ironclad_chomskyan
Anarcho-Syndicalist   Andhra Pradesh, India
 
 
I’m a cognitive neuroscientist at CNRS and Assistant Professor of Psychology and Cognitive Science at Krea University' School of Interwoven Arts and Sciences., Most of my research is focused on understanding the innate computational abilities of the human brain. My research is based mostly in the intersection of theories of computation, neurobiology and formal theoretical linguistics.

I am an avowed anarcho-syndicalist and pro-Marxist-feminist, oppose all forms of fascism and capitalism, and I only exclusively use Free Software. I have been using GNU/Linux since 2002, and use it as my sole operating system.



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I am really surprised I didn't review this game before. Far Cry 3 was one of the first games I picked up after taking a long break from gaming during my time pursuing a PhD in New Zealand and Australia. A colleague had been raving about it, so I decided to give it a try—and it immediately pulled me in. The tropical Rook Islands, with their lush landscapes and vibrant cultures, felt oddly familiar, reflecting much of the environment and atmosphere I had grown accustomed to in the Pacific. That familiarity made the game's immersive world even more engaging, blurring the line between fantasy and reality in a way I hadn't experienced in years.

Set in an exotic paradise turned hostile, Far Cry 3 blends the thrill of 1980s action-adventure films with the complexity of role-playing elements. Its lush, dangerous ecosystem—complete with unpredictable wildlife, vast jungles, and hidden dangers—feels alive, making exploration both rewarding and fraught with tension. What makes this setting even more engaging is its resemblance to certain parts of the Pacific, and that familiarity made the story hit closer to home. The Rakyat tribe’s fight to preserve their land from outsiders echoes real-world struggles of indigenous peoples dealing with exploitation under neoliberal and late-stage capitalism. This narrative thread gave the game a resonance that went beyond mere escapism.

The game’s cast of outlandish, yet disturbingly relatable, characters only heightens the atmosphere. Vaas, the game’s iconic antagonist, is both unhinged and charismatic, embodying the chaos of the islands themselves. His madness makes the story unpredictable and kept me glued to every encounter. While Far Cry 3 leans into the bombastic, over-the-top action of classic adventure films, it still manages to address deeper, more introspective themes. The world feels like a paradise on the surface but hides a darker undercurrent of violence and greed, a metaphor that felt even more pointed given the familiarity of the setting during my time in the Pacific.

The Rook Islands aren’t just a backdrop—they are a character in their own right. Their beauty is a double-edged sword, masking the ever-present danger that lies in wait around every corner. As someone coming back to gaming after years away, Far Cry 3 offered a perfect mix of escapism and grounded reflection. Its open-world design, combined with a narrative that subtly grapples with exploitation and resistance, made it stand out. For me, this game wasn’t just an adventure—it was a reminder of the world I was living in, but framed through a different lens.

If you’re looking for a game that blends explosive action with deeper cultural and environmental undertones, Far Cry 3 is a masterclass in balancing the two. Returning to gaming after years away, it was exactly what I needed—a perfect bridge between escapism and reality.
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ironclad_chomskyan 3 OCT a las 10:43 a. m. 
It irks me quite a bit that Castlevania: Lords of Shadow 2 has absolutely no straightforward way to start a new game midway. Sure, New Game+ is an option once you have completed the campaign... but that still does not allow me to restart the main campaign. It's almost like the Devs thought no one would ever want to replay their game... or something... :steambored: