22
평가한
제품
606
계정에 있는
제품

Marneus 님이 최근에 작성한 평가

< 1  2  3 >
1-10/22개 항목을 표시 중
1명이 이 평가가 유용하다고 함
기록상 73.3시간 (평가 당시 44.3시간)
Skyrim with gameplay.
The writing of most of the main content is absolutely abysmal and sad. Most of the side content ranges from decent to forgettable filler, but all of it makes the world feel more alive. The core gameplay loop still works well despite how bastardized it's been. Somehow I find base building enjoyable, especially with the vault building DLC.
2024년 5월 19일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 43.4시간 (평가 당시 42.8시간)
The game shows its age and has a pretty slow start, but if you're willing to put up with it, there is a lot of great things to be found in here. It does Fallout better than 3 and consistently has a better writing and implementation of quests and dialog that any other Bethesda title.
2024년 5월 8일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 114.1시간 (평가 당시 106.0시간)
It's good to be back.
2024년 5월 6일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
기록상 3.3시간 (평가 당시 2.9시간)
An ode to the visual style, gameplay and humour of build engine games and mods. While the gameplay is a bit stiff there is a satisfying quantity of content on offer.
It is also a neat companion piece to Hypnospace Outlaws, even if it is narrativelly quite inferior, it's a good time if you like old style boomer shooters.
2023년 11월 27일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
3명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 30.4시간 (평가 당시 3.9시간)
앞서 해보기 평가
It's like if Deus Ex and Hotline Miami had a special needs child whose extra chromosome came from from LSD Dream Emulator.
2021년 1월 8일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
1명이 이 평가가 유용하다고 함
기록상 3.4시간
Pretty good, even better with friends, and for a good price too!
2020년 11월 29일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
8명이 이 평가가 유용하다고 함
기록상 15.4시간
The greatest game made on the build engine... yet! If you're into old school FPS, this game should be a no brainer for you.

While the whole "made on build" aspect of the game might make it look like a novelty game, this is a lengthy and meaty experience, reminiscent of Duke Nukem 3D, Blood, Shadow Warrior or Outlaws. While Ion Fury borrows a bit of its identity to the previously mentioned games it still has a distinct game design going for it with a nice and unique enemy roster as well as original weapons to deal with them.

I appreciated the smart ramp up in enemy power and placement, the increasingly populated levels making for long action packed fights. The map design is open and memorable, even if it leans a bit too much on industrial labs, it keeps introducing new elements like pipes and water flow to keep things fresh. The number of secrets is staggering, rewarding exploration, but might get overwhelming after a while.

My only issue with the game is the constant barrage of references to other games and franchises, taking me out of the experience a bit. While it's funny when you stumble upon an obscure Chopping Mall reference, the ever present reminders that Duke and Blood exist take away from the impressive work that has been done to make Ion Fury its own thing.

Overall a excellent investment if you're into old school FPS.
2020년 8월 4일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
195명이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
7
3
2
1
기록상 138.2시간 (평가 당시 94.5시간)
앞서 해보기 평가
It pains me to be forced to put a negative review because this game has a lot going for it and many qualities that are extremely rare to find in the current market.

The art direction is almost spotless, really reminiscent of Quake 3 Arena of course; the maps are heavily detailed and filled to the brim with personality and atmosphere, and yet they are easy enough to traverse quickly while hopping around. The sound design is great and the music is absolutely amazing. Even more importantly, the core gameplay is solid, the gunfight is exemplar, responsive and fun, and the classes add an interesting twist to the classic Quake formula without feeling too bloated.

Now my problem with this game stems from everything that's not in it and that prevents it for being massively played. The lack of third party map support, workshop integration, an actual server browser and the ability to host dedicated servers make or break the communities of game like this, and the intent to monetize everything at some point or another is clear from the get go. All these missing elements are what is killing the player base of what should have been a memorable title. The lack of meaningful updates makes it feel like the game has been abandoned before it even came out.

It's a shame, but I'm still willing to give it a go every once in a while to see the direction set the dev team.
2020년 7월 28일에 게시되었습니다. 2020년 7월 28일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
18명이 이 평가가 유용하다고 함
기록상 28.4시간 (평가 당시 13.5시간)
While dated and a bit unintuitive, this is one of the greatest 4X ever made. The Star Wars theme enhances the core gameplay and allows for nice story interactions between characters.
To me this is the perfect Star Wars game.
2019년 12월 8일에 게시되었습니다. 2022년 5월 27일에 마지막으로 수정했습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
5명이 이 평가가 유용하다고 함
기록상 73.1시간 (평가 당시 63.5시간)
This graphical roguelike is possibly the best way to experience many of the aspects the genre has to offer, but is flexible enough to accomodate more 'casual' players.

Roguelikes aren't for everyone, but this game truly is, with its colorful and funny graphics, the witty writing, the complex yet entertaining build system, the optional perma-death; this is the perfect way to experience the funny random nature so intrinsic to the genre with much less of the frustrations that are inherent to it.
The engine is a bit dated and janky, but the game is extensible and customizable which is a big plus in its favor, making an inherently replayable game even more replayable!
2019년 11월 27일에 게시되었습니다.
이 평가가 유용한가요? 아니요 재미있음 어워드
< 1  2  3 >
1-10/22개 항목을 표시 중