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Recent reviews by ☆Lløyd LeJack☆

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Showing 11-20 of 25 entries
No one has rated this review as helpful yet
366.6 hrs on record
Infiniter replayability for a game that already provides an awesome gaming experience. Nice!

Quick Score: 8.5/10
Posted 24 January.
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1 person found this review helpful
712.8 hrs on record (517.9 hrs at review time)
A classic RTS which has outlived many of its predecessors and successors (including the original AoE). 25 years and still going strong with loads of new content every year and updates that keep the game not only fresh but also balanced.

There's a lot of content for singeplayer and infinite replayability on multiplayer, i think if we counted the hours i spend playing the Original AoE2 and HD Edition it would be more than 10.000 for sure!

Quick Score: 9.25/10
(Would be a 10/10 if Return of Rome and The Mountain Royals weren't overpriced)
Posted 24 January. Last edited 24 January.
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No one has rated this review as helpful yet
578.1 hrs on record (551.6 hrs at review time)
Making your own stories is really fun!

Quick Score: 7.5/10
Posted 24 January.
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No one has rated this review as helpful yet
641.5 hrs on record (610.7 hrs at review time)
Terraria, unlike Minecraft, is heavily focused on exploration, combat and progression, which makes it feels fresh, unique and original. Building in 2D is really easy and, while the world is not "infinite", it still provides an open canvas to unleash your imagination with a wide arrange of blocks, decorations and specially tools to help make it far easier than building in 3D. Exploration is rewarding and progression is satisfying, specially when you finally beat the final boss (The Moon Lord) and craft the final Sword (Zenith).

Still, neither game is superior to the other, they both provide their own experience. Terraria however feels like a love letter to their community and indie games in general, which is awesome, can't really say the same for Minecraft, can i?

Quick Score: 9/10
Posted 24 January.
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50.0 hrs on record (15.4 hrs at review time)
Been playing since 2015. Took a while to get some Nat 5s and a bunch of 6 stars mons but it's entirely possible. SW is far easier than it used to be, specially thanks to constant events and rewards.

The game, however, is still pretty much full of RNG and it's mostly P2W, so unless you wanna spend hundred (or thousands) of hours on it like i did, you're better off skipping it.

Still, not a bad game by any means.

Quick Score: 6/10
Posted 24 January. Last edited 24 January.
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1 person found this review helpful
0.6 hrs on record
Nah, not for me. The grayscale made it too hard to distinguish anything, didn't get past the sewers level. Postal has the same concept but with better execution.

Quick Score: 4/10
Posted 25 December, 2023. Last edited 24 January.
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0.0 hrs on record
PLEASE TAKE INTO ACCOUNT WHEN THIS REVIEW WAS MADE/LAST UPDATED BEFORE BUYING THIS DLC. THINGS MIGHT HAVE CHANGED SINCE THEN.

Return of Rome... is a mixed bag. If you like AoE1 (like me), want to play as the Romans on AoE2 or you're a completionist then go ahead and buy it, but if not, then i would recommend against it.

Why?

Point 1 - YES. It's overpriced for what it offers and lacked the original AoE Campaigns on release (they will be ported). This DLC does little effort to balance the game beyond what was done on the first Definitve Edition, even when no longer bound by the engine nor the need to keep the game as close to AoE1 as possible (I'm not a purist, so i'm fine with the game becoming a bit more AoE2-like)

Buildings:
Just like in AoE1 Towers sometimes feel like a pushover and i struggle to see why anyone besides maybe Babylonian and Choson players would turtle their base when a critical mass of units can quickly tear them down, specially elite ones (Legionary/Cataphract/Centurion). Walls and Gates help defend your base but they're nowhere as efficient as their AoE2 counterparts.
All buildings could be slightly buffed so only elephants and siege units are able to tear through them. A Castle-like building would make defensive play more effective on the long run.

Technologies:
Conscription and Theocracy are very welcome additions and help a lot on the mid to late game, while City Watch and Urbanization are fine but are a bit more situational. I would love to see Heresy being ported into this DLC as it would help balance out Egyptians, since their priests are really powerful, specially when mixed with chariot units which cost no gold whatsoever.

Rest in peace Martyrdom/Sacrifice. You will be forgotten.

Units:
The Slinger and Camel Rider lines suffer a lot from the lack of upgrades on the Bronze/Iron Age respectively. I do appreciate the Axemen/Bowmen/Scout balance rework but it feels like the Slinger was really left out from the equation and its stone cost means NO ONE is going to make them past the Tool Age, not even in trash wars.

Related to trash wars, civs with access to Scythe Chariots and/or Chariot Archers are still really strong when gold runs out, specially on a 1v1 and microed, so unless the other player has a few units to counter them (like ballistae for CA) they're really hard to beat.

Archery Range units are still very powerful due to the lack of pierce armor upgrades for any unit besides the Barracks/Academy ones which, just like in AoE1, makes the game less enjoyable.

The dock requires a total overhaul. There's no fun in fighting against armies of 60 Trirremes, there's no variety and it all boils down to who can mass units quicker and have better civ bonuses for naval units. Fire Galleys don't stand a chance against them when massed. Even more, at that point they're no longer cost-effective if you take their gold value into account.

Point 2 - YES. It is to some degree a cashgrab to kill AoE1DE for good and bring the Vietnamese players into AoE2. I'm not entirely sure why they believed that was going to work but it clearly didn't and most reviews (at the time of writing my own) are negative.

Point 3 - NO, it's not a scam by any means. The game was advertised as it is for a while before release, even if we didn't get much info about it until the teaser, which also revealed the Romans for AoE2. Again, if you're an AoE1 fan you will most likely enjoy it anyways, maybe even more than the original game, as they QoL features do help a lot when playing. Let's face it, AoE1 (alongisde it's DE) it's oudated in comparison to the other four games (counting AoM).

This DLC should be split into a Roman civ DLC for AoE2 with a much lower price, and the base AoE1 port, which should be updated FOR FREE unless we're getting new civilizations and campaigns (Having DLC content for an AoE2 DLC is weird, tho).

I barely give it a positive review. I'm kinda blindfolded by nostalgia as i'm a huge AoE1 fan so you might as well disregard my review altogether.

Rating: 5/10
Posted 1 June, 2023. Last edited 1 June, 2023.
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47 people found this review helpful
4 people found this review funny
54.1 hrs on record (6.9 hrs at review time)
⠄⠂⠄⠐⠄⠄⠄⠄⠄⢀⣠⣶⣶⣿⣿⣿⣷⣶⣶⣤⣀⡀⠄⠄⠄⠄⠄⠄⠂⠄⠐⠄⠄⠂⠄⠐⠄
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⠐⠄⠄⠄⠄⢀⣴⣿⣿⡿⣿⢽⣾⣽⢿⣺⡯⣷⣻⣽⣻⣟⣿⣿⣿⣿⣦⡀⠄⠄⠄⠄⡀⠐⠈⠄⠄
⠄⠄⠄⠄⢀⣾⣿⣿⢿⡽⡯⣿⢾⣟⣿⣳⢿⡽⣾⣺⣳⣻⣺⣽⣻⡿⣿⣿⣦⠄⠄⠄⠄⠄⠄⠄⠂
⠄⠄⠄⠄⣿⣿⣿⣯⢿⣽⣻⣽⣿⣿⣯⣿⣿⣿⣷⣻⢮⣗⡯⣞⡾⡹⡵⣻⣿⣇⠄⠄⠄⠂⠄⠄⠠
⠄⠄⠄⣸⣿⣿⣿⣿⡿⡾⣳⢿⢿⢿⠿⠿⠟⠟⠟⠿⣯⡾⣝⣗⣯⢪⢎⢗⣯⣿⣇⠄⠄⠄⠄⢀⠄
⠄⠄⠄⠋⠉⠁⠑⠁⢉⣁⡁⠁⠁⠄⠄⠄⠄⠄⠄⠄⢉⢻⢽⣞⢾⣕⢕⢝⢎⣿⣿⡀⠄⠄⠄⠄⢀
⠄⠄⠄⡧⠠⡀⠐⠂⣸⣿⢿⢔⢔⢤⢈⠡⡱⣩⢤⢴⣞⣾⣽⢾⣽⣺⡕⡕⡕⡽⣿⣿⠟⢶⠄⠄⠄
⠄⠄⠄⣿⡳⡄⡢⡂⣿⣿⢯⣫⢗⣽⣳⡣⣗⢯⣟⣿⣿⢿⡽⣳⢗⡷⣻⡎⢎⢎⣿⡇⠻⣦⠃⠄⠄
⠄⠄⠄⡿⡝⡜⣜⣬⣿⣿⣿⣷⣯⢺⠻⡻⣜⢔⠡⢓⢝⢕⢏⢗⢏⢯⡳⡝⡸⡸⣸⣧⡀⣹⣠⠄⠄
⠄⠄⠄⣇⢪⢎⡧⡛⠛⠋⠋⠉⠙⣨⣮⣦⢅⡃⠇⡕⡌⡪⡨⢸⢨⢣⠫⡨⢪⢸⠰⣿⣇⣾⡞⠄⠄
⠄⠄⠄⢑⡕⡵⡻⣕⠄⠄⠄⠔⡜⡗⡟⣟⢿⢮⢆⡑⢕⣕⢎⢮⡪⡎⡪⡐⢅⢇⢣⠹⡛⣿⡅⠄⠄
⠄⠄⠄⢸⢎⠪⡊⣄⣰⣰⣵⣕⣮⣢⣳⡸⡨⠪⡨⠂⠄⠑⢏⠗⢍⠪⡢⢣⢃⠪⡂⣹⣽⣿⣷⡄⠄
⠄⠄⠄⡸⠐⠝⠋⠃⠡⡕⠬⠎⠬⠩⠱⢙⣘⣑⣁⡈⠄⠄⡕⢌⢊⢪⠸⡘⡜⢌⠢⣸⣾⢿⣿⣿⡀
⠄⠄⠄⡎⣐⠲⢒⢚⢛⢛⢛⢛⠛⠝⡋⡫⢉⠪⡱⠡⠄⠠⢣⢑⠱⡨⡊⡎⢜⢐⠅⢼⡾⣟⣿⣿⣷
⠄⠄⣠⡃⡢⠨⢀⢂⢐⢐⢄⠑⠌⢌⢂⠢⠡⡑⡘⢌⠠⡘⡌⢎⠜⡌⢎⠜⡌⠢⠨⡸⣿⡽⣿⣿⣿
⢴⠋⠁⡢⡑⡨⢐⢐⢌⠢⣂⢣⠩⡂⡢⡑⡑⡌⢜⠰⡨⢪⢘⠔⡱⢘⠔⡑⠨⢈⠐⢼⡷⣿⣻⢷⢯
⠂⠄⠄⡢⡃⡢⢊⢔⢢⠣⡪⡢⢣⠪⡢⡑⡕⡜⡜⡌⢎⢢⠱⠨⡂⡑⠨⠄⠁⡂⡨⣺⡽⡯⡫⠣⠡
⠄⠄⣰⡸⠐⠌⠆⢇⠎⡎⢎⢎⢎⢎⢎⢎⠎⡎⡪⠘⠌⠂⠁⠁⠄⢀⠄⢄⢢⢚⢮⢏⠞⡨⢂⠕⠉
⡀⢀⡯⡃⡌⠈⠈⠄⠄⠈⠄⠄⠄⠄⠄⠂⠁⠄⠄⠄⠄⠄⠄⢄⢂⢢⢱⢱⢱⠱⢡⢑⠌⢂⠡⠠⠡
⣀⡸⠨⢂⠌⡊⢄⢂⠠⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⠠⢐⢨⣘⢔⢵⠱⡃⡃⡕⡸⠐⡁⠌⡐⡨⠨⢊
⢣⢎⠨⠄⠄⠨⢊⢪⢪⡫⡪⡊⡐⡐⡐⡌⡬⡪⡪⣎⢗⡕⡎⡣⠃⢅⠊⠆⠡⠠⡁⠢⡑⡐⢌⢌⠢
⡎⡎⠄⠈⠄⠡⢂⠂⡕⡕⡕⠕⢌⢌⢢⢱⢸⡸⣪⢮⡣⡓⠌⠠⢑⠡⢈⠌⢌⢂⠪⠨⡂⣊⠢⡢⢣
⢢⢣⠊⢀⠨⠨⢐⠐⡸⡸⡪⡱⡑⡌⡆⡇⡇⣏⢮⢪⢪⠊⠄⢑⢐⠨⡐⢌⠢⡪⡘⢌⠢⡢⢣⠪⠊
⡣⡑⢅⠄⠄⠨⢐⠨⢰⢱⢣⢣⢪⢸⢨⡚⣞⢜⢎⢎⢎⠪⠐⠄⡆⡣⡪⡊⡪⡂⡪⡘⡌⡎⠊⠄⡐
⡣⠊⠄⣷⣄⠄⠄⠌⢸⢸⠱⡱⡡⡣⡣⡳⡕⡇⡇⡇⠥⠑⠄⢡⢑⠕⢔⢑⠔⡌⡆⠇⠁⡀⠄⠁⠄
⡊⠌⠄⣿⣿⣷⣤⣤⣂⣅⣑⠰⠨⠢⢑⣕⣜⣘⣨⣦⣥⣬⠄⢐⢅⢊⢢⢡⠣⠃⠄⡐⠠⠄⡂⠡⢈
⢨⠨⠄⢹⢛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⠟⠄⢰⢰⢱⠑⠁⢀⠐⡀⠂⠄⠡⠐⠐⡀
⡱⢐⠄⢸⡲⡠⠄⠉⠙⠻⠿⣿⠿⠿⢛⠫⡩⡳⣸⠾⠁⢀⢢⠣⠃⠄⠠⠐⡀⠂⠄⠡⠈⠄⡁⠂⠄
⢌⠆⢕⠈⣗⢥⢣⢡⢑⢌⡢⡢⢅⢇⢇⢯⢾⡽⠃⢀⠔⡅⠁⠄⠄⠨⢀⠡⠐⠈⠄⠡⢈⠐⡀⠅⠌

Quick Score: 7.25/10
This is game is a classic and a lot of fun. Sadly sniper cheaters are slowly ruining the game.
Posted 28 May, 2023. Last edited 1 June, 2023.
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No one has rated this review as helpful yet
122.3 hrs on record (14.9 hrs at review time)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⣤⣴⣦⣤⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⠀⣠⣾⣿⣿⡿⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣶⡀⠀⠀⠀⠀
⠀⠀⠀⣴⣿⣿⠟⠁⠀⠀⠀⣶⣶⣶⣶⡆⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⣦⠀⠀⠀
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⠀⢸⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⣿⡇⠀
⠀⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⠀
⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⡟⢹⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⣹⣿⣿⠀
⠀⣿⣿⣷⠀⠀⠀⠀⠀⠀⣰⣿⣿⠏⠀⠀⢻⣿⣿⡄⠀⠀⠀⠀⠀⠀⣿⣿⡿⠀
⠀⢸⣿⣿⡆⠀⠀⠀⠀⣴⣿⡿⠃⠀⠀⠀⠈⢿⣿⣷⣤⣤⡆⠀⠀⣰⣿⣿⠇⠀
⠀⠀⢻⣿⣿⣄⠀⠀⠾⠿⠿⠁⠀⠀⠀⠀⠀⠘⣿⣿⡿⠿⠛⠀⣰⣿⣿⡟⠀⠀
⠀⠀⠀⠻⣿⣿⣧⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⣿⠏⠀⠀⠀
⠀⠀⠀⠀⠈⠻⣿⣿⣷⣤⣄⡀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⠟⠁⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠈⠛⠿⣿⣿⣿⣿⣿⣶⣶⣿⣿⣿⣿⣿⠿⠋⠁⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠛⠛⠛⠛⠛⠛⠉⠉⠀⠀⠀⠀⠀
RUN, THINK, SHOOT, LIVE.

Ah, Half-Life the game that started it all. Such a classic FPS which layed the foundations of many games to come (such as Counter-Strike or Day of Defeat), even getting two expansions (three if you count Decay) a groundbreaking sequel plus two episodic games (which i haven't played as of writing this review lol). We even got a VR game named Half Life: Alyx.

But, does it really hold up in 2023? The quick answer is yes, not because of it's graphics which, let's face it, haven't aged all that well, but because of it's gameplay, storytelling (although not that great in comparison to its sequel) and mechanics which we all know were brand new back in 1998. There was no game like Half-Life before, and there have been many games inspired by it since. It was a milestone of gaming.

I have replayed this game over 30 times in my whole lifetime and i still enjoy it like the first time. However, Half-Life is no perfect game, we all know that it has clear flaws during the later stages, namely Xen, Gonarch's Lair, Interloper (oh god) and the final boss Nihilanth.
To explain this point i actually bothered to rank all chapters and tell you (from my point of view) why some of them work, and why a few don't. I'm not including the Hazard Course, nor Black Mesa Inbound or Anomalous Materials as they are either not a fundamental part of the game or are more story-driven.

Top 8
1. Surface Tension
2. Forget About Freeman!
3. Questionable Ethics
4. We've got Hostiles
5. Office Complex
6. Unforeseen Consequences (Ha! foreshadowing)
7. Lambda Core
8. Power Up

Bottom 8
9. Apprehension
10. On a Rail
11. Blast Pit
12. Residue Processing
15. Nihilanth (Final Chapter)
14. Xen
15. Gonarch's Lair
16. Interloper

Surface Tension is probably the best chapter in the entire game as the entire game was building up towards that moment where you, the player (aka Gordon Freeman) is forced to take on the military alone in order to reach the Lambda Complex. It is well made from start to finish, features some of the most iconic parts of the entire game (for example the canyon), you acquire the RPG which really comes in handy to fight the helicopters alongside the Tau cannon, and ends on a high note with the military being forced to abandon Black Mesa and leave the remaining soldiers who didn't escape on their own (this is further expanded on Opposing Force). The phrase "Forget About Freeman" which names the following chapter is just iconic and sums up the current situation in Black Mesa. The Xen aliens have overrun the facility and not even the military are able to keep up. It's a really good follow-up to a perfect chapter.

Questionable Ethics is also on my top 3 because of the same buildup towards Surface Tension and the storytelling. The player discovers that the scientists have been doing research with Xen creatures long before the Incident which opens up an entirely new can of worms and brings up a lot of questions towards the real motivations behind the research of the Borderworld. You also acquire the Tau (which let's face it, it's one of our favorite guns in the entire game) and Snarks, which really come in handy to ambush and take out the grunts without using much ammo.
These are the same reasons why We've Got Hostiles (which introduces the military as a threat), Office Complex (which continues the build-up of the incident) and Unforseen Consequences (no explanation needed here) are in my top 8. Build-up, storytelling without much dialog and rich gameplay.

Lambda Core however, feels a bit slow in comparison to the previous chapters and it's kinda just there to connect all the previous chapters to the Xen ones (which are lowkey bad). The Gluon Gun is an amazing weapon, but sadly it's limited by how quickly it depletes your ammo and how late you get it, I mostly find myself using it against Alien Grunts and then Gonarch, running out of ammo in the process. Power Up also feels like a chore more than anything, although i still enjoyed it and it was frightening to see the Gargantua for the first time, this is where you know things are slowly heating up (no pun intended).

Don't get me wrong Apprehension, On a Rail and Blast Pit are in no way bad, but they are just not for my taste. Apprehension does get the ninth place because it introduces the Black Ops and it's a good continuation to On a Rail (and ofc Blast Pit and Power Up) which i don't like, nor dislike, for me it's always been kinda there, feels like a pit stop between We've Got Hostiles and Questionable Ethics more than anything, which is why i don't like Power Up that much either.

Blast Pit is a good chapter, the Tentacles are a real threat but after a few gameplays i just find myself trying to run instead of distracting them and slowly walking towards the ladders, which i feel kinda defeats the purpose of them being an obstacle, as you're meant to be stealthy in order to get past them. The chambers are really enjoyable tho, that's why i can't put it much lower than this. It's good, just not great.

Residue Processing however is where i find myself speedrunning the game in order to get to Questionable Ethics as soon as posible. Again, it feels like a roadblock which serves no purpose other than doing a bunch of platforming and recovering a few of your previous weapons.

Xen is where i really start having problems with this game and, more often than not, i end my playthrough after this one. It's way too short, offers little to no challenge after three chapters which were quite intense and action-packed (Surface Tension, Forget About Freeman and Lambda Core). This just doesn't work as a chapter, tho i understand that Valve had little to no time after redoing the game almost from the ground up, so i can kinda forgive them.

But then Gonarch's Lair is just annoying to deal with, you basically end up wasting almost all of your ammo on one stage while trying to avoid the white liquid (please, tell me it's not what i think it is), and being hit by the near-invisible baby headcrabs, then restock on ammo and repeat. Interloper is even worse, feels repetitive, you end up bleeding health and ammo which really makes you feel burned out when you finally reach Nihilanth. I think it's main problem it's how it was designed rather than the concept itself. I like the fact that Vorts are literal slaves to the Nihilanth and how it's expanded upon in Half-Life 2, but i can't bear how the factory part was made. I really want to like it but i just can't.

The Nihilanth battle is the one part of Xen i "kinda like", but being teleported every time... just no. Those chambers feel like an eternity to travel through and they really take you away from the boss fight. I like how it was made in the Black Mesa remake, that's how this battle was really supposed to be.

And then, there was the G-Man, also the end of this review. What can i say, the game have parts where it really shines, others that are just slightly above average, and Xen is just mediocre. If the final chapters were good i would probably give the game a 10/10, but sorry, i just can't, not even blindfolded by nostalgia. Still, this game is a timeless classic that anyone should play. One of my favorite games of all time, without a doubt.
9.5/10

And for the love of god, don't play Half-Life Source like, ever. Play Black Mesa instead.
Posted 12 March, 2023. Last edited 12 March, 2023.
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China.

QUICK REVIEW:
Clearly a Mario-esque platformer with SMB styled graphics and the SMW name (because it's probably the most hacked/cloned Mario game of all time, right next to SMB3)

Quick notes:
-Not sure if it's just me that i'm too used to SMW physics but they seemed a bit off in this game.
-Died four times trying to do that double turtle jump in 3-1 because i didn't get enough impulse to reach the other side.
-Graphics and Soundtrack are ok, remiscient of the 8-bit era, not a big fan, enemies are weird, but i guess it works.
-Political Message 0/10 (This is a no-no for me, even if it's a joke game)
-WE WILL BUILD A WALL. (Trump was not orange enough)

4.5/10
Decent game. Not worth replaying after finishing (which i didn't do).
Posted 11 February, 2023. Last edited 11 February, 2023.
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