9
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44
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Recent reviews by izza.

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
328.5 hrs on record (313.0 hrs at review time)
Early Access Review
car
Posted 19 July, 2023.
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1 person found this review helpful
62.3 hrs on record (53.7 hrs at review time)
Early Access Review
kill zombie
make hous
kill more zombie
die and cry because sad
11/10
Posted 14 July, 2023.
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No one has rated this review as helpful yet
48.7 hrs on record (19.7 hrs at review time)
i like the lscm update
Posted 21 July, 2021.
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No one has rated this review as helpful yet
53.1 hrs on record (7.9 hrs at review time)
w
Posted 10 June, 2021.
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1 person found this review helpful
65.2 hrs on record (0.5 hrs at review time)
1.4 support?
Posted 14 July, 2020.
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No one has rated this review as helpful yet
19.8 hrs on record (4.4 hrs at review time)
Extremely fun game, love the mod charts and overall game. Would 100% reccommend.
Posted 22 April, 2020.
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No one has rated this review as helpful yet
0.5 hrs on record (0.2 hrs at review time)
it's good
Posted 3 April, 2020.
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No one has rated this review as helpful yet
20.9 hrs on record (15.8 hrs at review time)
CS:GO Review
ez
Posted 12 March, 2020.
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No one has rated this review as helpful yet
820.1 hrs on record (215.7 hrs at review time)
Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition.

Gameplay
Rocket League is a startlingly simple game. You control a car by accelerating, reversing, jumping, boosting, and power sliding. The object is to outscore the opposing team by bumping a giant soccer ball into a goal in either 1 vs. 1, 2 vs. 2, 3 vs. 3, or 4 vs. 4 matches against AI or human competitors. In a very cool move, Psyonix programmed a four-player, split-screen local multiplayer mode for those who want to mix it up with friends in the same room.

In truth, Rocket League is more complex than I've described, but not by all that much. An intricate physics engine dictates how your car and the ball move during a match. Where you hit the ball, and the speed at which you hit it, determine where the ball flies and rebounds around the enclosed stadium. Rather than soccer, think of Rocket League as a glorified billiard game, with your car as the cue.

Much as in billiard games, your own skill and manipulation of the controls determine how accurately you can line up a shot. Ramming the ball from above results in a lower shot; hitting the ball from below forces the ball skyward. Knowing how to control your car is critical, and experimenting with different vehicles and angles is all part of the fun of learning and mastering the game. Unlike billiards, which is a turn-based affair, Rocket League has lots of skirmishes. You can bump other cars out of position, or outright demolish them if you ram them while blazing across the turf at full speed.

Cars come in several sizes and shapes. The most notable difference is their hitboxes. Larger cars and vans have bigger hitboxes than smaller ones, so hitting the ball is a touch easier with a beefier ride. But there are subtle differences in maneuvering, turn radius, power-slide angle, and so on that make every car unique. The layman needn't worry about these specific stats, as the cars overall feel similar enough to one another that a newbie can do well with any random car. But, as in billiards, selecting the right cue for the game matters to more serious players, and Rocket League accommodates those kinds of players, too.

To say Rocket League is exhilarating is an understatement. Shooting through the sky to make a last-minute save, vaulting over your opponent to slap the ball out of their possession, or racing up a wall to intercept an errant ball are just a few of the crazy maneuvers you can expect to see during a match of Rocket League.

The beauty of the game is that you get rewards for executing fundamentals, as well as goals scored, so you needn't compete with your teammates and hog the ball. Actions, such as assisting other players with a goal, centering the ball in front of your opponent's goal, or clearing your own goal of the ball, all earn you points, so playing defender or support is just as worthwhile as playing the attacker. In that way, Rocket League is FIFA on wheels.

Modes
Rocket League features a slew of game modes that are ideal for single player and party sessions, many of which were added well after the game's initial release. Soccar, the standard, high-flying soccer-inspired mode, is the definitive Rocket League game type. Snow Day is similar to Soccar, but is played on a frosty field, with a much less predictable hockey puck in place of the ball. Hoops is a basketball-inspired spin on the game; giant, elevated basketball hoops with backboards, replace the standard goals. Rumble is a party-style Soccar mode that gives each player a random power-up, which can affect other players or the ball, every ten seconds or so. Dropshot is the most recent game mode; it demands that players juggle the ball to build up power before bouncing or spiking it into the floor. The team that lights up the most floor tiles wins the match.

All game modes let you play causally, competitively, or privately. Private rooms are ideal when you wish to play exclusively with friends. Beyond the competitive modes, you can also tackle training and challenge modes to hone your driving, defensive, and shooting skills.

Customization
Customization is an important part of Rocket League, if only for the mental satisfaction you get from tricking out your rocket car. You can personalize your car with different paint jobs, flags, and silly hats, all of which are purely cosmetic. You unlock more customization options as you play, which is always nice incentive to replay a game.

You can also customize match conditions. Most online contests use Rocket League's default settings, but when fooling around with friends, you can increase or decrease the game's gravity, boost the size of the ball, or even change the ball into a cube for giggles. The results are often a mixture of hilarity and frustration as players adjust to the new physics.
Posted 31 December, 2019. Last edited 11 April, 2020.
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Showing 1-9 of 9 entries