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Análises recentes de Raszul

A apresentar 1-7 de 7 entradas
2 pessoas acharam esta análise útil
2.0 hrs em registo
I expected a CYOA-style novel similar to others of this kind that i purchased and enjoyed quite a bit.

unfortunately this story is not only significantly shorter, it also feels incomplete.
choices are not clear as to what they are based on, what their chances are, or what the consequences are. several stats are never actually used, as far as i can tell (mining support integrity, military & civilian support), or if they are used then only once in the entire story making their existence basically pointless clutter (them going up or down doesn't matter if they never actually do anything).

then the actual plot
you meet a lot of ppl and species without any real description of them or without them ever mattering in more than a scene or two. that creates a lack of investment and doesn't allow one to relate to or bond with any of them. The only exception is your second in command and even there its only 3 or so scenes instead of 1-2.

the story is fast paced to the point of being rushed.
things seem to happen with little rhyme or reason and the sequence of events (other than that alliance stuff) feels janky
heck, the entire alliance thing is set up as if it was your only hope yet in the end only your combat stats determine the outcome -.-'

while i did somewhat enjoy the first playthrough, it was too short and the replay value is nigh nil past the 2nd or so playthrough.
I ended up requesting a refund.
Publicado a 21 de Dezembro de 2023.
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2 pessoas acharam esta análise útil
3.3 hrs em registo
Ok, finished playing the game and getting to a win. took a few tries.

I enjoyed playing the game, but felt that its falling behind what it could be... which dampens my enthusiasm for it quite a bit.

The game is, at its core, a board game turned PC game. or at least that is what it feels like. So, if you are interested in games that takes an hour or two for a full run, then it might be worth giving this a shot.
Unfortunately right now the replay value is ... well, its there. somewhere.

Right now I'd suggest waiting a few weeks or months for a few patches and content/gameplay extensions to come out and then grab it.

@Devs
here a list of troublespots i encountered and improvements i see as being possible while being reasonably easy to implement (from my perspective as a programmer who hasn't seen this games code).

make cinematics skipable
there are a lot of mini-cinematics (leader unlocks, ship unlocks, ship upgrades, some menu transitions, sensor upgrades, etc) that can't be skipped. please add the option to skip them (tied to this - bind the "skip" option to the escape key where it already exits or will be implemented in the future - though simply being able to skip via clicking would also work)

auto-resolve the earth's invasion if either side has no units left

bug: when the mothership is upgraded to tier 5 then i can't pick the bottom left activateable optionon it. the tooltip shows, but when i try to move my mouse over it to click-hold the activate button the tooltip vanishes before i can do so.
(I'm playing in fullscreen at 1920x1080 ... i tried windowed mode via windows+alt but that also didnt fix the issue)

planetary resources
please add an overview of surveyed resource locations and which ones are build, upgraded, damaged or still empty - with the option to click on them directly from that overview. having to manually, one by one, go over every single resource spot if i get a warning just to find the one spot that needs repairs is a damn pain, especially given that the animation for switching locations feels as if it takes ages (at least after the first few times seeing it, certainly by the time one starts their second match)
i would also like an overview on the main screen of how many resources I'll have next turn

combat system
the combat system during the invasion of earth is ... lacking.
> units are not prioritizing attacking what they are best against (or at least dont seem to)
> stacks of units have the same chance to hit as a single unit, making it so that my 20 interceptors struggled to take down a single enemy jet fighter
> human jet fighters are ridiculously evasive - see last statement
> both sides take turns, regardless of force balance or units speeds.
suggestion: sort the unit lists on both sides by speed (fastest first), then have slot 1 of the faster side attack first, then slot 1 of the other side, then slot 2 of both sides, then slot 3, etc - if a side doesnt have units left in a slot then they get skipped and the other side gets to attack twice in a row
> bug: the first attack of my torp destroyer shippies (the 2nd unit type in the order in which one can unlock them) didn't seem to deal any damage/have any effect if they were the first ones to attack during a battle - the animation showed, but the attack didn't seem to have any effect (and played way faster than any other animation)
> suggestion: make the 3 branches (air, land, sea) more distinct and give the aliens a troop carrier/ground force entitiy of some kind - they are shown with ground forces when one wins after all ...
> i would also enjoy seeing a series of offense vs defense statistics on the ships. aka stealth vs detection, targeting vs evasion, penetration vs armor (which should modify damage by a %age, not a flat value - no clue what defense does atm...), and of cause lastly damage vs health
> attack feedback - right now the attacks only say "generated x damage". i'd love for that message to be more detailed. e.g. indicating that the target evaded, that the target's armor deflected the majority of the damage, that it was a critical hit, etc ...

skirmishing/raiding
given that we are building up the fleet way before the invasion, there is no (military) reason to leave the fleet idle in orbit until that date
i would love if we had the option to send in parts of the fleet to raid, harass, and otherwise disrupt and weaken the planet prior to starting the actual invasion itself
this of cause would have the risk of losing ships and potentially leaving the wreckage for humans to analyze and benefit from... and it would make your presence obvious, potentially uniting humanity but definitely increasing their military spending and thus their military growth speed ...
so... its a risk, but one that might be worth it ...


the victory/defeat result screen sucks.
please add a (short) cinematic for either outcome and not just a single image... at present it feels ... VERY lacking to phrase that politely. (utterly disappointing to be more frank - i didn't really feel as if i had won a great war with that victory screen thingy...)

intro story
"spawning a sun to roast a planet" feels too dang implausible. please find another option for how that planet got depopulated. i assume the attackers during the intro want the planet for themselves, not get a molten piece of slag.
for a more believable option changing it to a bomb/attack that ignites the planet atmosphere has pretty much the same result but isnt anywhere near as immersion breaking
it might also be a good idea to either change it to an option that doesn't make the planet uninhabitable or to point out that the attackers couldnt live on the surface of that world anyways (it didnt seem to have any surface water... so... temperature and atmosphere might simply be entirely incompatible)
also... the cities shown of the aliens are fairly well developed, yet in the initial shot of the planet none of that was visible from space. cities and other signs of civilization are visible from space on earth, adding some of that to the alien planet would once again make it more believable as being inhabited by a space-faring civilization
and lastly ... the entire intro felt like an info dump. if the perspective was changed to you, the invasion leader, waking up and triggering a hologram that then proceeds to brief you on the situation, that would be more immersive and feel less like pure exposition ...

Gray Aliens
they are mentioned, but we have no option to interact with them
would be nice if we could do something with or to them ...


that said, i enjoyed the game and am looking forward to seeing where it'll go from here.
it has potential, but as is ... well, if it was more than 5€ it wouldn't be worth the price
but with the potential fully unearthed i wouldnt mind paying 10-15€ for it, depending on whether or not you guys find a way to improve the replay value
Publicado a 3 de Novembro de 2022. Última alteração: 3 de Novembro de 2022.
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5 pessoas acharam esta análise útil
858.2 hrs em registo (109.5 horas no momento da análise)
Love the game. First week of owning it and 100+ hours of play already ...

Its basically a rather nice space economy management simulation with loads of space combat thrown in and a tiny bit of story sprinkled on top.
Unfortunately the controls and UI seems mostly optimized for the space combat portion, leaving the economy and management aspects a bit behind. Luckily Egosoft is working on that and the 3.0 update already addresses a whole lot of those issues.

Overall I quite like the game (duh) and while it can certainly use a lot of improvements Egosoft seems to be on it.

I can definitely recommend the game for anyone, no matter your previous experience in the X universe!
Publicado a 7 de Dezembro de 2019.
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1 pessoa achou esta análise útil
90.4 hrs em registo
A good and complex RTS title. If you like epic battles and science fiction than this is probably the game for you. The campaign is nice though nothing exceptional (and if you want to play it I suggest starting with "Supreme Commander" instead of this stand-alone expansion) but the game truly shines in Skirmish & Multiplayer.
Maps range from about 20x20km to about 80x80km while units meassure between 10 and 100+ meters in size and ranges vary froma couple hundred meters to several kilimeters.
Every battle feels epic, realistically scaled and just great! (Though the ressource management might need some time to get used to - but once you are it's great as well!)
Publicado a 19 de Dezembro de 2011.
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Ainda ninguém achou esta análise útil
365.6 hrs em registo (325.4 horas no momento da análise)
If you like PC RPGs and Shooters then THIS is DEFINETLY the game for you!
It's one of the most awesome PC games I've ever played and a fricking good RPG at that. Since all choices are carried over to all following episodes I highly recommend to start with the first title of this series!
Publicado a 19 de Dezembro de 2011.
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Ainda ninguém achou esta análise útil
459.3 hrs em registo (412.5 horas no momento da análise)
If you like PC RPGs and Shooters then THIS is DEFINETLY the game for you!
It's one of the most awesome PC games I've ever played and a fricking good RPG at that. Since all choices are carried over to all following episodes I highly recommend to start with the first title of this series!
Publicado a 19 de Dezembro de 2011.
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Ainda ninguém achou esta análise útil
32.8 hrs em registo (32.5 horas no momento da análise)
Try it out.
It's quite amusin - and ther's a demo. ^^

Probierts mal aus.
Is echt witzig - und es gibt ne Demo ^^
Publicado a 28 de Junho de 2011.
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A apresentar 1-7 de 7 entradas