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Nadie ha calificado esta reseña como útil todavía
93.7 h registradas (90.4 h cuando escribió la reseña)
A fun game, it just needs much better pacing with the tech as well as more upgrades to keep things feeling more fresh.

My biggest things I wish they added was the ability to repair tools and a better permanent solution for cooking food/drinks as the bowls and cups are consumed when consuming the food, making cooking kinda questionable.
Publicada el 3 de diciembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
752.7 h registradas (751.7 h cuando escribió la reseña)
Reseña de acceso anticipado
One heck of a timesync if you can find the right group. This game is all about major cooperation with other players.

Short and sweet of it: Everyone can take jobs and have specific skills, but to progress, you'll need items from other players. While this heavily encourages cooperation, if those people leave who have those skills and items you need, you're basically stuck with progression. Literally, one person can make or break a game session (with the meteor enabled).
Publicada el 26 de noviembre de 2024. Última edición: 26 de noviembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
14.4 h registradas (13.6 h cuando escribió la reseña)
It's a good game but doesn't lean enough into the actual recycling aspect, which would make it much more unique.

When you start, you collect various items, bring it back, then dump it all into a sort belt where you sort by Plastic, Paper, Metal, Wood, and Glass. That's kind of the fun aspect of the game. Doing this rewards you with extra bonus material if you keep sorting without putting the an item in the wrong deposit. You also get bonus XP for sorting.

Sounds nice on paper but the more items you collect, the more you sort, and it's all done with drag and drop with the mouse. My wrist was HURTING after a few runs. Thankfully, you can hire workers who are able to sort what you do in maybe 5 minutes, down to 2 seconds. Downside is you don't get bonus material or XP but the time you save is extremely worth it. After you employees sort all your materials in 2 seconds, there basically goes the uniqueness of the game.

The game then becomes "put specific items in machine and have it produce specific parts". Honestly, you could reskin this game to be spaced theme where you collect metal, minerals, and crystals and it wouldn't play any different. It almost reminded me of an extremely lite version of Satisfactory.

I think what this game needs to do is lean much more heavily into the sorting of items. Some ideas I had while playing:
• Instead of having 2 item sorters, hire 5 that can sort items on a O-shaped belt that can help you seperate items
• Be able to bring some employees with you to job sites to help collect materials
• Add additional machines to the sorting belt as a form of profession: giant magnet to collect metal, lasers to detect and sort plastics, high pressure air to blow paper, and maybe a rocker-rumbler to shake wood.
• More/different trucks to use when going out on job sites such as an open bed type, which you can purchase a giant claw to transfer items from the truck onto the sorting belt, and maybe a truck with a lifting, hydraulic powered bed to slide materials down onto the belt
• Bigger items found that require machines to separate components like a TV could be broken down into glass, wood, and metal.
• I think it would be fun if you could stuff extra items in trash bags if it's already full, like an RNG game where it might break open the bag if you keep trying to over stuff it.
• Better trash bags should allow for items that were carried by hand-only, to be stuffed in trash bags but will fill up the full meter substantially (lowered by tier of trash bag upgrades)
• Multiple upgrades for machines to work faster or better tiers of Stage I, II, III machines
• Have the Assistant also have optional bargain prices when selling for Contracts
• An option to remove the night/day time system. As of now, there's really no point of it since the time stops at 21:00 anyway - employees aren't affected by time/aren't paid by the hour or anything. I'd rather just work in daylight all the time.

These are just some ideas that I find could help flesh out the game more. After about 10 hours, there isn't much more to do. There also isn't any kind of end game. Maybe if it ever got restructured, they could redo the job sites as a bunch of locations on a map within a large city, where the goal is clean up and recycle these sites. Then every day, you could get a newspaper that would inform you about the city slowly being cleaned as you make a name for yourself with your company, and eventually when everything is 100% cleaned and recycled, you become a major corporation that opens recycling plants around the town and keeps it clean.
Publicada el 25 de noviembre de 2024.
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A 26 personas les pareció útil esta reseña
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13.2 h registradas
I wanted to like this game, I really did. Bought it during EA and now that 1.0 came out, it didn't really improve on things I was hoping for.

If I had to describe this game in 2 words, it would be slow and dull.

It has a great game idea, it's nicely polished, but it just feels oddly unfulfilling compared to other survival/crafting games I've played.

Edit 11/21 To Response to Dev Comment: I wouldn't say it was a bad experience, just not my cup of particular cup of tea. I'm sure this game will do great and be loved by a lot of people, so I'm rooting for you guys! But if you want some feedback on what I would change, here it goes:

1) Remove the directional "minigames" or "quick time events" from disassembling objects. Pressing Left, then Right really doesn't feel intuitive to saw something, especially having to do it over and over and over again. Or include an Quick Dismantle option that will remove lumber/sheet metal after 1 second of interacting with it.

2) After taking apart certain objects like the kettle or microwave like 3 times, just include an option to quickly dismantle everything. It was fun doing those a few times but got really repetitive after a while.

3) Food system needs a rework. It drains too fast and the 1 benefit it offers is annoying to keep up. I think it would be more rewarding if each food gave you a timed buff, like Jam makes you run faster, fish patties gave your more strength to carry more objects, salads could make you dismantle objects instantly for a short time, etc.

4) For cooking recipes in the pot, when adding an ingredient, highlight other food objects in your inventory that pairs with it. I'm sure the intent is for players to try and figure out recipes, but honestly, placing one item in and out over and over until I found something that matches just felt like a waste of time. I bet a lot of people just went right away to a wiki to look up matching foods.

5) Maybe this is some OCD mindset, but I found it disheartening when I finally got an upgrade to dismantle something (like a soda machine) that I could only remove the plastic or screws, and then needed a further upgrade to dismantle it. It's like "yippie, I can finally get rid of this to clear out this section and...oh wait...aw man!". Objects like those should be in reverse order of dismantling, like you need a piston hammer or steel saw blade or something you get later on to FIRST needing to dismantle it, cause that way, you know you will be able to remove something entirely if you're trying to clear out a certain space.

6) Revamp the Fishing. Either make it reel in on one click, or a more interesting minigame. Having to click on 3 random spots in a circle feels extremely boring. Also, when catching a fish, there should be a "Fish again?" option if you have more of the same bait to fight immediately. Or maybe after catching so many fish, you can just craft fish nets, load it up with bait, throw it in, come back after a day, and collect all the fish that you had bait for.

7) Storages should have twice as many slots and crafting tables (workbench, campfire, etc) should pull resources from storages. Like it's nice that they have their own storage, but I found it really, really repetitive that I was constantly going around 4 different storages to put items away. If not that, I would absolutely love an option where maybe you could hold down interact on a chest, and it'll automatically pull similar items from your inventory and store it in the storage.

8) Why can your character only carry 1 wood or sheet metal at a time? I know there's a food buff to pick up an extra piece, but it feels limiting for no reason except for (in my mind) to pad out play time.

Now I'm only scratching the surface of the game from what I've played, and I bet a lot of these suggestions I'm throwing out probably get resolved with bot minions or further character upgrades, but I just the start of the game could benefit by chopping things out with some quality of life changes. Or honestly, creating a Skill Tree system could also alleviate all my suggestions if those benefits could come quickly for the character.
Publicada el 20 de noviembre de 2024. Última edición: 21 de noviembre de 2024.
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Un desarrollador ha respondido el 21 NOV 2024 a las 13:47 (ver respuesta)
Nadie ha calificado esta reseña como útil todavía
19.9 h registradas (7.6 h cuando escribió la reseña)
I like Visceral Cleanup Detail, and I like this.

The only thing I could think of that'd be icing on the cake is taking advantage of the Photo Mode to take before and after shots on each mission, and show us the pictures at end of each mission.
Publicada el 15 de agosto de 2024.
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Nadie ha calificado esta reseña como útil todavía
5.7 h registradas (2.5 h cuando escribió la reseña)
It's extremely bare bones. I don't mind repetitive tasks, which this game provided a scratch to an itch I needed, but after playing for an hour or so it just became dull.

You dig in a hole, collect a resource, exchange for money, then earn enough money to buy another hole. You can hire 4 workers to automate a hole to help you out.

Outside of upgrading workers speed and buying a passive pet to slightly boost your income using your income, there's little to no progression to work towards. Your carrying capacity increases over time automatically, so that's nice. There needed to be a lot more to upgrade to keep it interesting. Each hole is also the same size, so there's zero variety with unlocking new holes.

I say skip buying this game and just play it either in a browser or on your phone. You aren't missing anything with this version.
Publicada el 8 de agosto de 2024.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
8.7 h registradas (8.7 h cuando escribió la reseña)
If you can get this game on sale for $15, it's probably worth it. Reminds me of something you'd buy off the Xbox 360 Arcade Marketplace. For a game meant for replayability, there isn't much to go back around for after beating the campaign. If this game was fleshed out with actual weapon unlocks, ability unlocks, etc, it would have something going more for it.

I think the worst part of this game, are the visuals for me. They do a great job recreating what it looks like in a snowstorm, but then you have the issue of having a hard time seeing in a snowstorm. For a colorful TV show, the game is VERY grey.
Publicada el 5 de agosto de 2024. Última edición: 5 de agosto de 2024.
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Nadie ha calificado esta reseña como útil todavía
1.0 h registradas
If you've never played a Bullet-Heaven style game, you'll probably enjoy this, especially since it's free right now (grab it before it becomes a paid game).

But I've sunk my fair share of hours into Vampire Survivor and feel like this game doesn't really change up the game much for me wanting to keep playing.
Publicada el 12 de julio de 2024. Última edición: 12 de julio de 2024.
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A 5 personas les pareció útil esta reseña
7.0 h registradas (4.8 h cuando escribió la reseña)
I like the actual fire fighting, but hate the driving. I get it's a simulator game and driving a fire truck through traffic is part of the experience, but it's just so dull and boring. ESPECIALLY when you get a mission of what feels like 5 minutes of driving only for you to finish the mission and putting out a small fire with a fire extinguisher. Five minutes of driving, 30 seconds of fire fighting. Snore. I like that it's educational, but they really should have made the driving optional. Also, hope you have friends cuz the AI firefighters can't fight fires with fire extinguishers.
Publicada el 26 de junio de 2024.
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Nadie ha calificado esta reseña como útil todavía
52.9 h registradas (35.8 h cuando escribió la reseña)
Reseña de acceso anticipado
Good time sink to keep you busy for a while. Eventually, with the current content in early access, there isn't a whole lot to do so it'll become really repetitive and dull though installing some mods helps with this. More updates are on the way, so looking forward to see what will be added.
Publicada el 24 de junio de 2024.
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Mostrando 1-10 de 52 aportaciones