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Recent reviews by Maeson

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53.7 hrs on record (47.2 hrs at review time)
E.Y.E.: Divine Cybermany is an interesting game where the developers tried to cram as many features into it as possible. Best description I can come up with is the original Deus Ex with a healthy dose of Anarchy Online after binging on Warhammer 40k lore and William Gibson's Neuromancer.

The Story takes place in the grim-dark of "whatever the hell year". You are an agent of the Culter Dei who is rivaled by and allied with Jian. Both who are part of E.Y.E, that is the militant portion of Secreta Secretorum. A cult/government/secret society. That everyone seems to know about.
You fight against many different factions, each who hate eachother just a little bit less then you as they have no problem concentrating their efforts on you rather then eachother.
There are the "looters"; space pirates on bath salts, basically. The Federation. An oppressive government that is never actually shown ever doing any oppressing. Just trying to kill some cult fanatics, looters and "demons". And the "metastreumonic forces", who are... something. Demons, manifetations of emotions, nature fighting back. Take your pick.

Gameplay itself is a solid First-Person Shooter that will feel very familiar to those who have played the original Deus Ex at any lenght. If only a bit smoother.
Your movement is influenced by everything. What you wear and carry, how advanced some skills and implants are and what kind of injuries you have sustained. Though at times it does feel like your character is moving on ice, it in general feels very smooth and well made.
Controls can get a bit overwhelming at times as there are quite a few buttons to keep in mind. Movement, skills, leaning and weapon functions take up quite a bit and it can feel daunting to remember the essentials beyond movement but it is nothing too complicated.

Character development is extremely deep with the stats system being influenced by the implants you have and their level of advancement, and what researches you have done with the randomly generated pickups that enemies drop every once in a while. Stats themselves seem to not have a cap as far as I have seen and the benefits they give just keep going up the more points you put in.
To the point that if you go on long enough, you'll be jumping 20m into the air in the heaviest armor, wielding the heaviest weapons and running around at mach 2, absorbing rockets and armor piercing bullets with your face while your health bar refuses to budge. Best place for a Deadpool in Ironman armor imitation.
Also to note is that when replaying the story, your character retains progress. Meaning every play-through will make you progressively more powerful as you level up and sink points and money into your skills and implants.

The AI, however is both smart and stupid at the same time. Unable to open doors, but very capable of taking cover and flushing you out with expertly thrown grenades and not from Storm Trooper Scool.
They are also completely incapable of any other action but charging right at you in combat. Thankfully the game lets you tweak how many enemies spawn and how often. But even on modest and lower settings the game can still sometimes feel like you were playing a first person StarCraft game against the Zerg as there will be a steady stream of tireless, seeking, flesh-missiles jumping out of walls behind you.
Thankfully, even on the higher difficulty settings, guns are very capable in killing the enemy in a few well placed shots. Very little in the way of "Bulletsponges" in the game, though they exist. But you can also make yourself equally spongy and twice as deadly so it sort of balances out.

The environments you go to are in general very bleak looking. Very dystopian, channeling Blade Runner and select few animes, but unique. Mostly urban landscapes, but with enough variety to allow you to play anything from a sniper to a melee fighter. And anything in between.
The game's age does show itself in the art and textures. As does it show the age of the Source engine. At some moments you will notice very high quality textures and assets mixed in with some very simple ones. In fact some parts in the maps look more like they were made in the original Unreal engine. But You won't really have time to notice all that as you'll be hip deep in enemies who can blend into the environment.
Enemy visuals tend to repeat as there are only a handful of head and body types per faction with a few additional attachments. But that still makes enemies more varied then in most other AAA titles currently on the market.

In conclusion.
This game is flawed. But it is fun. A convoluded but still followable plot demands that you play it through more then once and with the sheer mass of choices you can make in both dialogue and rest of the gameplay give a lot of replayability. Allowing you to become the warrior you want to be in any imaginable combination of skills and weapons or lack thereof.
A solid game well worth the price and time to play. If anything, a guilty pleasure game to play when burned out on everything else.
Wholly recommend.
Posted 8 March, 2015.
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