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rane 님이 최근에 작성한 평가

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1-10/90개 항목을 표시 중
5명이 이 평가가 유용하다고 함
기록상 25.4시간 (평가 당시 6.5시간)
Marathon: the expert scenario. Will break your knees and gloat about it, but will also lure you in with a very unique, puzzle of a storyline and some really memorable shootouts.

Expect:
- changing allegiances
- challenging combat and difficult maps
- esoteric story twists
- exploring every corner of a map to meet your objective
- a really tough gauntlet of vacuum maps
2024년 10월 9일에 게시되었습니다.
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6명이 이 평가가 유용하다고 함
기록상 6.7시간
Possibly the best out of trilogy to just shoot through but also the least interesting by a very wide margin. Levels are mostly straightforward, but you'll need to master the very weird swimming mechanics. Dual shotguns are super fun but not given very often.

Expect:
- loads and loads of bug aliens to splatter
- a variety of narrow and open levels with emphasis on water, swamps and swimming
- actual objectives to complete instead of running to the exit
- some mildly confusing switch hunts
2024년 10월 9일에 게시되었습니다.
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12명이 이 평가가 유용하다고 함
기록상 9.5시간
Quirky game that's more claustrophobic adventure than a straight shooter. Unique tone and passable gunplay but needs some tinkering in options menu, especially the controls, to make it more palatable.

Expect:
- loads and loads of bug aliens to splatter
- complex levels of narrow, twisting hallways to navigate
- actual objectives to complete instead of running to the exit
- loads and loads of interesting worldbuilding and twists
- one really damn annoying switch puzzle
2024년 10월 9일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 0.4시간
All the mistakes of old Resident Evil games with all the flaws of Unity engine.
2024년 9월 9일에 게시되었습니다.
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6명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 40.5시간 (평가 당시 1.5시간)
Calling this a lazy port would be an insult to lazy ports. Comparing what was done with this game to what was done with Untold 1/2 shows how far did fatlus truly fall over the past decade. It's basically AI art upscale with some (badly needed but also very basic) UI tweaks; they didn't even upgrade draw distance, it's still walls blatantly spawning out of void three tiles away. Furthermore the map drawing, the main gimmick of the series, was ported in possibly the worst way possible, with barely usable UI and a plethora of problems. Fully convinced that the only person involved how put any amount of effort into this was Yuzo Koshiro, who remastered his old music.

Apart from porting / "HD" issues the game is still kinda mid. It's better than the previous two technically but it's still very flawed, especially w/r to amount of grind required for the most basic progression. The sea portion of the game is also a lot of effort while being borderline pointless and only worth it for 2 or 3 good Limit Breaks. About the only cool thing about this game is the split route gimmick (with a secret "true" ending), and the classes - but even that on a conceptual level as the classes flip between borderline useless as a main (Monk, Buccaneer), overly gimmicky (Ygg), and turbo overpowered (Ninja).

In short, the only reason to buy any of the "Etrian HD" games is to buy this one, because it at least does something interesting, and was never properly updated, unlike EO1 and EO2.
2024년 7월 6일에 게시되었습니다. 2024년 7월 6일에 마지막으로 수정했습니다.
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16명이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
기록상 25.4시간
It's as if one of the great classics of early to mid 90s RPGs were transported to the modern day and got a really solid amount of 2024 polishing, while keeping everything that made those classics special. A trully oldschool experience without the drawbacks, and it's a properly executed cosmic horror to boot!
2024년 6월 20일에 게시되었습니다. 2024년 6월 20일에 마지막으로 수정했습니다.
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2명이 이 평가가 유용하다고 함
기록상 45.3시간 (평가 당시 37.9시간)
THE best independent Metroidvania game. Accept no substitutes.
2024년 6월 16일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 8.0시간
A pretty solid puzzler/metroidvania game. Do mind however that on your own you'll likely get no further than the basic ending, anything past that may require looking for solutions online due to the meta nature of some of the puzzles. I do not like that, but at least the 8 hours I spent in the game were enjoyable.
2024년 6월 16일에 게시되었습니다.
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11명이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
기록상 114.0시간 (평가 당시 93.1시간)
Much like DD1/DA, Dragon's Dogma 2 is a polarizing experience. Much like DDDA, I love it, so much.

What do you get if you play Dragon's Dogma the sequel?
  • Fantastic party-based combat built around giving every blow an impact, and every move a weight
  • Small enemies that cooperate, large enemies that overpower
  • Large and varied open world full of enemies to fight
  • Pawn system, where you create your personal supporting party member and raise them throughout the game, both by traditional means (buying skills and gear), and non-traditional ones (teaching by example, exposing enemy weakness, exploration paths, item locations)
  • Nine unique player classes with clear roles and distinct abilities
  • A plotline and a large number of, often rather hidden and nonlinear, quests that are decent but most of the time just an excuse to interact with the combat system more
  • Voice acting that's mid to decent only

What do you NOT get if you play Dragon's Dogma 2: Draconic boogaloo?
  • Dark Arisen again
  • Witcher 4
  • Baldur's Gate 4
  • Elden Ring 2
  • In-town framerates above mid-40
2024년 5월 23일에 게시되었습니다.
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139명이 이 평가가 유용하다고 함
21명이 이 평가가 재미있다고 함
기록상 8.5시간 (평가 당시 1.0시간)
Buy NOW, Shoot FIRST, Question NEVER
2024년 5월 17일에 게시되었습니다.
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