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Recenzii recente de Tiny King Trashmouth

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36 oameni au considerat această recenzie utilă
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I was excited for this game since it was first revealed a long while back. Sure, it may have gotten overhyped by now, but even then I was still expecting something good & unique. What we ended up getting was a lackluster product that fails to deliver on most of the fronts that were expected of it. Even if you were one of the few people who kept your excitement/hype in check, the game still fails to live up to basic expectations for any successful video game.

The combat is dull & brainless. You can either cheese everything with your ranged weapon, or abuse PSI abilities (whenever they're not on cooldown, anyway) to get by. Melee combat feels like they wanted to focus on it more, but it ultimately feels pointless when it's not only much safer to rely on your ranged options via your guns or abilities, but usually much more efficient overall. Not only this, but the sound design overall isn't good. But it's especially bad for melee weapons, slashing weapons in particular. There's almost no feedback whatsoever to connecting blows, whether it be via hitstun, flinching, or even basic hitstop, but the audio fails to convey any sort of difference between an attack that landed, blocked, or outright whiffed, so you end up relying on seeing damage numbers to tell if you're hitting anything at all. The abilities leave much to be desired as well. There's unlockables that open up new moves via different button combinations during combat, but most of them also seem to lack much impact while not really doing much that you couldn't already do with your other options for dealing damage. Overall, cheesing out through ranged attacks & PSI completely nullifies the need for any melee engagement whatsoever, but none of the three systems feel particularly engaging to begin with.

The story felt stupidly generic & ended up repeating itself quite a bit within the first 30 minutes of playing, & the characters not only having strange-in-a-bad-way designs, but having to deal with their gibberish, THEN the narrator translating for you after-the-fact, made me skim through a lot of dialogue because it was becoming a slog to go through. All of this culminated into me skipping almost everything entirely, because I just couldn't care about any of the story... Especially not with this Stanley Parable wannabe of a narrator constantly bickering in my ear, even at the lowest frequency.

Graphics, I can't say too much about. My computer is rather old & a bit on the low-end, so perhaps some things weren't rendering properly & I was also playing on mostly high, but not maxed out settings. Even so, what's the deal with the post-processing effects? They're done in such over-abundance that it feels like they're trying to compensate for something while making the game look even worse than it probably does without them. Why would you throw in so many of these on top of eachother, much less at such high values?

Performance wise is probably one of the few good things I have to say about this game. Even running on older hardware on mostly high settings, the game ran fairly fine at sub-50 FPS consistently, with some minor hiccups here & there that would eventually smooth out in a reasonable fashion.

Overall, I wouldn't recommend this to anyone, at LEAST not at full, $60 price. Maybe at $10, but not even at $30. Please consider the refund window if you still intend to try this game out for yourself, & make an informed decision before you dive in as well. A lot of these negative reviews aren't just mindless hate for the game. A lot of them are genuine concerns, disappointment, or criticisms. This game seems like something that needed more time in the oven, more feedback, & most importantly, more care put into it. Definitely one of the more disappointing titles for me as of recent.
Postat 25 mai 2021.
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6 oameni au considerat această recenzie utilă
4 oameni au considerat această recenzie amuzantă
1,794.4 ore înregistrate (655.3 ore pâna la publicarea recenziei)
gr8 gaym m8 i'd r8 it 8/8
Postat 20 ianuarie 2016.
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