A 26 personas les pareció útil esta reseña
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0.0 h las últimas dos semanas / 13.2 h registradas
Publicada el 20 NOV 2024 a las 6:54
Actualizada el 21 NOV 2024 a las 15:12

I wanted to like this game, I really did. Bought it during EA and now that 1.0 came out, it didn't really improve on things I was hoping for.

If I had to describe this game in 2 words, it would be slow and dull.

It has a great game idea, it's nicely polished, but it just feels oddly unfulfilling compared to other survival/crafting games I've played.

Edit 11/21 To Response to Dev Comment: I wouldn't say it was a bad experience, just not my cup of particular cup of tea. I'm sure this game will do great and be loved by a lot of people, so I'm rooting for you guys! But if you want some feedback on what I would change, here it goes:

1) Remove the directional "minigames" or "quick time events" from disassembling objects. Pressing Left, then Right really doesn't feel intuitive to saw something, especially having to do it over and over and over again. Or include an Quick Dismantle option that will remove lumber/sheet metal after 1 second of interacting with it.

2) After taking apart certain objects like the kettle or microwave like 3 times, just include an option to quickly dismantle everything. It was fun doing those a few times but got really repetitive after a while.

3) Food system needs a rework. It drains too fast and the 1 benefit it offers is annoying to keep up. I think it would be more rewarding if each food gave you a timed buff, like Jam makes you run faster, fish patties gave your more strength to carry more objects, salads could make you dismantle objects instantly for a short time, etc.

4) For cooking recipes in the pot, when adding an ingredient, highlight other food objects in your inventory that pairs with it. I'm sure the intent is for players to try and figure out recipes, but honestly, placing one item in and out over and over until I found something that matches just felt like a waste of time. I bet a lot of people just went right away to a wiki to look up matching foods.

5) Maybe this is some OCD mindset, but I found it disheartening when I finally got an upgrade to dismantle something (like a soda machine) that I could only remove the plastic or screws, and then needed a further upgrade to dismantle it. It's like "yippie, I can finally get rid of this to clear out this section and...oh wait...aw man!". Objects like those should be in reverse order of dismantling, like you need a piston hammer or steel saw blade or something you get later on to FIRST needing to dismantle it, cause that way, you know you will be able to remove something entirely if you're trying to clear out a certain space.

6) Revamp the Fishing. Either make it reel in on one click, or a more interesting minigame. Having to click on 3 random spots in a circle feels extremely boring. Also, when catching a fish, there should be a "Fish again?" option if you have more of the same bait to fight immediately. Or maybe after catching so many fish, you can just craft fish nets, load it up with bait, throw it in, come back after a day, and collect all the fish that you had bait for.

7) Storages should have twice as many slots and crafting tables (workbench, campfire, etc) should pull resources from storages. Like it's nice that they have their own storage, but I found it really, really repetitive that I was constantly going around 4 different storages to put items away. If not that, I would absolutely love an option where maybe you could hold down interact on a chest, and it'll automatically pull similar items from your inventory and store it in the storage.

8) Why can your character only carry 1 wood or sheet metal at a time? I know there's a food buff to pick up an extra piece, but it feels limiting for no reason except for (in my mind) to pad out play time.

Now I'm only scratching the surface of the game from what I've played, and I bet a lot of these suggestions I'm throwing out probably get resolved with bot minions or further character upgrades, but I just the start of the game could benefit by chopping things out with some quality of life changes. Or honestly, creating a Skill Tree system could also alleviate all my suggestions if those benefits could come quickly for the character.
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Respuesta del desarrollador:
Misao Kamiya  [desarrollador] Publicada el 21 NOV 2024 a las 13:47
Sorry, you had a bad experience with our game!

We always want to hear feedback from our players so if you have any suggestions on what you want to see in our game or how we can make it more enjoyable, let us know in your review! We're also going to be pushing more patches/hotfixes in the very soon to address performance issues.

Hopefully, you'll give it another chance in the future.