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Recent reviews by justin.m.chase

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No one has rated this review as helpful yet
56.4 hrs on record
If Civilization is Risk, then Northgard is Small World. Its lighter, faster, shorter but satisfies the same strategy itch.
Posted 12 August, 2022.
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19 people found this review helpful
1 person found this review funny
0.4 hrs on record
This game... is awful. It has decent artwork but thats about it. There is no substance at all and the strategy is totally non-existant. You basically just click on the closest monster and t hats about it. The talents don't matter, your position on the board doesn't matter, the unit kinds don't matter. Nothing in the game matters, you just click on a monster and use some ability if it happens to be up and thats about it.

There are 30 year old games that are better than this.
Posted 22 December, 2014.
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A developer has responded on 4 Feb, 2018 @ 2:31am (view response)
16 people found this review helpful
6.2 hrs on record
This game isn't bad... it's just not that great. If it was $1-2 I would say go ahead and buy it but it's just not that great.

The art is pretty nice but the gameplay itself is extremely boring and the levels are not that interesting. It plays like a flash ipad game, and if you were playing it on the ipad it would probably slightly more enjoyable.

However it still has some major design flaws in my opinion. For example when you level-up all of the abilities that you get (attack dmg up, bow dmg up, movement distance up, hearts up) are all pointless. When you kill a creature sneakily (the name of the game right?) then it's always a 1-shot kill. Thus, in my opinion the game should just drop all of the fighting stuff and just focus on the sneaking. If you get spotted, that should be it, you should get killed without any other options and then have to restart the level. Thus turning it into more of the puzzle / strategy game that it really should be. As it is now it has virtually no strategy and is extremely simple.

The only difficulty the game has is introdcued by the awkward controls, where the enemies are moving around in real-time and if you click on certain places your guy may take no action at all and thus be standing in the wrong place at the wrong time. I would much rather they converted this game into a turn-based puzzler with more interesting strategy.
Posted 14 November, 2014.
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Showing 1-3 of 3 entries