
ent_setname adis
ent_fire adis addoutput"targetname adis"
ent_fire adis addoutput"hammerid 511"
ent_fire adis addoutput"teamnum 2"
ent_fire adis addoutput"solid 2"
ent_fire adis addoutput"origin -25 0 28"
ent_fire adis addoutput"angles 0 0 0"
ent_fire adis sethealth 99999
ent_fire adis setteam 2
ent_fire adis skin 2
ent_fire adis disableshadow
ent_fire adis setsolidtoplayer 1
ent_fire adis setbuilder !player
ent_fire adis setparent auto

ent_fire auto enablemotion
ent_fire auto wake

// ------------------------------
// Parent Player (am_parent.cfg)
// ------------------------------
ent_fire !self addoutput"targetname driver"
ent_fire !self addoutput"classname player"
ent_fire !self disablecollision
ent_fire !self disableshadow

setpos_exact -5 10 -49
setang_exact 0 0 0

ent_fire auto addoutput"solid 1"
ent_fire auto addoutput"rendermode 0"
ent_fire auto addoutput"renderamt 255"
ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"
ent_fire auto disablemotion
ent_fire auto enablemotion

ent_fire driver setparent auto

// --------------------------------
// POV Teleportation (am_tele.cfg)
// --------------------------------
ent_fire auto enablemotion
ent_fire auto wake

ent_fire auto addoutput"origin 0 0 0"
ent_fire auto addoutput"angles 0 0 0"

ent_fire driver addoutput"origin 0 10 -46"
ent_fire driver setparent auto

ent_teleport auto
ent_fire auto disablemotion

// ==========================================
// "Issued Too Many Commands to Server"
// point_clientcommand (CANNOT EXECUTE FCVAR)
// ==========================================
Recent Activity
10,497 hrs on record
last played on 12 May, 2022
1.7 hrs on record
last played on 6 Sep, 2021
201 hrs on record
last played on 6 May, 2021
Swag 3 Nov, 2024 @ 8:03am 
Hey man are you still here? If ya ever see this, which I doubt you will on account of you bein offline for more than a thousand days, shoot me a message. We miss ya
mokko1234(TR) 16 Jan, 2024 @ 4:23am 
Man rip and +rep miss the man
Poland Satan 29 Jul, 2023 @ 2:51pm 
Give some sign of life man. Just do something, please.
Tom Jakitory 1 May, 2023 @ 1:37pm 
Are you still alive? :pontius_confused:
Poland Satan 21 Sep, 2022 @ 3:59am 
[*]
Λ D1sabled Λ 17 Jun, 2022 @ 1:28pm 
RIP man.