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Thief Fan Mission Rankings
There aren't too many rankings of FMs out there, so here's my personal ranking list. A 10 would be the best level I have ever played (in all games), while a 1 would be the worst. This list should be spoiler free.


| /10 | Src | Mission | Notes |
|-----+-----+------------------------------+----------------------------------------------------------------------|
| 10 | FM | CoSaS2: Mission X | I have no idea how anyone is ever going to top this. |
| 10 | FM | Calendra's Legacy | I actually felt like I was in a 'living', breathing city. |
| 10 | T1 | The Sword | The gold standard of level design, storytelling, and atmosphere |
| 9 | FM | CoSaS1: Gathering At the Inn | Provides many options, with every option seeming grounded/real |
| 9 | T2 | Shipping and Receiving | This level exposes so much about the world, while being super fun. |
| 9 | T2 | Blackmail | A classic, which plays great all the way through! |
| 9 | T2 | Life of the Party | Somehow this level feels larger than all the others combined. |
| 9 | T2 | Casing the Joint | A mansion specifically built with secrets to find! |
| 9 | TBP | The Long Shadow Falls | An excellent heist mission, if only there were more secrets. |
| 9 | 2x | Unexpected Shelter | Super linear, but a fantastic intro. |
| 9 | FM | Calendra's Cistern | A fantasic, fleshed out city with tons of secrets and paths. |
| 9 | TBP | Kept away from view | Lots of little details and quite an exciting premise! |
| 8 | FM | The Tower | Shockingly small level for the content. |
| 8 | T1 | Assasins | The first mission where I realized I loved this game. |
| 8 | T1 | Break From Cragscleft Prison | |
| 8 | T1 | The Lost City | The map in this mission is a work of art. |
| 8 | T2 | Framed | Starts off very linear, but explodes after that. |
| 8 | T2 | First City Bank And Trust | The bank itself is great, but the basement is rather weak. |
| 8 | T2 | Precious Cargo | The twist in this level is great, and there's lots to explore here. |
| 8 | TBP | Jaws of Darkness | Fantastically huge with tons of detail, but much too linear for me. |
| 8 | 2x | The Trials That Shape Us | So many secrets to find in an unassuming setting! |
| 8 | 2x | The Redistribution Game | I like the mix between buildings and caves here. |
| 8 | GB | Slipping Away | Very solid level, unfortunately lacking use of the rope arrow. |
| 8 | GB | The Final Thread | A great level, with tons of secrets. Great callbacks as well! |
| 8 | TBP | The Brand | Every area kept expanding out with more and more content |
| 8 | TBP | Death's Dominion | A much larger and more intricate undead level than I expected |
| 7 | T1 | The Haunted Cathedral | I like how the map isn't completely accurate here! |
| 7 | TG | Song of the Caverns | A weak start leads in to an unexpected and cool finish. |
| 7 | T1 | Undercover | TG shows its age most in this level, but still a blast. |
| 7 | T1 | Strange Bedfellows | Great moment story wise. |
| 7 | T1 | Lord Bafford's Manor | Seemed too normal/standard to resonate with me. |
| 7 | T2 | Running Interference | Starting T2 off with a bang. |
| 7 | T2 | Eavesdropping | Great progression of objectives here. |
| 7 | 2x | Of Ill Repute | Starts off pretty standard, but the inn is fun to explore. |
| 7 | 2x | The Grand Hotel | |
| 7 | GB | Impious Pilgrimage | Really cool innovation, tempered with horrible caves and maps. |
| 7 | TBP | Where Old Faces Fade | Reminds me a lot of "The sword" - but does not do enough with it. |
| 7 | TBP | Trial of Iron | Plenty of secret passages and rope-arrow use balances the plainness. |
| 7 | TBP | Arcane Sanctum | Really great opening with some nice moments, but frustrating overall |
| 6 | FM | Rowena's Curse | Story is fantastic, but the level has a critical path. |
| 6 | T1 | Down in the Bonehoard | Parts of this mission are fantastic, but the mazes are painful. |
| 6 | TG | The Mage Towers | The first half is great, but later on quickly becomes a grind. |
| 6 | T1 | Escape | The premise here is very cool, but gameplay is weak. |
| 6 | T2 | Kidnap | The callback is very cool, but running in caves isn't great. |
| 6 | T2 | Sabotage at Soulforge | Lots of interesting mechanics, but pretty sad for a last level. |
| 6 | 2x | Shadowing the Enemy | Notable for the 3 stages of the mission, but otherwise bland. |
| 6 | 2x | Betrayal | The start of this mission was amazing. Overall a serviceable end. |
| 6 | TBP | Return to the City | Lots of detail and verticality, but a lot of dead ends too. |
| 5 | FM | The 7 Sisters | |
| 5 | T2 | Trail of Blood | Seemed too linear and uninteresting for my taste. |
| 5 | 2x | The Art of Deception | Maybe the nicest city map I've played... |
| 4 | T2 | Trace The Courier | Has nice spots, but overall not fun |
| 4 | 2x | While the City Sleeps | I don't understand why everyone keeps making these street maps. |
| 4 | 2x | A Question of Knowledge | This mission got very repetitive, and secrets weren't common. |
| 4 | 2x | The Cure | Such a large level, but dealing with this many undead isn't fun. |
| 3 | T1 | Into the Maw of Chaos | Story wise, very exciting, but the level on its own is weak. |
| 3 | 2x | Down Among Dead Men | Not a fan of this undead mission... |
| 2 | TG | Thieves' Guild | Lots of long, long tunnels. |
| 2 | T2 | Masks | This would be a great level, if it wasn't a duplicate. |
| 2 | 2x | Into the Fray | There are changes, but too similar for me. |
| 1 | T1 | Return to the Cathedral | The hidden objectives here were more painful than fun. |
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