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Recensioni recenti di Kirbyderby

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5.0 ore in totale (4.0 ore al momento della recensione)
I am not recommending this game because of its advertising as a roguelite game. It is hardly a roguelite experience in any practical meaning of the word, unless you define a roguelite simply as a hard game where you die a lot. Opinions may differ there, but for someone who's looking at this game with similar expectations to what I had, hopefully this can answer some burning questions.

Randomness:
No significant randomness in enemy variety: each "zone" out of the 6 I played features some combination of: car that rams you, bike that shoots forward, van that shoots backward, car that shoots both directions small/large truck with rotating turret, and big truck that drops things. The strategy for dealing with each of these threats individually rarely changes, and the only real variety in each zone comes from fun mechanics such as disabling all your weapons for 8 seconds, shooting at you immediately after spawning, and dealing a quarter of your HP in burn damage.
No significant randomness in level generation: your car automatically follows the road, and the only real variation is that it sometimes gets thin or has roadblocks. There are a small number of enemy spawn patterns that will repeat randomly throughout each stage, but you'll have seen all of them after the second run through the level.
No significant randomness in player progression: Each level of a given zone lets you choose one item from a random selection of either meta-progressing currency, a small ammo/health refill, or a temporary boost. These boosts last for one stage, and offer paltry bonuses such as 5% damage reduction or 15% faster fire-rate. You do not get significantly more powerful or make a shift in playstyle over the course of a single run.

Permadeath/Meta Progression (In the standard difficulty)
During zone runs, you collect blueprints to upgrade your arsenal and cash to unlock them. Blueprints, cash, are not lost on death.
After killing a boss, they stay dead forever. Run through the zone a couple more times, and all of the enemies stay dead forever, letting you start from the next zone permanently. This is also not reset on death.
Loadout progression is pretty tame. 90% of the primary weapons are some variation of basic machine gun or shotgun, with most being straight upgrades from the last machine gun or shotgun. There are some interesting secondary weapons and abilities, but both are limited use and can only be refilled in a level by picking up specific powerups from killed enemies. There are also modifications to increase your maneuverability, defense and melee damage, but they are all straight upgrades and you can equip all of them simultaneously, leaving no room for customization or specialization (there are wheels that you can only equip one of at a time, but it basically boils down to "use street tires for the street zone and mud tires for the mud zone")
The only consequence for dying is that you have to start your next run from the first uncleared zone. You lose nothing but your time.

There is a perma-death difficulty, but it changes nothing about the game except that you lose everything when you die. Nothing "lite" about it.

All that aside, game runs fine on an i5 7600k and a GTX 1080, no crashes, lag or significant glitches in my four hours of playtime. If you're just looking for some shoot-em-up action, this might tickle your fancy.
Pubblicata in data 1 ottobre 2021.
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