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Nipahhh 最近的評論

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目前顯示第 1-10 項,共 66 項
1 個人認為這篇評論值得參考
總時數 587.5 小時 (評論時已進行 111.6 小時)
I like to click cookies
張貼於 2023 年 12 月 30 日。
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2 個人認為這篇評論值得參考
總時數 115.5 小時 (評論時已進行 8.5 小時)
搶先體驗版評論
1. Get hired
2. Land on planet
3. Walk into the abandoned facility
4. SCREAM
5. Leave or Die

Fun game
張貼於 2023 年 11 月 23 日。
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1 個人認為這篇評論值得參考
總時數 12.9 小時 (評論時已進行 8.8 小時)
搶先體驗版評論
After completing the game in less than 10 hours, I felt empty inside. I'm not sure what this feeling was but it sure wasn't satisfied. This game leaves the user wanting more from the game. It's definitely a better game than the first iteration considering it's still in Early-Access. I just hope they build upon the story as they continue to update the game and release it fully. Performance and optimization could be improved upon as there are many hiccups during gameplay. Graphics just look gorgeous especially when you're engrossed into the land of trees. Was it worth it's current asking price? To some, it may not be but to survival experts it's a really well-crafted game!
張貼於 2023 年 2 月 24 日。
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1 個人認為這篇評論值得參考
總時數 264.1 小時 (評論時已進行 58.2 小時)
After losing almost 60 hours of my life to this game, I can safely say that it's worth every penny that you pay for it. I started late but I like the saying that goes "better start late than never starting". Elden Ring is my first SoulsBorne game that I truly tried to play, Dark Souls 3 was my first but I never really understood the mechanics well enough to play it so I just stopped. I'm 60 hours in and I barely reached Mid-Game, that's how bad I am at the game. This game is definitely deserving of GOTY and I hope they bring more content to the game in the near future. Elden Ring's visuals are gorgeous and is definitely one of the reasons why I enjoy exploring the open-world so much. Combat is challenging but not impossible, punishing for sure but rewarding in the end. I will continue to have countless fun losing my brain-cells to miss-timing an attack to dying to an npc wandering around the map. You name it!
張貼於 2022 年 12 月 23 日。
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10 個人認為這篇評論值得參考
總時數 5.5 小時 (評論時已進行 4.2 小時)
Do you watch Hololive?
Do you enjoy Horror games?
Do you like to theorize?
Then this game is definitely for you!

It's so good yet so bad at the same time, even though this is their first project. It was pretty well-made and "polished". Just some minor stuttering and pacing of the game. And ofc, the story pacing was all over the place coming from a company with no experience in horror. The anime was good but it had some flaws. But the story in this game has no tie to what you're doing so most people who hadn't watched the anime will be clueless. Game was also pretty short, managed to complete 1 ending in half and hour to an hour and the full game in just under 4 hours. GG Yagoo!
張貼於 2022 年 12 月 8 日。
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1 個人認為這篇評論值得參考
總時數 391.1 小時 (評論時已進行 39.5 小時)
First off, I'm gonna split this review into three sections. Campaign, Multiplayer and Spec-Ops. This game is great but flawed in some aspect. But that won't stop me from playing this game until the next one. I've been a CoD player since the ol' CoD4 days and this review will come from heart seeing as to how this will be the first proper CoD review I do on Steam during launch week. Without further complications, let's get straight to the review.

Campaign:
Story was a hit or miss, missions were short-medium at best and the consistency was all over the place. I love the concept of "Recon by Fire" but the execution became a chore after the first three minutes of the missions. Alone felt more like a testing ground for their new DMZ mode instead of an actual campaign mission. But that doesn't stop the game from having good missions like Dark Water and a few others. One mission I hated the most was Countdown, I've been soft-locked on it way too many times and it's gotten so annoying that I've only beat it once even though I've played the game for over three times. This year's campaign was pretty much made for the sole reason of bringing in new mechanics such as crafting and swimming (mw series) to players who weren't familiar with it. Story basically had nothing to do with MW2019 it's predecessor. Like what happened with Alex, they introduced him back into Warzone and he was just missing in this campaign. Farah and Nikolai wasn't any better as they were basically introduced in a one off mission. I get that maybe they wanted to move the story forward, but this campaign basically felt more like a filler than a complete story. The post-credit scene was a cool tease but that's it. It'll probably be a DLC campaign expansion or Warzone story. If it isn't then MWIII, cool. That's it for my campaign story, I'm not a campaign type of guy so this review might feel off by some people.

Multiplayer:
My beta review for MP still stands true. Footsteps were toned. Sadly, the new perk system didn't see some changes. Camo progression for this game is actually amazing, long gone are the days where we have to grind the same camo over and over again. Now, we have a system where every gun will unlock unique camos (each gun will usually come with four camos to grind or just one). This introduces so much more variety to gameplay when first starting out and I love it. Of course, there will still be people who stick to the MP5 meta and ruin people's game experience but those who enjoy the game and play for the grind have much to look forward to. MWII isn't just great, Barracks and Leaderboards are missing on launch and they need to bring it back as soon as possible. Tier 1 (Hardcore) is also missing, I don't get why it isn't in public but in private matches. The option is there to select it, why not bring it into the full game? I also saw people complaining about a few missing guns, The M13, MPX and the HoneyBadger. Those will most likely come at a later date or will be weapons for the Season 1 BattlePass. Prestige system is long gone so I won't even bother with it anymore but at least don't cap us at LVL55 and force us to wait until Season 1 to get seasonal prestige, that's just bad manners. Onto the worst part about this game, It is hella unoptimized. I mean, don't get me wrong. I run this game quite stable with an i7-10700f and the RTX3060ti but my god, this game crashes way too often. Loading into matches while customizing a loadout will freeze and outright crash the game sometimes, editing your loadout while in-game will also freeze and crash the game. I've also experience a lot of texture glitches in both Campaign and MP. This will probably be optimized at a later date but man, we need games to stop releasing unoptimized. The menu is also horrendous and cluttered. I want the old menu back when it was simple :(

Spec-Ops:
I've finished it with all 3 stars and It's pretty well balanced. Not much I can say here but it's worth a play if you have spare time. Hopefully, they don't kill it off when Warzone 2.0 or DMZ comes out. No bugs so far.

That's sums up my entire review for MWII. I apologize to everyone if it wasn't what y'all expected but this is my take on the game and with enough fixes and content added back. It will be a CoD I remember fondly.
張貼於 2022 年 10 月 30 日。 最後編輯於 2022 年 10 月 30 日。
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1 個人認為這篇評論值得參考
總時數 37.4 小時 (評論時已進行 13.3 小時)
I've played the game for 13 hours since it started and have reached Level 30 from the start of it on PC, and I must say this game is very interesting to say the least. On the other hand, the gameplay is more towards MW2019 then the older CoDs but it's also a much slower moving game than MW2019. It's in this sweet spot where it's more like an original cod game instead of following the past iteration. Honestly, it's a refreshing take. The new perk system is progressive, like literally. But I still feel like it needs a lot of reworking. My first suggestion would be to make every perk available for the base perk slot, nothing on the bonus perks slot and to have extra effects when you put it in the ultimate slot. I feel like that would be more balanced than the current one we have and bring more variety to the table. Dead Silence as a perk? For me, it's not as impacting as some other players. I don't mind the footsteps, but maybe just tone it down a bit more. Gunsmith 2.0 is like a firearm enthusiast's wet dream. So much customization! It's refreshing from Cold War and Vanguard's copy and paste take on gunsmith. Unlocking guns and attachments is more streamlined than ever before. It's gonna make it so that, there's more variety when players are starting out the grind when the game launches. I must say, that is a very enjoyable and refreshing experience compared to the old ways of doing things. But obviously, once things have settled in. Players will just start using meta weapons and slide cancel everywhere. Gun play is smooth on the new engine. Game still crashes quite a bit, I don't know whether it's the engine's fault or my PC but players have complained about it too. It's graphically impressive, don't get me wrong but the optimization isn't really what you would call stable. The game has crashed 17 times throughout the 13 hours I played it for and it got to the point where it was annoying. I really hope they do something to fix and optimize it because that can be a mood killer for most players. Overall, I like the direction they're taking CoD. It still feels arcade-y and that extra touch of realism adds a lot for me as a casual player.
張貼於 2022 年 9 月 23 日。
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1 個人認為這篇評論值得參考
總時數 7.7 小時 (評論時已進行 0.4 小時)
Pretty fun, short and simple, nothing big nothing small, great time killer

10/10 - Top Nep
張貼於 2022 年 1 月 28 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 21.7 小時 (評論時已進行 9.0 小時)
A good concept but bad execution...

Game's super unpolished with bugs like falling through the map plaguing the game, and it's pretty un-optimized. I have a ♥♥♥♥ PC so I don't wanna fully put the blame on the game but on High settings without capping the fps I get 60-70 fps with a ♥♥♥♥ ton of stutters but when I capped the fps to 60, it becomes really stable. So I don't know what's going on with that. Story-wise, It's pretty good. Some character could use some more screen-time but I like the way Freddy in this game is more of a father figure than an animatronic trying to hunt you down. Overall, it's a pretty good fnaf game. Just needs fixing and it'll be one of the better ones. Can't wait to see what Scott Cawthon will bring in for the next installment!
張貼於 2021 年 12 月 21 日。
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1 個人認為這篇評論值得參考
總時數 8.5 小時 (評論時已進行 5.1 小時)
Multiplayer Review: Gameplay - 9/10 | Progression - 3/10 | Microtransaction - 1/10
I'm still unsure whether this is a beta or the full game. But my god, this game feels nostalgic and amazing. Compared to Battlefield 2042 and Vanguard this is miles better, if Halo Infinite is still in beta stage then 2042 and CoD are still in Pre-Development phase. This by far has to be one of the smoothest launch since I don't even remember, probably years ago. Yes, there are some problems like occasionally crashing to the desktop, charging an unreasonable amount for in-game cosmetics and the exp gain being absolutely dogwater. But the gameplay is there and honestly for me, that's all that matters. Still, that doesn't excuse them from making the gain so bad, and they definitely need to overhaul the progression system if they want to keep the playerbase active moving forward. I've never felt at home in such a long time when playing a shooter game nowadays. This brought me back to the days where me and my friends would hop on the Xbox to play Halo 2 split-screen. We'd play it from evening to morning until our parents came and confiscated our console. That's how addicting it was and that's how addicting Halo Infinite is to me right now. I was skeptical at first, about wanting to play the game. I thought it'd be another mediocre Halo after Halo 4. And oh boy was I wrong. This definitely hits the spot!

And can we also have a moment of silence for our fallen comrades?
張貼於 2021 年 11 月 24 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 1-10 項,共 66 項